If I find a reliably repeatable case, I'll let you know.
Please don't clamp negative values unnecessarily. Sometimes, physically incorrect results are an artistic choice, and I've used negative values to achieve interesting effects in various projects.
Can confirm that the issue does occur in 3.5.1 on the original device, but not in 3.4.0. I'll change the "worked" entry back to 3.4.0.
The testing I did in 3.5.1 was on a different computer than the one used to test the 3.4.0 (working) and main branch (buggy) behavior. I'll download 3.5.1 on the original device and perform some…
After additional testing, I've determined that the issue only occurs when using CPU rendering. GPU Compute does not exhibit the same artifacts.
Path Guiding and Light Tree settings have no…
As an artist who uses geometry nodes quite heavily, both professionally and for my own personal projects, this is something that has come up repeatedly for me. For example, one of my projects at…