@Harley wonderful! Hope you had a great holiday. I'm happy to test any new builds as they come.
@Harley are there plans to reinstate these changes? I remember seeing that you temporarily removed this functionality until further work could be done in some other places of the UI.
Confirming the same issue as Jeroen and Alaska. All objects render pure black regardless of light type, material changes, etc.
Mac Studio M1 Ultra macOS 13.3.1
@ankitm will further progress on this change happen here? Or is your plan to create an additional PR with more extensive changes? Looking forward to this!
@ankitm I believe text editor (Scripting workspace) behavior is handled by different code. You can change how the text cursor moves in the text editor in key mapping.
This pull request was…
@Harley thanks for resubmitting this. I wanted to let you know the only reason I closed my PR was because I was experiencing some git issues that were over my head, and felt it best to start over.…
@Harley In my last commit it looks like I may have some additional changes from someone else because I didn't merge with main before committing. If this is a problem, how would I go about fixing it?
@Harley I made suggested revisions, and applied the same for 'DELETE' and 'BACKSPACE' events. I tested the behavior, and everything is working exactly as I would expect.
@Harley Thank you! My only experience in code has been in Swift for iOS, so it was helpful for me to see how data types should be declared in your example.
The code compiles, and works great.…
I'm new to the Blender dev process, so these questions are purely for more understanding. Is there anything keeping this PR from being confirmed? Or has it just not been reviewed based on…
This idea was submitted by me on Right-Click Select, so I'm hopeful it gets implemented :) any update?