AgentA1cr
  • Joined on 2021-04-01
AgentA1cr commented on issue blender/blender#129723 2024-11-04 20:36:37 +01:00
Better document correct arguments for foreach_set

Ah, yeah, it looks like the way he stored it separated the value type from the array dimensions. Also, arrays would need to be flattened before being passed to foreach_set(). It would also be…

AgentA1cr opened issue blender/blender#129723 2024-11-02 17:31:45 +01:00
Better document correct arguments for foreach_set
AgentA1cr commented on pull request blender/blender#128489 2024-10-02 19:28:09 +02:00
Nodes: Add Negate operator to Math and Vector Math nodes

In geometry nodes, node groups also have the disadvantage of being tied to a particular domain.

AgentA1cr opened issue blender/blender#125750 2024-08-01 04:35:03 +02:00
Cycles: NaN pixels in Glossy and Transmissive Passes with roughness values near 0.0266
AgentA1cr commented on pull request blender/blender#110735 2024-06-12 19:11:53 +02:00
Function Node: Integer Math node

What's the status of this? Is it still being worked on? This would be an incredibly useful feature.

AgentA1cr commented on issue blender/blender#122872 2024-06-10 00:17:31 +02:00
Blender doesn't start

I'm also experiencing this issue.

System Information Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: Quadro K5100M/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 426.78

**…

AgentA1cr commented on issue blender/blender#121865 2024-05-17 18:45:41 +02:00
Regression: Hard crash when labelling a frame node (F2 rename in general)

I'm also seeing this bug with other nodes, such as the Value node. Renaming via the right click menu also triggers the crash.

AgentA1cr commented on pull request blender/blender#120390 2024-04-08 19:32:25 +02:00
Shader: Clamp inputs of various nodes

As a user, I would ask that you keep clamping to a minimum. I would rather have more freedom, even if that means that I have the freedom to break things.

AgentA1cr opened issue blender/blender-manual#104663 2023-12-11 21:06:46 +01:00
Include more detail regarding implicit attribute type conversion
AgentA1cr commented on issue blender/blender#115540 2023-11-30 19:30:11 +01:00
Regression: Nodes: Some nodes difficult to resize after socket picking change

On further examination, part of the issue appears to be related to the fact that the size of the zone is constant in "screen-space", rather than in "grid-space". At higher zoom levels, the current…

AgentA1cr opened issue blender/blender#115548 2023-11-28 23:23:30 +01:00
Regression: Geometry Nodes: Edges of Vertex Node is not deterministic
AgentA1cr opened issue blender/blender#115540 2023-11-28 20:35:14 +01:00
Some nodes difficult to resize after socket picking change
AgentA1cr commented on pull request blender/blender#115010 2023-11-27 19:09:19 +01:00
Nodes: improve socket picking tolerances

The improvement is definitely welcome overall, but the radius that a socket can be grabbed from seems a little too large, and makes it difficult to resize some nodes because it takes up most of…

AgentA1cr commented on issue blender/blender#113425 2023-10-26 22:38:21 +02:00
Geometry Nodes: Blender Randomly Freezes When Renaming Geometry Node

I've managed to find a reproducible case, but it's in a massive file with multiple external dependencies, which would be difficult to share. However, I opened the Blender system console before…

AgentA1cr opened issue blender/blender#114177 2023-10-26 18:46:05 +02:00
Crash when opening older file: EXCEPTION_ACCESS_VIOLATION: node_geo_extrude_mesh_cc::extrude_mesh_vertices
AgentA1cr commented on pull request blender/blender#112895 2023-10-23 15:46:55 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

Along with that, I also clamped transmission in the Principled BSDF. It renders black when using high base color values, with Multi-GGX, and medium roughness.

Clamped to what range? Can we…

AgentA1cr commented on issue blender/blender#113425 2023-10-21 00:49:39 +02:00
Geometry Nodes: Blender Randomly Freezes When Renaming Geometry Node

Unfortunately, I haven't come across a solid example case yet. It's just something that occurs seemingly at random from time to time.

AgentA1cr commented on pull request blender/blender#113427 2023-10-12 18:05:34 +02:00
Geometry Nodes: Resample Edges node

Now that I realize the input is a field, yes, this would be incredibly useful. I've been wanting something like this for ages.

AgentA1cr commented on pull request blender/blender#113427 2023-10-11 17:16:54 +02:00
Geometry Nodes: Resample Edges node

This would be incredibly useful with a selection input.

AgentA1cr commented on pull request blender/blender#112895 2023-10-10 00:18:54 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

Personally, I tweak all sorts of values to create materials and effects that look like they don't quite belong in this universe. Crystals that amplify the light passing through them, fire that…