Right, they have a user but I don't know why they do. I'm going to assume it was a python script from a while ago which could create workspaces that caused this. Probably my fault for writing bad…
Maybe a better question is, why are all those screens being kept around instead of being automatically deleted? There is nothing visible to me (no extra workspaces or scenes or anything) that…
I noticed this too. Here's a blend file that demonstrates the issue.
I mean reload the file, the same thing as save then immediately file > revert.
I checked the latest 4.2 alpha and the driver still disappears on reload, in that particular file I attached.
I'…
@mod_moder But the thing is, it works fine when you recreate this setup from scratch (a driver driving an overridden object's custom property), so what's the discrepancy?
Update: Looks like this is an EEVEE issue. Rendering it cycles does make the property work.
Copy Render Settings
add-on needs to be updated for modern render engines (Eevee, Cycles, Workbench...)
@mont29 But it is a fix, it was dysfunctional before because it couldn't copy a lot of the render settings, which is its one job. Does the team have an arbitrary size limit to what can be…
Copy Render Settings
add-on needs to be updated for modern render engines (Eevee, Cycles, Workbench...)
Any plans to get this ported to 3.6?
As far as I'm aware, mixing the two states under one hierarchy usually isn't possible, e.g. if you try to clear an override on a child object of an overridden parent, the child's state gets set to…
If this is intended behavior, then the objects that had their override removed should be able to stay in that purely linked state, right? If you save and reopen, the overrides get re-applied. If…
It would be a good ability to have perfect foresight into your project's future and say for certain that your source object/collection's name will be completely accurate forever. But most people…