Cartesian Caramel Bbbn19
Cartesian Caramel opened issue blender/blender#130465 2024-11-18 16:10:12 +01:00
Sculpt Pose brush Squash & Strech deformation sets mesh position to -nan(ind)
Cartesian Caramel opened issue blender/blender#128697 2024-10-07 16:01:37 +02:00
Disabled Object Motion Blur Still Effected by Camera Motion
Cartesian Caramel commented on pull request blender/blender#127733 2024-09-23 23:37:18 +02:00
Geometry Nodes: Add Seed value to Object Info node

This would be quite nice for varying assets automatically when brought in from the asset browser. Being able to change the seed without editing the name adds flexibility compared to Object Info -…

Cartesian Caramel opened issue blender/blender#116316 2023-12-19 00:24:02 +01:00
Rigid body physics won't update with mesh deformation.
Cartesian Caramel commented on pull request blender/blender#113431 2023-12-11 22:56:25 +01:00
Geometry Nodes: Add Active Camera input node

Just to add some feedback:

The current workaround to get the active camera info is to use many drivers with view layer attributes: ![Active Camera 1.png](/attachments/d1805b5e-9840-4e6d-912c-b…

Cartesian Caramel commented on issue blender/blender#115489 2023-12-11 15:33:30 +01:00
Frame Attribute doesn't update per frame in Cycles/Eevee Next

Yes, when you play the animation in the viewport, the driver will not update until you hit play again. This occurs in both the shader and geometry node editors.

Attached is a file that shows…

Cartesian Caramel commented on issue blender/blender#103140 2023-12-08 17:01:03 +01:00
Attribute node (Type: View Layer) doesn't update in real time in Cycles

Drivers with that attribute have this same issue in both Cycles and Eevee. (Not sure if a separate bug report should be made)

Hopefully this issue can be resolved. Making assets like the…

Cartesian Caramel commented on issue blender/blender#115489 2023-12-08 16:45:46 +01:00
Frame Attribute doesn't update per frame in Cycles/Eevee Next

Hello, apologies for the duplicate. I did not see that year-old report. The Eevee-next issue seems to have been fixed in the past two weeks, as it is working in today's 4.1 build. The Cycles…

Cartesian Caramel opened issue blender/blender#115489 2023-11-27 18:28:15 +01:00
Frame Attribute doesn't update per frame in Cycles/Eevee Next
Cartesian Caramel opened issue blender/blender#114510 2023-11-05 23:11:55 +01:00
Setting Curve Radius Incorrect on Curve Object
Cartesian Caramel commented on issue blender/blender#110223 2023-07-18 01:33:29 +02:00
Mirror Modifier Bisect Automatically Pins UVs

The issue seems to be fixed in the 3.6.1 daily build.

Cartesian Caramel opened issue blender/blender#110223 2023-07-17 23:00:00 +02:00
Mirror Modifier Bisect Automatically Pins UVs
Cartesian Caramel commented on issue blender/blender#109462 2023-06-29 15:51:16 +02:00
Simulation Nodes Cache Bug

Yes, this new recording is from the 3.6 Beta from June 16th. This shows that when the timeline resets, the simulation correctly resets, without the geometry disappearing (in contrast to the…

Cartesian Caramel commented on issue blender/blender#109462 2023-06-29 04:13:04 +02:00
Simulation Nodes Cache Bug

No, the issue is that the cache does not properly reset when the timeline resets. This was the case in the Beta builds of 3.6, but now instead of properly resetting like when the cache is enabled,…

Cartesian Caramel opened issue blender/blender#109462 2023-06-28 18:20:32 +02:00
Simulation Nodes Cache Bug
Cartesian Caramel commented on issue blender/blender#107820 2023-05-11 15:42:49 +02:00
Geometrynodes Simulation Join Geometry Calculation Time Error

The problem seems to be fixed in today's build. Thank you for looking into it.

Cartesian Caramel commented on issue blender/blender#107820 2023-05-10 23:21:28 +02:00
Geometrynodes Simulation Join Geometry Calculation Time Error

I think the time logging is accurate due to the fps drop as the simulation does along (going from 60fps to 5fps with 1000 vertices)

The way I discovered this bug is due to a trail setup I had…

Cartesian Caramel commented on issue blender/blender#107820 2023-05-10 22:28:29 +02:00
Geometrynodes Simulation Join Geometry Calculation Time Error

Apologies for the confusion, I will try to make it clearer.

How it should be: The 'Join Geometry' 'Delete Geometry' and 'Separate Geometry' nodes take <1ms to calculate about 1000 vertices.

Cartesian Caramel commented on issue blender/blender#107820 2023-05-10 21:43:55 +02:00
Geometrynodes Simulation Join Geometry Calculation Time Error

Hello, please describe in more detail what this is about?

When joining the geometry with a simulation zone, it usually takes <1 ms for the node to operate on 1,000 vertices, but with the…

Cartesian Caramel reopened issue blender/blender#107820 2023-05-10 20:24:40 +02:00
Geometrynodes Simulation Join Geometry Calculation Time Error