You can use a UVmap node in the material to select a generated UV map, so it's not too bad. And editing a generated UV map is not possible anyway.
I'll get busy running the tests and trying to…
I was wondering the same ;-) But I don't really have a clear overview on how to fix that, and not having it crash seems like a good first step. I plan to find out how to properly fix it as well,…
I have a patch which fixes this particular case, but I'm not convinced it is the right way to go about it. The problem is as follows: The bitmap of which UV layers are used for rendering is…
I quickly looked into this, but I'll need some time to really understand what's going on and to be able to give useful feedback.
So please don't wait on my review unless you have a specific…
Imho it's not really a regression, since before : 6c774feba2 GN couldn't create 'real' uv maps. Masking this issue.
This is a duplicate of #112697
I'm a bit out of ideas to solve this cleanly. The only things I could think of were baroque constructions adding extra levels of indirection to the RNA pointers and none of my experiments came…
I don't know, I'll have a look. But the domain size is potentially completely different, a GN generated UV map is potentially meaningless for the original object.
I found out what happens (more or less):
- the material references a uv layer ("UV0") which is generated in geometry nodes. So it only exists in the evaluated object
- when you switch to edit…
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