Crash on applying Transfer Data Modifier or UV Project Modifier when the object has multiple shape keys
Awesome! Thank you!
Crash on applying Transfer Data Modifier or UV Project Modifier when the object has multiple shape keys
I tried it on some 4.0 version I had laying around initially it was crashing, but trying it on the latest at the moment seems to be working as expected, no crashes. Is there any plan to backport…
Crash on applying Transfer Data Modifier or UV Project Modifier when the object has multiple shape keys
Open Shading Language on GPU rendering (OptiX) breaks Bevel node functionality
Thanks for the swift reply! As I read the documentation "only work with the CPU and OptiX rendering backend" kinda seemed like it had to be CPU AND OptiX which I understand doesn't make sense, so…
Open Shading Language on GPU rendering (OptiX) breaks Bevel node functionality