Block a user
Viewport flickering when edit mode
Cycles: Add render test for shadow linking on point clouds
macOS timed out during general EEVEE Next testing Linux failed on a bunch of GPU tests unrelated to the one added in this PR.
Cycles: Update reference image for light texture test
Cycles: Update reference image for light texture test
Alaska
pushed to update-light-texture-reference at blender/blender-test-data
2024-11-21 15:39:17 +01:00
61a8ddc24c
Cycles: Update reference image for light texture test
Alaska
created branch update-light-texture-reference in blender/blender-test-data
2024-11-21 15:39:17 +01:00
4d939be6d9
Cycles: Update reference image for light texture test
c497d5c3fa
Refactor: Move quad triangulation function to blenlib
d37a855973
Fix #130569: Grease Pencil tint modifier should use gradient alpha
0df7cf4be8
Fix: Overlay-Next: Disable background images on selection
c533a7b008
Fix: make_bpy_wheel.py is incompatible with Python 3.9
Cycles: Enable OptiX OSL render tests
I rechecked and it seems 565 is still in Beta on Linux.
I could adjust this PR to only enable OptiX OSL tests on Windows, or just mark it as WIP until the Linux driver releases.
Filling is not performed correctly in drawing mode for the Grease pencil.
The method used to drop Vega support also stops cycles from working on CDNA
I tested two versions of the HIP Runtime (The GPU driver component) when doing my Vega testing. They were 6.2.2 and 5.7.1 and both produced very similar results.
Based on that, and other…
Render: Add tests for shadow linking with curves
54812a8499
Merge branch 'main' into curve-shadow-linking
15cdeae620
Fix: Compile error in Despeckle node for Metal
54b6d385ff
Render: Add tests for shadow linking with curves
2c3397aa51
Cleanup: replace the removed std::shared_ptr::unique API in C++20
39e96d9c0f
Fix #130155: Handle opacityThreshold controlled with individual image channels
Render: Add tests for shadow linking with curves
Testing here with: CPU, CUDA, OptiX, HIP, HIPRT, oneAPI, oneAPI with Embree, Metal, MetalRT, they all passed.
Most of them were pixel perfect, with the exception of MetalRT which has some…
Render: Add tests for shadow linking with curves