From your blend file, you have set Raytracing Max Roughness at 0. Those metal will use Fast GI instead of screen trace. See blender/blender#123356 (comment)…
While I am not hundred percent certain on this, it sounds like [limitation of screen space effect](https://docs.blender.org/manual/en/4.2/render/eevee/limitations/limitations.html#screen-space-effe…
I believe this is known limitation of transparent material in EEVEE. See https://docs.blender.org/manual/en/4.1/render/eevee/materials/settings.html#sorting-problem and #107459
broke between e42bbfdd48ba
and d0f0e38bf2b1
Volume is invisible... It's another issue I found but I can't reproduce properly.
I stumble on it while trying to reproduce dark volume.
- Clear GLCache and factory reset (just to be…
I'm assuming the author is looking for a way to bake with straight alpha instead of premultiplied, I have not found anything in documentation that say whether Blender have an option for that.
Tried cleaning GLCache before every start and Subprocesses at 4
9bff63e41698
compile without any issue (that I can see)
Broken: 4.3.0
main
2024-06-26 23:188da3b74ee2a6
Worked:…
Upgraded to 556.12, it's still here. From my attached file, just switch to viewport render.
@Alaska From scratch...
- Add sphere (easier to spot the bug than cube)
- Set material to 0 roughness and 1 transmission
- Enable EEVEE raytracing
- Switch to material preview or render…
Can reproduce.
System Information Operating system: Windows-10-10.0.17763-SP0 x64 Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2
I will leave this to help anyone smarter than me figure out what is going on that makes old EEVEE' SSS looks ...prettier?
@PratikPB2123 While the main issue is a duplicate, I think original poster might still curious about selection overlay bug (or papercut?) which is not addressed. Should this be create as…
When both are in pose mode, the selection state of one is unintentionally synchronized with the other.
This one have been reported. #117892 and a recent one #123523
The behavior differs…
so i don't know where these neck deformations are coming from
I checked the file with armature and poses. Every poses, frame 1 to 53, all have deformed neck. If you turn off armature…