Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh commented on issue blender/blender#95729 2023-02-25 09:38:47 +01:00
cycles normal shading issue with normalmaps and heightmaps

Please note: the below theory is all conjecture from briefly studying the code. However I think it's still useful to get a bit into the 'why' of the normals being weird.

What that patch is…

Martijn Versteegh commented on pull request blender/blender#105192 2023-02-24 23:54:19 +01:00
Fix #104730: Suppress using anonymous UV layers for rendering

Ah, I see. Cycles gets the uv layers via the python interface. So that was already fixed.

Martijn Versteegh commented on pull request blender/blender#105192 2023-02-24 23:00:59 +01:00
Fix #104730: Suppress using anonymous UV layers for rendering

For the python api, yes: (#104783)

For cycles: I was wondering about that. I tested cycles expecting it to need extra changes. But it seemed to work as expected.

But now that you say the…

Martijn Versteegh commented on issue blender/blender#104726 2023-02-24 22:12:45 +01:00
Blender crashes on opening BLENDER-v248REND file

is is the stacktrace I get when trying to open untitled248.blend

Martijn Versteegh commented on issue blender/blender#104726 2023-02-24 22:12:12 +01:00
Blender crashes on opening BLENDER-v248REND file
Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x00000000013c3987 in WM_window_get_active_scene (win=0x0) at /home/martijn/progs/blender-git/blender/source/blender/windowmana…
Martijn Versteegh commented on issue blender/blender#104248 2023-02-24 21:53:56 +01:00
Bounding box of unaltered bezier circle is twice as big as expected.

Is this still relevant? I'm sorry I kinda forgot about it.

Martijn Versteegh commented on pull request blender/blender#104739 2023-02-24 21:16:13 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

I think this should maybe still be useful to add after #105192, maybe after some reworking.

Martijn Versteegh commented on pull request blender/blender#105192 2023-02-24 21:10:09 +01:00
Fix #104730: Suppress using anonymous UV layers for rendering

I could maybe add the patch to set the first created named to the default render layer. Because when somehow now a named layer is created first, before an anonymous layer, it will be set as the…

Martijn Versteegh created pull request blender/blender#105192 2023-02-24 21:03:52 +01:00
Fix 104730: Suppress using anonymous UV layers for rendering.
Martijn Versteegh created branch suppressrenderingofanonymouslayers in Baardaap/blender 2023-02-24 21:02:43 +01:00
f70ec0aa02 Fix 104730: Suppress using anonymous UV layers for rendering.
2491cd5e16 Cleanup: Move two subdiv headers to C++
cfb112edcb UI: Widen Search Boxes When Necessary
470e8ce1f4 BLF: Revert Glyph Clipping Changes
1b72712283 Fix: Global buffer overflow of enum property items on startup
Compare 8 commits »
Martijn Versteegh pushed to main at Baardaap/blender 2023-02-23 21:11:19 +01:00
2bd097a58d Fix: Debug build failure and warnings after recent cleanup commit
4369627e71 Mesh: replace 'BKE_mesh_merge_verts' algorithm
8e50539f1b Merge branch 'blender-v3.5-release' into main
a1f899754b Fix #105106: inconsistent order of settings in 3D viewport shading popover
b88428a301 Fix: Frame Channel when using normalized view
Compare 26 commits »
Martijn Versteegh commented on pull request blender/blender#104739 2023-02-23 18:01:45 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

A better solution is maybe to remove anonymous layers from evaluated objects. (and update the 'active/render' layers as needed.

Martijn Versteegh pushed to main at Baardaap/blender 2023-02-23 12:18:04 +01:00
c8ed48d5ca Merge remote-tracking branch 'origin/blender-v3.5-release'
f2250b7a5b Fix #105078: Regression: Memory leak in driver UI drawing code
482fb791ce Fix #105100: Metal using wrong kernels in multi-pass renders
4cd00b1a71 Merge branch 'blender-v3.5-release'
e410fb4d3c Fix #105067: Error drawing Copy Rotation Constraint UI
Compare 207 commits »
Martijn Versteegh pushed to main at blender/blender 2023-02-21 19:29:27 +01:00
ac160a270f Merge branch 'blender-v3.5-release'
6693c50ace Fix #104947: Missing depsgraph update on UV map deletion
Compare 2 commits »
Martijn Versteegh deleted branch fix104947 from Baardaap/blender 2023-02-21 19:27:38 +01:00
Martijn Versteegh closed issue blender/blender#104947 2023-02-21 19:27:37 +01:00
Regression: Attributes: Delete UV map doesn't cause update as delete uv attribute
Martijn Versteegh pushed to blender-v3.5-release at blender/blender 2023-02-21 19:27:35 +01:00
6693c50ace Fix #104947: Missing depsgraph update on UV map deletion
Martijn Versteegh merged pull request blender/blender#105040 2023-02-21 19:27:34 +01:00
Fix #104947 : Tag mesh for depsgraph update on UV map deletion
Martijn Versteegh commented on pull request blender/blender#105040 2023-02-21 19:18:16 +01:00
Fix #104947 : Tag mesh for depsgraph update on UV map deletion

I'm struggling a bit with the right commit message. I have no idea about the customary terminology concerning the depsgraph.