AgentA1cr
  • Joined on 2021-04-01
AgentA1cr commented on pull request blender/blender#120390 2024-04-08 19:32:25 +02:00
Shader: Clamp inputs of various nodes

As a user, I would ask that you keep clamping to a minimum. I would rather have more freedom, even if that means that I have the freedom to break things.

AgentA1cr opened issue blender/blender-manual#104663 2023-12-11 21:06:46 +01:00
Include more detail regarding implicit attribute type conversion
AgentA1cr commented on issue blender/blender#115540 2023-11-30 19:30:11 +01:00
Regression: Nodes: Some nodes difficult to resize after socket picking change

On further examination, part of the issue appears to be related to the fact that the size of the zone is constant in "screen-space", rather than in "grid-space". At higher zoom levels, the current…

AgentA1cr opened issue blender/blender#115548 2023-11-28 23:23:30 +01:00
Regression: Geometry Nodes: Edges of Vertex Node is not deterministic
AgentA1cr opened issue blender/blender#115540 2023-11-28 20:35:14 +01:00
Some nodes difficult to resize after socket picking change
AgentA1cr commented on pull request blender/blender#115010 2023-11-27 19:09:19 +01:00
Nodes: improve socket picking tolerances

The improvement is definitely welcome overall, but the radius that a socket can be grabbed from seems a little too large, and makes it difficult to resize some nodes because it takes up most of…

AgentA1cr commented on issue blender/blender#113425 2023-10-26 22:38:21 +02:00
Geometry Nodes: Blender Randomly Freezes When Renaming Geometry Node

I've managed to find a reproducible case, but it's in a massive file with multiple external dependencies, which would be difficult to share. However, I opened the Blender system console before…

AgentA1cr opened issue blender/blender#114177 2023-10-26 18:46:05 +02:00
Crash when opening older file: EXCEPTION_ACCESS_VIOLATION: node_geo_extrude_mesh_cc::extrude_mesh_vertices
AgentA1cr commented on pull request blender/blender#112895 2023-10-23 15:46:55 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

Along with that, I also clamped transmission in the Principled BSDF. It renders black when using high base color values, with Multi-GGX, and medium roughness.

Clamped to what range? Can we…

AgentA1cr commented on issue blender/blender#113425 2023-10-21 00:49:39 +02:00
Geometry Nodes: Blender Randomly Freezes When Renaming Geometry Node

Unfortunately, I haven't come across a solid example case yet. It's just something that occurs seemingly at random from time to time.

AgentA1cr commented on pull request blender/blender#113427 2023-10-12 18:05:34 +02:00
Geometry Nodes: Resample Edges node

Now that I realize the input is a field, yes, this would be incredibly useful. I've been wanting something like this for ages.

AgentA1cr commented on pull request blender/blender#113427 2023-10-11 17:16:54 +02:00
Geometry Nodes: Resample Edges node

This would be incredibly useful with a selection input.

AgentA1cr commented on pull request blender/blender#112895 2023-10-10 00:18:54 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

Personally, I tweak all sorts of values to create materials and effects that look like they don't quite belong in this universe. Crystals that amplify the light passing through them, fire that…

AgentA1cr commented on issue blender/blender#113425 2023-10-09 15:31:54 +02:00
Geometry Nodes: Blender Randomly Freezes When Renaming Geometry Node

If I find a reliably repeatable case, I'll let you know.

AgentA1cr opened issue blender/blender#113433 2023-10-09 00:46:02 +02:00
Error Adding Input to Geometry Node Group
AgentA1cr opened issue blender/blender#113425 2023-10-08 21:03:25 +02:00
Blender Randomly Freezes When Renaming Geometry Node
AgentA1cr commented on pull request blender/blender#112774 2023-09-26 16:48:52 +02:00
Cycles/EEVEE: Clamp various shader inputs on the Principled BSDF

Please don't clamp negative values unnecessarily. Sometimes, physically incorrect results are an artistic choice, and I've used negative values to achieve interesting effects in various projects.

AgentA1cr opened issue blender/blender#110120 2023-07-14 23:42:23 +02:00
Crash when evaluating Index of Nearest node with Group ID field
AgentA1cr commented on issue blender/blender#108125 2023-05-25 21:05:11 +02:00
Regression: Bad pixels In Glossy and Transmissive Passes with CPU rendering

Can confirm that the issue does occur in 3.5.1 on the original device, but not in 3.4.0. I'll change the "worked" entry back to 3.4.0.

AgentA1cr commented on issue blender/blender#108125 2023-05-25 15:11:54 +02:00
Regression: Bad pixels In Glossy and Transmissive Passes with CPU rendering

The testing I did in 3.5.1 was on a different computer than the one used to test the 3.4.0 (working) and main branch (buggy) behavior. I'll download 3.5.1 on the original device and perform some…