I can confirm this bug in V4.2.2. High resolution renders using GPU for denoising turn out almost completely black. Afterwards it's impossible to start rendering again. Blender throws this error.…
Maybe it's related to the issues we have discussed in length at the Blenderartist forum. Bump maps really seem to be screwed up. I have adapted some scenes that I rendered in Octane/Blender before…
We've recently had a discussion about the on the Blenderartist forum where we compared the results of the Bump node, the Displacement (Bump Only) node and Octane Render. The Bump node results…
Just to make sure, attached video it is what you talking about?
Yes.
No need for that. Just plug a Principled Volume shader into the material output node and enable Material Preview mode. The bug is pretty obvious.
This is on default cube in factory-setti…
Thanks for report, please, add example of your scene (with simple object with such volume material bug).
No need for that. Just plug a Principled Volume shader into the material output node…
Any news on that? I've heard that OIDN 2 is even slower which will cause this issue to become more annoying and time-consuming.
Just ignore the unsupported channel(s). It might happen that somebody has them in there by accident and gets confused about the problem with the texture not loading in Eevee.
It's rather easy to reproduce - at least on my system. Just use a transparent TIFF image with an Alpha channel and plug it into a PBSDF material. Attached is a file.
I've narrowed the issue down. I overlay and image on top of the base material via a transparent TIFF file. The said file is saved from Photoshop with the "Transparency" option enabled. The…
Sorry. I can't send you those files as they contain copyrighted images. The purple material stay forever - long after the already long shader compilation is done. And the paths have to be right,…