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Allow name-swapping in some cases when renaming IDs from the UI
I second the oppinion, that this change was uneccesary and takes away neat functionality that seems to have worked "perfectly fine" in the past. When iterating, its quite common to duplicate an…
Entering sculpting mode forces smooth normals when no active modifier is present
Correct. Autosmooth a cube, go to sculpt mode and it renders smooth, even after interacting it with any sort of sculpt brushes
Entering sculpting mode forces smooth normals when no active modifier is present
Incorrect results with normal map node when strength is not set to 1
I am unsure whether or not this is a fault in my setup. But when replicating the nodegroup as seen above, SOME of the UV seams become visible, even when leaving the strength at 1. This is not an…