As a user, I would ask that you keep clamping to a minimum. I would rather have more freedom, even if that means that I have the freedom to break things.
On further examination, part of the issue appears to be related to the fact that the size of the zone is constant in "screen-space", rather than in "grid-space". At higher zoom levels, the current…
The improvement is definitely welcome overall, but the radius that a socket can be grabbed from seems a little too large, and makes it difficult to resize some nodes because it takes up most of…
I've managed to find a reproducible case, but it's in a massive file with multiple external dependencies, which would be difficult to share. However, I opened the Blender system console before…
Along with that, I also clamped transmission in the Principled BSDF. It renders black when using high base color values, with Multi-GGX, and medium roughness.
Clamped to what range? Can we…
Unfortunately, I haven't come across a solid example case yet. It's just something that occurs seemingly at random from time to time.
Now that I realize the input is a field, yes, this would be incredibly useful. I've been wanting something like this for ages.
Personally, I tweak all sorts of values to create materials and effects that look like they don't quite belong in this universe. Crystals that amplify the light passing through them, fire that…
If I find a reliably repeatable case, I'll let you know.
Please don't clamp negative values unnecessarily. Sometimes, physically incorrect results are an artistic choice, and I've used negative values to achieve interesting effects in various projects.
Can confirm that the issue does occur in 3.5.1 on the original device, but not in 3.4.0. I'll change the "worked" entry back to 3.4.0.
The testing I did in 3.5.1 was on a different computer than the one used to test the 3.4.0 (working) and main branch (buggy) behavior. I'll download 3.5.1 on the original device and perform some…