Adam Janz AdamJanz
  • Canada
  • 3D Artist / Animator. Filmmaker. Game Developer. Follower of Jesus Christ.✝️

  • Joined on 2016-10-17
Adam Janz commented on issue blender/blender#124521 2024-11-22 00:16:08 +01:00
Regression: Material preview World Space Lighting toggle

I understand this feature isn't available anymore in EEVEE Next. I tend to model with the Material Preview mode active so I can have a better representation of the model seeing the color of its…

Adam Janz commented on pull request blender/blender#118903 2024-11-14 20:09:24 +01:00
EEVEE-Next: Viewport pixel size with up-scaling

@fclem Thanks, Clément! Noted. Glad you guys are already aware of the issue. And I've been super impressed with your incredible work on EEVEE Next... it's a joy to work with!

Adam Janz commented on pull request blender/blender#118903 2024-11-14 17:28:46 +01:00
EEVEE-Next: Viewport pixel size with up-scaling

I just discovered that the new Viewport Pixel Size option causes extreme z-fighting when your Scene Unit Scale is smaller than 1 (such as when using 0.01 for exporting to Unreal Engine) and…

Adam Janz opened issue blender/blender#130238 2024-11-13 20:24:26 +01:00
Viewport Shading - HDRI Environment becomes gray when Blur is used and World Sun Threshold is less than 4 but greater than 0
Adam Janz commented on issue blender/blender#121144 2024-05-16 19:59:41 +02:00
Radial Symmetry Sculpting FAILS on Mesh that is BOTH Convex and Concave

@lichtwerk No problem, Philipp, thanks for your reply. I have opened a separate report here: #121889 In my opinion, overcoming the current limitations of the radial sculpting tool on mixed surface…

Adam Janz opened issue blender/blender#121889 2024-05-16 19:52:27 +02:00
Projected Falloff in Sculpt Mode FAILS on surface normal changes due to Screen Space Projection
Adam Janz commented on issue blender/blender#121404 2024-05-10 16:55:26 +02:00
Sculpt Brush Cursor SHRINKS or GROWS during resize when Object Origin is NOT at World Origin

Okay, that's great, thanks for confirming! Have a good weekend, Pratik. :-)

Adam Janz commented on issue blender/blender#120996 2024-05-09 20:01:13 +02:00
Can not easily remesh huge mesh

Okay, that's good to hear. Yes, sometimes the core issue might trigger other bugs (such as the ones I observed). Thanks so much!

Adam Janz commented on issue blender/blender#120996 2024-05-09 19:54:08 +02:00
Can not easily remesh huge mesh

Thanks Richard for looking into the issue, however, you seem to have found a DIFFERENT bug than the one I originally reported. :-)

In my case, the problem was not that the grid gets "too…

Adam Janz commented on issue blender/blender#121404 2024-05-08 20:09:09 +02:00
Sculpt Brush Cursor SHRINKS or GROWS during resize when Object Origin is NOT at World Origin

@PratikPB2123 Hi Pratik, just checking in if you were able to recreate the bug after following the notes in my last reply (ensure brush radius unit set to "Scene")? On my end, I'm consistently…

Adam Janz commented on issue blender/blender#121404 2024-05-05 00:09:16 +02:00
Sculpt Brush Cursor SHRINKS or GROWS during resize when Object Origin is NOT at World Origin

@PratikPB2123 No problem, Pratik! Make sure your Brush Settings have the Radius Unit set to "Scene", otherwise you will not see the effect. It's worth noting that you can actually see both the…

Adam Janz commented on issue blender/blender#111647 2024-05-03 21:12:32 +02:00
Sculpting Brush size becomes too big or too small outside the object when the radius unit is in scene

I'm pretty sure this bug is directly related to the bug I just reported #121404 which happens when the object is NOT at the world origin (ie, location is NOT 0,0,0).

Adam Janz opened issue blender/blender#121404 2024-05-03 18:58:47 +02:00
Sculpt Brush Cursor SHRINKS or GROWS during resize when Object Origin is NOT at World Origin
Adam Janz commented on issue blender/blender#121144 2024-04-30 16:31:21 +02:00
Radial Symmetry Sculpting FAILS on Mesh that is BOTH Convex and Concave

@lichtwerk Thanks, Philipp. Yes, that would make sense... so I guess this would be more of a limitation than a bug, then? It's worth noting that switching the brush falloff from "Sphere" to…

Adam Janz opened issue blender/blender#121144 2024-04-26 20:43:40 +02:00
Radial Symmetry Sculpting FAILS on Mesh that is BOTH Convex and Concave
Adam Janz commented on issue blender/blender#120996 2024-04-25 15:57:17 +02:00
Can not easily remesh huge mesh

@iss Okay, I've heavily simplified the original scene file down to one object that demonstrates the scenario. The object consists of three joined and subdivided meshes, totaling 17,408 tris.…

Adam Janz commented on issue blender/blender#120996 2024-04-24 19:34:59 +02:00
Can not easily remesh huge mesh

@iss Okay, so after some more real-world sculpting in different scene, I can confirm that the original report is still valid and not edge-case. In a Scene Unit Scale of 0.01 (metric), I actually…

Adam Janz commented on issue blender/blender#120996 2024-04-23 23:27:49 +02:00
Can not easily remesh huge mesh

@iss Thanks Richard! Actually the mesh is not huge but is correctly real-world scaled to fit within the 0.01 Scene Unit Scale (metric). However, you're right, perhaps I stumbled across a very…

Adam Janz opened issue blender/blender#120996 2024-04-23 20:52:25 +02:00
Remesh Voxel Size cannot be interactively set larger than Scene Unit Scale