BLEN-359: Implement updates for instances in viewport #20

Merged
Bogdan Nagirniak merged 20 commits from BLEN-359_1 into hydra-render 2023-04-05 11:47:37 +02:00
12 changed files with 70 additions and 72 deletions
Showing only changes of commit 73200fac43 - Show all commits

View File

@ -107,7 +107,6 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
RenderEngine *bl_engine = (RenderEngine *)PyLong_AsVoidPtr(pyengine);
Engine *engine;
if (STREQ(engine_type, "VIEWPORT")) {
engine = new ViewportEngine(bl_engine, render_delegate_id);
@ -136,7 +135,7 @@ static PyObject *engine_free_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
Engine *engine = (Engine *) PyLong_AsVoidPtr(pyengine);
Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
delete engine;
CLOG_INFO(LOG_EN, 2, "Engine %016llx", engine);

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@ -26,7 +26,6 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
void BlenderSceneDelegate::update_world()
{
Scene *scene = DEG_get_input_scene(depsgraph);
World *world = scene->world;
if (!world_data) {
if (world) {
@ -104,7 +103,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
DEGObjectIterSettings settings = {0};
settings.depsgraph = depsgraph;
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
DEGObjectIterData data = {0};
data.settings = &settings;
data.graph = settings.depsgraph;
@ -116,16 +115,12 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
Object *,
object) {
CLOG_INFO(LOG_BSD, 2, "Add %s", ((ID *)object)->name);
if (!ObjectData::supported(object)) {
continue;
}
if (data.dupli_object_current != nullptr) {
if (!InstancerData::supported(data.dupli_object_current->ob)) {
continue;
}
add_update_instancer(data.dupli_object_current);
continue;
if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
add_update_instancer(object);
}
id = ObjectData::prim_id(this, object);
@ -177,27 +172,24 @@ void BlenderSceneDelegate::add_update_object(Object *object)
{
pxr::SdfPath id = ObjectData::prim_id(this, object);
ObjectData *obj_data = object_data(id);
if (!obj_data) {
if (obj_data) {
obj_data->update();
}
objects[id] = ObjectData::create(this, object);
obj_data = object_data(id);
obj_data->update_visibility(view3d);
return;
}
obj_data->update();
}
void BlenderSceneDelegate::add_update_instancer(DupliObject *dupli)
void BlenderSceneDelegate::add_update_instancer(Object *object)
{
pxr::SdfPath id = InstancerData::prim_id(this, dupli->ob);
pxr::SdfPath id = InstancerData::prim_id(this, object);
InstancerData *i_data = instancer_data(id, true);
if (!i_data) {
objects[id] = InstancerData::create(this, dupli->ob);
if (i_data) {
i_data->update();
}
objects[id] = InstancerData::create(this, object);
i_data = instancer_data(id, true);
i_data->update_visibility(view3d);
}
i_data->add_instance(dupli);
}
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
@ -242,6 +234,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
depsgraph = deps;
context = cont;
scene = DEG_get_input_scene(depsgraph);
view3d = CTX_wm_view3d(context);
if (!is_populated) {
@ -263,7 +256,8 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
ITER_BEGIN (
DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
CLOG_INFO(LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
CLOG_INFO(
LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
switch (GS(id->name)) {
case ID_OB: {
@ -281,7 +275,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
}
} break;
//case ID_GR:
// case ID_GR:
// if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
// do_update_collection = true;
// }

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@ -10,11 +10,11 @@
#include "CLG_log.h"
#include "instancer.h"
#include "light.h"
#include "mesh.h"
#include "object.h"
#include "world.h"
#include "instancer.h"
namespace blender::render::hydra {
@ -22,6 +22,7 @@ extern struct CLG_LogRef *LOG_BSD; /* BSD - Blender Scene Delegate */
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
friend MeshData;
friend InstancerData;
public:
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
@ -56,16 +57,17 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
MeshData *mesh_data(pxr::SdfPath const &id);
LightData *light_data(pxr::SdfPath const &id);
MaterialData *material_data(pxr::SdfPath const &id);
InstancerData *instancer_data(pxr::SdfPath const &id, bool base_prim=false);
InstancerData *instancer_data(pxr::SdfPath const &id, bool base_prim = false);
void add_update_object(Object *object);
void add_update_instancer(DupliObject *dupli);
void add_update_instancer(Object *object);
void update_world();
void update_collection(bool remove, bool visibility);
private:
Depsgraph *depsgraph;
bContext *context;
Scene *scene;
View3D *view3d;
ObjectDataMap objects;

View File

@ -3,9 +3,9 @@
#include <pxr/base/gf/vec2f.h>
#include "../utils.h"
#include "blender_scene_delegate.h"
#include "instancer.h"
#include "../utils.h"
using namespace pxr;
@ -27,7 +27,8 @@ bool InstancerData::supported(Object *object)
return false;
}
std::unique_ptr<InstancerData> InstancerData::create(BlenderSceneDelegate *scene_delegate, Object *object)
std::unique_ptr<InstancerData> InstancerData::create(BlenderSceneDelegate *scene_delegate,
Object *object)
{
auto data = std::make_unique<InstancerData>(scene_delegate, object);
data->init();
@ -45,26 +46,36 @@ SdfPath InstancerData::prim_id(BlenderSceneDelegate *scene_delegate, Object *obj
}
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
: MeshData(scene_delegate, object)
: MeshData(scene_delegate, object), parent_obj(object)
{
p_id = prim_id(scene_delegate, object);
instancer_id = p_id.AppendElementString("Instancer");
CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", id->name, instancer_id.GetText());
id = nullptr;
}
void InstancerData::init()
{
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
MeshData::init();
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
id = nullptr;
transforms.clear();
ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
if (!id) {
id = (ID *)dupli->ob;
}
transforms.push_back(gf_matrix_from_transform(dupli->mat));
CLOG_INFO(LOG_BSD, 2, "Instance %s %d", id->name, dupli->random_id);
}
free_object_duplilist(lb);
MeshData::init();
}
GfMatrix4d InstancerData::transform()
{
return pxr::GfMatrix4d(1.0);
/* transform of the first instance */
//return transforms[0];
}
bool InstancerData::update_visibility(View3D *view3d)
@ -73,13 +84,8 @@ bool InstancerData::update_visibility(View3D *view3d)
return false;
}
Object *obj = (Object *)id;
if (!obj->parent) {
return false;
}
bool prev_visible = visible;
visible = BKE_object_is_visible_in_viewport(view3d, obj->parent);
visible = BKE_object_is_visible_in_viewport(view3d, parent_obj);
return visible != prev_visible;
}
@ -113,12 +119,6 @@ VtIntArray InstancerData::instance_indices()
return ret;
}
void InstancerData::add_instance(DupliObject *dupli)
{
CLOG_INFO(LOG_BSD, 2, "%s [%d]", id->name, dupli->random_id);
transforms.push_back(gf_matrix_from_transform(dupli->mat));
}
void InstancerData::insert()
{
CLOG_INFO(LOG_BSD, 2, "%s", id->name);

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@ -9,10 +9,11 @@
namespace blender::render::hydra {
class InstancerData: public MeshData {
public:
class InstancerData : public MeshData {
public:
static bool supported(Object *object);
static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate, Object *object);
static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
Object *object);
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object);
@ -28,11 +29,10 @@ public:
pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
pxr::VtIntArray instance_indices();
void add_instance(DupliObject *dupli);
pxr::SdfPath instancer_id;
private:
Object *parent_obj;
pxr::VtMatrix4dArray transforms;
};

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@ -104,7 +104,8 @@ pxr::VtValue MaterialData::material_resource()
if (material_network_map.IsEmpty()) {
const std::string &path = mtlx_path.GetResolvedPath();
if (!path.empty()) {
pxr::HdRenderDelegate *render_delegate = scene_delegate->GetRenderIndex().GetRenderDelegate();
pxr::HdRenderDelegate *render_delegate =
scene_delegate->GetRenderIndex().GetRenderDelegate();
pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes();
pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
@ -134,7 +135,8 @@ void MaterialData::update()
{
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
init();
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, pxr::HdMaterial::AllDirty);
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id,
pxr::HdMaterial::AllDirty);
}
} // namespace blender::render::hydra

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@ -8,8 +8,8 @@
#include "BKE_duplilist.h"
#include "object.h"
#include "material.h"
#include "object.h"
namespace blender::render::hydra {

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@ -28,7 +28,8 @@ bool ObjectData::supported(Object *object)
return false;
}
std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_delegate, Object *object)
std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_delegate,
Object *object)
{
std::unique_ptr<ObjectData> data;