forked from blender/blender
BLEN-359: Implement updates for instances in viewport #20
@ -119,9 +119,6 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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if (!ObjectData::supported(object)) {
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if (!ObjectData::supported(object)) {
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continue;
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continue;
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}
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}
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if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
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add_update_instancer(object);
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}
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id = ObjectData::prim_id(this, object);
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id = ObjectData::prim_id(this, object);
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if (remove) {
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if (remove) {
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@ -170,10 +167,17 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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void BlenderSceneDelegate::add_update_object(Object *object)
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void BlenderSceneDelegate::add_update_object(Object *object)
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{
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{
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if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
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add_update_instancer(object);
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}
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pxr::SdfPath id = ObjectData::prim_id(this, object);
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pxr::SdfPath id = ObjectData::prim_id(this, object);
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ObjectData *obj_data = object_data(id);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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if (obj_data) {
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obj_data->update();
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obj_data->update();
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return;
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}
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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return;
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}
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}
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objects[id] = ObjectData::create(this, object);
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objects[id] = ObjectData::create(this, object);
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obj_data = object_data(id);
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obj_data = object_data(id);
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@ -186,6 +190,7 @@ void BlenderSceneDelegate::add_update_instancer(Object *object)
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InstancerData *i_data = instancer_data(id, true);
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InstancerData *i_data = instancer_data(id, true);
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if (i_data) {
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if (i_data) {
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i_data->update();
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i_data->update();
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return;
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}
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}
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objects[id] = InstancerData::create(this, object);
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objects[id] = InstancerData::create(this, object);
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i_data = instancer_data(id, true);
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i_data = instancer_data(id, true);
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@ -63,10 +63,12 @@ void InstancerData::init()
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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if (!id) {
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if (!id) {
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/* TODO: We create instances only for object in first dupli.
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Instances should be created for all objects */
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id = (ID *)dupli->ob;
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id = (ID *)dupli->ob;
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}
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}
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transforms.push_back(gf_matrix_from_transform(dupli->mat));
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transforms.push_back(gf_matrix_from_transform(dupli->mat));
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CLOG_INFO(LOG_BSD, 2, "Instance %s %d", id->name, dupli->random_id);
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CLOG_INFO(LOG_BSD, 2, "Instance %s (%s) %d", id->name, ((ID *)dupli->ob)->name, dupli->random_id);
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}
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}
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free_object_duplilist(lb);
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free_object_duplilist(lb);
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@ -121,7 +123,7 @@ VtIntArray InstancerData::instance_indices()
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void InstancerData::insert()
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void InstancerData::insert()
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{
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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MeshData::insert();
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MeshData::insert();
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if (face_vertex_counts.empty()) {
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if (face_vertex_counts.empty()) {
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@ -132,7 +134,7 @@ void InstancerData::insert()
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void InstancerData::remove()
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void InstancerData::remove()
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{
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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if (!scene_delegate->GetRenderIndex().HasInstancer(instancer_id)) {
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if (!scene_delegate->GetRenderIndex().HasInstancer(instancer_id)) {
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return;
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return;
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@ -144,8 +146,29 @@ void InstancerData::remove()
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void InstancerData::update()
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void InstancerData::update()
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{
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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MeshData::update();
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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unsigned int recalc = ((ID *)parent_obj)->recalc;
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if ((recalc & ID_RECALC_GEOMETRY) || (((ID *)parent_obj->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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bits = pxr::HdChangeTracker::AllDirty;
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}
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else if (recalc & ID_RECALC_TRANSFORM) {
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transforms.clear();
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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transforms.push_back(gf_matrix_from_transform(dupli->mat));
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}
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free_object_duplilist(lb);
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(instancer_id, bits);
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}
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//scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(p_id, bits);
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}
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}
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -223,6 +223,10 @@ void MeshData::update()
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}
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}
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}
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}
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if (bits == pxr::HdChangeTracker::Clean) {
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return;
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}
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if (!scene_delegate->GetRenderIndex().HasRprim(p_id)) {
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if (!scene_delegate->GetRenderIndex().HasRprim(p_id)) {
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insert();
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insert();
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return;
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return;
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