why are you bundling numpy? Blender already bundles numpy (run
import numpy
on the Python Console editor)
Well it's supposed to, yes. I've encountered Blender installations in the past were…
Just tried to upload my addon and ran into this. The actual addon code is tiny (only like 20KB), but I've bundled all the dependencies (numpy, pillow, skia
) for multiple platforms as recommend…
bmesh.ops.find_doubles
with keep_verts
doesn't work correctly
Tracked down the commit where this got broken too: 4d148471b6
Seems like it was meant to fix a performance…
bmesh.ops.find_doubles
with keep_verts
doesn't work correctly
Even though it doesn't seem like a useful parameter, changing the behavior could break compatibility with addons. So it might not be the best approach.
Well guess why I'm here ... because my…
bmesh.ops.find_doubles
with keep_verts
doesn't work correctly
This matches up with my test script aswell. The extra vertex that gets kept simply is the vertex all other vertices get merged into. Nothing actually gets merged into the defined keep_verts
,…
bmesh.ops.find_doubles
with keep_verts
doesn't work correctly
Okay I found out what the bug is here.
The current behavior is:
Do find_doubles
and just keep all the vertices in keep_verts
. (Yes, this generally sounds correct, but it isn't).
##…
bmesh.ops.find_doubles
with keep_verts
keeps extra verts
I just ran into this issue while updating my pcb2blender addon for Blender 4.1. I've found that as a workaround for now (althought this is obviously not…
Great! Just tested this and it seems to work fine now. Will this be backported to 3.6 LTS?
This still seems to be fundamentally broken, please reopen this!
I just encountered this bug by investigating an [issue someone had with one of my addons](https://github.com/30350n/pcb2blender/i…
Ah okay, perfect! Didn't know how that worked exactly, just saw that it was only present on main yet. Thanks a lot!
Will this get merged into 3.5.1 aswell?
@mod_moder Thanks! Didn't know about node->isgroup()
that makes much more sense.
100% sure now, just did a build with the fix applied and it works. Making a PR.
Not totally sure but look wrong, the problem here is with sockets, not groups.
Yes, but no. I'm 95% this is the issue. In [T104296](https://archive.blender.org/developer/maniphest/0104/010429…