Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh pushed to blender-v4.0-release at blender/blender 2023-11-08 21:31:32 +01:00
aaf6937631 Fix #112697: Skip non-existing UV maps on VBO upload
Martijn Versteegh merged pull request blender/blender#114558 2023-11-08 21:31:31 +01:00
Fix #112697: Skip non-existing UV maps on VBO upload
e2eceda52d Merge branch 'blender-v4.0-release' into fix-112697-crash-UVeditor-on-generated-UVmap
714172bffb Fix #112697: Skip unavaliable UV maps on VBO upload
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Martijn Versteegh commented on pull request blender/blender#114558 2023-11-08 20:47:53 +01:00
Fix #112697: Skip non-existing UV maps on VBO upload

You can use a UVmap node in the material to select a generated UV map, so it's not too bad. And editing a generated UV map is not possible anyway.

I'll get busy running the tests and trying to…

a8bf1e841c Merge branch 'blender-v4.0-release' into fix-112697-crash-UVeditor-on-generated-UVmap
f6655ab06c Fix #114453: Grease Pencil shows up as "Grease Pencil (legacy)" in some places
176df4bead Release: Update licenses doc and freedesktop file for 4.0
f7dd40afbf Fix #114583: Missing forward axis option in obj export
2a45027203 UI: Type to search for sequencer add menu
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Martijn Versteegh commented on pull request blender/blender#114558 2023-11-07 07:40:58 +01:00
Fix #112697: Skip non-existing UV maps on VBO upload

I was wondering the same ;-) But I don't really have a clear overview on how to fix that, and not having it crash seems like a good first step. I plan to find out how to properly fix it as well,…

1aee90d9cf Fix #112697: Skip unavaliable UV maps on VBO upload
abe925d0c6 Fix #114436: Crash when right clicking certain, nested, popup dialogs
fe9e28c086 Fix build error on macOS x86, after Metal motion blur workaround
10848b9774 Fix #114229: Hydra MaterialX crash when node name starts with digit
4f52ab0b49 Cycles: Workaround MetalRT TLAS build hanging in some motion blur scenes
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Martijn Versteegh created pull request blender/blender#114558 2023-11-06 21:29:29 +01:00
fix-112697-crash-UVeditor-on-generated-UVmap
586b77d525 Fix #112697: Skip unavaliable UV maps on VBO upload
fe4f895214 Merge branch 'blender-v4.0-release'
0ca1e70de1 Fix #114434: Separate Images operator produces duplicate strips
6eab42555c Cleanup: VSE cache drawing
2add7c9f78 Cleanup: Remove unnecessary typedefs
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Martijn Versteegh commented on issue blender/blender#112697 2023-11-06 21:21:45 +01:00
Material Preview (EEVEE) can cause access violations when switching to edit mode

I have a patch which fixes this particular case, but I'm not convinced it is the right way to go about it. The problem is as follows: The bitmap of which UV layers are used for rendering is…

Martijn Versteegh commented on pull request blender/blender#113525 2023-10-14 11:09:36 +02:00
Fix #107500: Custom-data Python validation to prevent crashes

I quickly looked into this, but I'll need some time to really understand what's going on and to be able to give useful feedback.

So please don't wait on my review unless you have a specific…

Martijn Versteegh commented on issue blender/blender#113358 2023-10-07 21:34:17 +02:00
Regression: EEVEE: Crash on extract UV from evaluated mesh with open UV Editor and selection

Imho it's not really a regression, since before : 6c774feba2 GN couldn't create 'real' uv maps. Masking this issue.

Martijn Versteegh closed issue blender/blender#113358 2023-10-07 21:31:41 +02:00
Regression: EEVEE: Crash on extract UV from evaluated mesh with open UV Editor and selection
Martijn Versteegh commented on issue blender/blender#107500 2023-10-06 11:40:09 +02:00
Python API: Mesh editing: Editing uvs after normals with a previously assigned variable doesn't work

I'm a bit out of ideas to solve this cleanly. The only things I could think of were baroque constructions adding extra levels of indirection to the RNA pointers and none of my experiments came…

Martijn Versteegh commented on issue blender/blender#112697 2023-10-06 11:36:37 +02:00
Material Preview (EEVEE) can cause access violations when switching to edit mode

I don't know, I'll have a look. But the domain size is potentially completely different, a GN generated UV map is potentially meaningless for the original object.

Martijn Versteegh commented on issue blender/blender#112697 2023-10-05 23:36:23 +02:00
Material Preview (EEVEE) can cause access violations when switching to edit mode

I found out what happens (more or less):

  • the material references a uv layer ("UV0") which is generated in geometry nodes. So it only exists in the evaluated object
  • when you switch to edit…
Martijn Versteegh pushed to main at blender/blender 2023-10-01 00:20:37 +02:00
995aa08c79 Merge branch 'blender-v4.0-release'
3f633503d3 Fix #111117: Partially revert a280e8a6
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