Can reproduce on 4.3 Disabling denoise seems to fix it. (problem shows up on both Optix and OIDN)
I believe its exclusively Capture Attribute issue, because it adds empty output sockets that have not existed before, and either add-on code doesn't know how to handle them, or implementation…
Can reproduce using daily builds.
System Information Operating system: Windows-10-10.0.17763-SP0 x64 Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2
Duplicate of #96475 Change to Cycles made back in 3.1 https://developer.blender.org/docs/release_notes/3.1/cycles/#Ray_Tracing_Precision
Probably not a bug. According to node documentation
All field nodes work in the context of the data flow node they are connected to. The context usually consists of a geometry component type…
Can reproduce.
System Information Operating system: Windows-10-10.0.17763-SP0 x64 Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2
Thought it was mix node clamping or world strength. Nope. Surprisingly, this is #122369
I believe this is the same with #124292
This is expected behavior. Increase max bounces in render setting.
Default bounce limit…
And proportional editing ring, pretty please 🙃
From my understanding, in this scenario you have two options.
- Disable sunlight extraction by setting threshold to 0.00
- Increase extraction threshold by a lot (if you want shadow from…
This is currently a known limitation in new EEVEE. See #122359
These are two different issues, both have been reported. blender/blender#124080 (comment) and #124636 respectiveliy.
Do you have volumetric shadow activated?
In my blend file? no. I forgot to turn it on before saving and upload. It is on in rendered animation though. If you want to get rid of strange…
Can not reproduce on 4.2 and 4.3
4.3.0 main
2024-07-15 e30a1326a44c
4.2.0 release
2024-07-15 4d6ba7604dcc
Do you mind sharing blend file?
Can reproduce from scratch. 4.3.0 main
2024-07-13 06ba62f27816
First, addressing scenario like a scene from @MeguiTaA12 Using cube shape volume, some dip in brightness from light source is…