Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh pushed to activatefirstnonhiddenlayer at Baardaap/blender 2023-02-14 14:52:16 +01:00
6ecfa73d6a Change for existence of 'nonanonymous' layers instead of layernames starting wwith a .
Martijn Versteegh commented on pull request blender/blender#104739 2023-02-14 13:34:44 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

Active slot switching node - open design. This looks like a partial private solution.

Yes, probably. But even when that node exists it is imo very undesirable that an anonymous uv map can be…

Martijn Versteegh commented on pull request blender/blender#104739 2023-02-14 13:28:01 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

Also, when not connecting a Texture Coordinate or UV Map node, I think the implicit uvmap is still taken from the original object and not the evaluated object. But I need to investigate that more.

Martijn Versteegh commented on pull request blender/blender#104739 2023-02-14 13:22:27 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

It's not really a satisfactory fix for this issue. I'm open to better ideas.

Martijn Versteegh created pull request blender/blender#104739 2023-02-14 13:21:47 +01:00
Fix #104730: Make first visible CustomData layer active
Martijn Versteegh commented on issue blender/blender#104730 2023-02-14 13:19:49 +01:00
UV operations skipped in alpha when using texture coordinate node.

Anonymous attributes can be active?

Sure, they're just customdata layers with a weird name ;-)

Martijn Versteegh pushed to activatefirstnonhiddenlayer at Baardaap/blender 2023-02-14 13:17:56 +01:00
2e69a2b9af Fix #104730: Make first visible CustomData layer active
09498264f6 Deps: build one at a time, each using all available cores on Linux
46c34ba1f6 GNUmakefile: include install directory in 'make deps' message
d02f863b18 Update RNA to User manual mappings
d851c91856 PyDocs: update links in generated API docs for GITEA migration
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Martijn Versteegh created branch activatefirstnonhiddenlayer in Baardaap/blender 2023-02-14 13:17:56 +01:00
Martijn Versteegh commented on issue blender/blender#104730 2023-02-14 11:43:57 +01:00
UV operations skipped in alpha when using texture coordinate node.

I looked into it some. What happens is this:

As soon as you conenct something to the UVMap output socket of the cube node, the cube node creates an anonymous UV attribute. Because there is no…

Martijn Versteegh deleted branch crashoninset from Baardaap/blender 2023-02-13 20:08:43 +01:00
Martijn Versteegh closed issue blender/blender#104501 2023-02-13 20:08:42 +01:00
Regression: Blender crashes after using Inset Faces
Martijn Versteegh pushed to main at blender/blender 2023-02-13 20:08:41 +01:00
1e794d9a92 BMesh: Add flexibility for future lazily created UV selection
684789c815 Fix #104501: Clear CD_FLAG_NOCOPY after use
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Martijn Versteegh merged pull request blender/blender#104600 2023-02-13 20:08:40 +01:00
WIP Fix #104501: CLear CD_FLAG_NOCOPY flag after use. Handle the case when it goes wrong more elegantly.
Martijn Versteegh pushed to crashoninset at Baardaap/blender 2023-02-13 20:03:49 +01:00
7a20b0dd39 Merge branch 'main' into crashoninset
72a85d976a USD Import: USD Shapes support
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Martijn Versteegh pushed to crashoninset at Baardaap/blender 2023-02-13 19:14:30 +01:00
7f99fca7f1 BMesh: Add flexibility for future lazily created UV selection
e9462b30b3 Fix #104501: Clear CD_FLAG_NOCOPY after use
8d20db0594 Curves: Fix curve segment selection
64f83f80c6 Fix #104373: Motion Tracker solve with anamorphic footage not working
9b7d71cec2 Cleanup: Remove redundant translation markers in context poll message
Compare 62 commits »
Martijn Versteegh commented on pull request blender/blender#104600 2023-02-11 02:13:27 +01:00
WIP Fix #104501: CLear CD_FLAG_NOCOPY flag after use. Handle the case when it goes wrong more elegantly.

Well, I force-push updated it. Seems like it didn't break. But still probably not a good idea for a next time. It will screw up inline remarks I guess.

What do you think? Squash merge with…

Martijn Versteegh pushed to crashoninset at Baardaap/blender 2023-02-11 02:10:21 +01:00
06a3b76f13 Handle non-existing uv map bool layers in BMesh without crashing.
9001c148ea Fix #104501: Clear CD_FLAG_NOCOPY after use
343bb4a5a3 Cleanup: Use const char * for layer names in collada exporter
efabe81c91 Fix #103903: Bump Node performance regression
0e6da74e98 Fix #104282: Resolve Depth read for D24_S8 types in Metal.
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Martijn Versteegh pushed to main at Baardaap/blender 2023-02-11 01:30:36 +01:00
efabe81c91 Fix #103903: Bump Node performance regression
0e6da74e98 Fix #104282: Resolve Depth read for D24_S8 types in Metal.
8a32d56056 Tests: Fix device list of benchmark script only showing a single GPU
7351f533e0 Curves: Add lasso and circle select
5c4e1ed578 UI: Make text nomenclature and ordering consistent
Compare 63 commits »
Martijn Versteegh deleted branch constlayername_collada from Baardaap/blender 2023-02-11 01:13:42 +01:00