Andrew Price AndrewPrice
  • Joined on 2011-01-19
Andrew Price commented on issue blender/blender#129992 2024-11-08 22:32:13 +01:00
Face-select causes flickering in Eevee render mode

Ah okay cool. Glad it's already being worked on. Thanks!

Andrew Price commented on issue blender/blender#129992 2024-11-08 02:39:55 +01:00
Face-select causes flickering in Eevee render mode

Ahh yes you're correct. If it's Automatic, 2x, 4x or 8x it flickers. If it's 1x it doesn't.

Is this expected behavior? Coz on both my machines "Automatic" is the default, which flickers in both…

Andrew Price opened issue blender/blender#129992 2024-11-07 20:40:33 +01:00
Face-select causes flickering in Eevee render mode
Andrew Price commented on issue blender/blender#129889 2024-11-06 18:58:53 +01:00
Rebaking an eevee volume probe produces significant lighting changes

Thanks for confirming.

Andrew Price opened issue blender/blender#129889 2024-11-06 02:17:38 +01:00
Rebaking an eevee volume probe produces significant lighting changes
Andrew Price opened issue blender/blender#129818 2024-11-04 20:27:39 +01:00
Frame stats aren't shown while rendering to certain file formats
Andrew Price commented on issue blender/blender#129185 2024-10-22 06:12:23 +02:00
Missing contextual flag for Eevee probe behaviour

Thanks for the additional context Clement.

But while I agree there is technically a subtle affect in this case, it's far from a normal scene. Most Eevee users will simply perceive the feature…

Andrew Price opened issue blender/blender#129185 2024-10-18 02:39:13 +02:00
Missing contextual flag for Eevee probe behaviour
Andrew Price commented on issue blender/blender#128905 2024-10-17 20:51:52 +02:00
Volume shadows tooltip incorrect

I believe Generate shadows from volumetric material is a alright tooltip (It's just missing a s on the end of Material.

Still sounds like it would cast shadows on other objects. How…

Andrew Price opened issue blender/blender#128908 2024-10-12 01:22:42 +02:00
Eevee Denoise "Spatial Reuse" serves no purpose
Andrew Price opened issue blender/blender#128905 2024-10-11 20:57:15 +02:00
Volume shadows tooltip incorrect
Andrew Price commented on issue blender/blender#98674 2024-10-10 20:56:04 +02:00
Bevel V2

Hello ! Leaving a little note here as I don't see any mention of this possible feature anywhere and I know it has been requested for very long. The possibility to add a seam on the center edge…

Andrew Price commented on issue blender/blender#126618 2024-08-23 00:02:06 +02:00
Voronoi Texture + Map Range = EXCEPTION_INT_DIVIDE_BY_ZERO

Whoops, didn't realize there was a 4.2.1 😅 I've switched to that and so far the problem hasn't reoccurred so I think that's it. You can close this and I'll reopen it if it reoccurs. Thanks guys

Andrew Price opened issue blender/blender#126618 2024-08-22 02:42:49 +02:00
Voronoi Texture + Map Range = EXCEPTION_INT_DIVIDE_BY_ZERO
Andrew Price opened issue blender/blender#122181 2024-05-23 21:09:22 +02:00
Rotating in 5 degree increments returns a non-integer amount
Andrew Price commented on issue blender/blender#108490 2023-06-02 07:20:42 +02:00
Bevel options "Mark Seam/Sharp" completely broken

Ahh okay. It behaves differently than I thought. Thanks for explaining.

In that case I guess this is not a bug. Though in my humble opinion it should definitely be renamed "Retain" Seams/Sharps.…

Andrew Price commented on issue blender/blender#108490 2023-06-01 07:12:31 +02:00
Bevel options "Mark Seam/Sharp" completely broken

@PratikPB2123 no my point is that unchecked or checked makes no difference. Even if unchecked it extends the existing seam/sharp edge marking along the bevelled edge.

Andrew Price commented on issue blender/blender#108490 2023-06-01 06:15:52 +02:00
Bevel options "Mark Seam/Sharp" completely broken

On that note, it might still be broken because unchecking the box still retains the existing seam?

Andrew Price commented on issue blender/blender#108490 2023-06-01 06:11:47 +02:00
Bevel options "Mark Seam/Sharp" completely broken

Ohh wow. Yeah that's very confusing. So it essentially just retains the existing seams? So I guess "Retain Seams/Sharp" is a more accurate name?

Also, it should also be renamed in the Bevel…

Andrew Price opened issue blender/blender#108490 2023-06-01 04:51:09 +02:00
Bevel options "Mark Seam/Sharp" completely broken