forked from blender/blender
BLEN-359: Implement updates for instances in viewport #20
@ -56,9 +56,9 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
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MeshData *m_data = mesh_data(prim_id);
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if (m_data) {
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return m_data->instancer_id;
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InstancerData *i_data = dynamic_cast<InstancerData *>(mesh_data(prim_id));
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if (i_data) {
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return i_data->instancer_id;
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}
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return pxr::SdfPath();
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}
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@ -75,16 +75,15 @@ pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &ins
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pxr::SdfPath const &prototype_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", instancer_id.GetText(), prototype_id.GetText());
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MeshData *m_data = mesh_data(prototype_id);
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pxr::VtIntArray ret = m_data->instance_indices();
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return ret;
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->instance_indices();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::get_instancer_transform(pxr::SdfPath const &instancer_id)
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pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancer_id)
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{
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// TODO: add a separate object for instancer for cleaner handling code
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// Actual instancer transform is get here
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return pxr::GfMatrix4d(1.0);
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform();
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}
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size_t BlenderSceneDelegate::SamplePrimvar(pxr::SdfPath const &id,
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@ -93,14 +92,11 @@ size_t BlenderSceneDelegate::SamplePrimvar(pxr::SdfPath const &id,
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float *sample_times,
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pxr::VtValue *sample_values)
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{
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// TODO: add a separate object for instancer for cleaner handling code
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if (id.GetName() == "Instancer") {
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MeshData *m_data = mesh_data(id.GetParentPath());
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if (m_data) {
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return m_data->sample_instancer_primvar(key, max_sample_count, sample_times, sample_values);
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->sample_instancer_primvar(key, max_sample_count, sample_times, sample_values);
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}
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return HdSceneDelegate::SamplePrimvar(id, key, max_sample_count, sample_times, sample_values);
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return 0;
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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@ -138,7 +134,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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}
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if (data.dupli_object_current != nullptr) {
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add_update_instance(data.dupli_object_current);
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add_update_instancer(data.dupli_object_current);
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continue;
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}
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@ -201,15 +197,17 @@ void BlenderSceneDelegate::add_update_object(Object *object)
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obj_data->update();
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}
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli)
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void BlenderSceneDelegate::add_update_instancer(DupliObject *dupli)
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{
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pxr::SdfPath id = ObjectData::prim_id(this, dupli->ob);
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if (!object_data(id)) {
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add_update_object(dupli->ob);
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pxr::SdfPath id = InstancerData::prim_id(this, dupli->ob);
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InstancerData *i_data = (InstancerData *)mesh_data(id);
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if (!i_data) {
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objects[id] = InstancerData::create(this, dupli->ob);
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i_data = (InstancerData *)mesh_data(id);
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// i_data->update_visibility(view3d);
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}
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MeshData *m_data = mesh_data(id);
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m_data->add_instance(dupli);
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i_data->add_instance(dupli);
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}
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
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@ -223,12 +221,12 @@ ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
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MeshData *BlenderSceneDelegate::mesh_data(pxr::SdfPath const &id)
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{
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return static_cast<MeshData *>(object_data(id));
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return dynamic_cast<MeshData *>(object_data(id));
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}
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LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id)
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{
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return static_cast<LightData *>(object_data(id));
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return dynamic_cast<LightData *>(object_data(id));
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}
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MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
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@ -240,6 +238,11 @@ MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
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return it->second.get();
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}
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InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id)
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{
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return dynamic_cast<InstancerData *>(object_data(id.GetParentPath()));
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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bool is_populated = depsgraph != nullptr;
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@ -336,11 +339,8 @@ pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", id.GetText(), key.GetText());
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ObjectData *obj_data = object_data(id);
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// TODO: add a separate object for instancer for cleaner handling code
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if (!obj_data && id.GetName() == "Instancer") {
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obj_data = object_data(id.GetParentPath());
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}
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if (obj_data) {
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return obj_data->get_data(key);
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}
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@ -349,6 +349,12 @@ pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken cons
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if (mat_data) {
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return mat_data->get_data(key);
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->get_data(key);
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}
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return pxr::VtValue();
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}
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@ -356,17 +362,18 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %d", id.GetText(), interpolation);
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if (mesh_data(id)) {
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return mesh_data(id)->primvar_descriptors(interpolation);
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MeshData *m_data = mesh_data(id);
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if (m_data) {
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return m_data->primvar_descriptors(interpolation);
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}
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// TODO: add a separate object for instancer for cleaner handling code
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else if (id.GetName() == "Instancer") {
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if (MeshData *data = mesh_data(id.GetParentPath())) {
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return data->instancer_primvar_descriptors(interpolation);
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->instancer_primvar_descriptors(interpolation);
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}
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pxr::HdPrimvarDescriptorVector primvars;
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return primvars;
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return pxr::HdPrimvarDescriptorVector();
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}
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pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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@ -14,6 +14,7 @@
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#include "mesh.h"
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#include "object.h"
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#include "world.h"
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#include "instancer.h"
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namespace blender::render::hydra {
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@ -46,7 +47,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancer_id) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::SdfPath const &prototype_id) override;
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pxr::GfMatrix4d get_instancer_transform(pxr::SdfPath const &instancer_id);
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
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size_t SamplePrimvar(pxr::SdfPath const &id,
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pxr::TfToken const &key,
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size_t max_sample_count,
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@ -60,9 +61,10 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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MeshData *mesh_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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InstancerData *instancer_data(pxr::SdfPath const &id);
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void add_update_object(Object *object);
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void add_update_instance(DupliObject *dupli);
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void add_update_instancer(DupliObject *dupli);
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void update_world();
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void update_collection(bool remove, bool visibility);
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@ -49,10 +49,12 @@ InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *objec
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{
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p_id = prim_id(scene_delegate, object);
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instancer_id = p_id.AppendElementString("Instancer");
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CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", id->name, instancer_id.GetText());
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}
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void InstancerData::init()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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MeshData::init();
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/* USD hides the prototype mesh when instancing in contrary to the Blender,
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@ -93,20 +95,12 @@ VtIntArray InstancerData::instance_indices()
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return ret;
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}
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size_t InstancerData::sample_instancer_transform(size_t maxSampleCount,
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float *sampleTimes,
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GfMatrix4d *sampleValues)
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{
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*sampleTimes = 0.0f;
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*sampleValues = GfMatrix4d(1.0);
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return 1;
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}
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size_t InstancerData::sample_instancer_primvar(TfToken const &key,
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size_t maxSampleCount,
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float *sampleTimes,
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VtValue *sampleValues)
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{
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CLOG_INFO(LOG_BSD, 3, "%s [%s]", id->name, key.GetText());
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if (key == HdInstancerTokens->instanceTransform) {
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if (maxSampleCount > 0) {
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sampleTimes[0] = 0.0f;
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@ -119,7 +113,7 @@ size_t InstancerData::sample_instancer_primvar(TfToken const &key,
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void InstancerData::add_instance(DupliObject *dupli)
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{
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CLOG_INFO(LOG_BSD, 2, "%s - %d", id->name, dupli->random_id);
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CLOG_INFO(LOG_BSD, 2, "%s [%d]", id->name, dupli->random_id);
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transforms.push_back(transform().GetInverse() * gf_matrix_from_transform(dupli->mat));
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}
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@ -26,7 +26,6 @@ public:
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pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::VtIntArray instance_indices();
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size_t sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, pxr::GfMatrix4d *sampleValues);
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size_t sample_instancer_primvar(pxr::TfToken const &key,
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size_t maxSampleCount,
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float *sampleTimes,
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@ -87,66 +87,6 @@ pxr::SdfPath MeshData::material_id()
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return mat_data->p_id;
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}
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pxr::HdPrimvarDescriptorVector MeshData::instancer_primvar_descriptors(
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pxr::HdInterpolation interpolation)
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{
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pxr::HdPrimvarDescriptorVector primvars;
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if (interpolation == pxr::HdInterpolationInstance) {
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primvars.emplace_back(
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pxr::HdInstancerTokens->instanceTransform, interpolation, pxr::HdPrimvarRoleTokens->none);
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}
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return primvars;
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}
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pxr::VtIntArray MeshData::instance_indices()
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{
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pxr::VtIntArray ret(instances.size());
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for (size_t i = 0; i < ret.size(); ++i) {
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ret[i] = i;
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}
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return ret;
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}
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size_t MeshData::sample_instancer_transform(size_t max_sample_count,
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float *sample_times,
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pxr::GfMatrix4d *sample_values)
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{
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*sample_times = 0.0f;
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*sample_values = pxr::GfMatrix4d(1.0);
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return 1;
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}
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size_t MeshData::sample_instancer_primvar(pxr::TfToken const &key,
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size_t max_sample_count,
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float *sample_times,
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pxr::VtValue *sample_values)
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{
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if (key == pxr::HdInstancerTokens->instanceTransform) {
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if (max_sample_count > 0) {
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sample_times[0] = 0.0f;
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sample_values[0] = instances;
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return 1;
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}
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}
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return 0;
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}
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void MeshData::add_instance(DupliObject *dupli)
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{
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if (instancer_id.IsEmpty()) {
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instancer_id = prim_id(scene_delegate, (Object *)id).AppendElementString("Instancer");
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scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, instancer_id);
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CLOG_INFO(LOG_BSD, 2, "Instancer: %s, id=%s", id->name, instancer_id.GetText());
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}
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if (instances.empty()) {
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// USD hides the prototype mesh when instancing in contrary to the Blender, so we must add it
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// back implicitly
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instances.push_back(pxr::GfMatrix4d(1.0));
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}
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instances.push_back(transform().GetInverse() * gf_matrix_from_transform(dupli->mat));
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CLOG_INFO(LOG_BSD, 2, "%s - %d", instancer_id.GetText(), dupli->random_id);
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}
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void MeshData::set_mesh(Mesh *mesh)
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{
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face_vertex_counts.clear();
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@ -270,8 +210,6 @@ void MeshData::update()
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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instancer_id = pxr::SdfPath::EmptyPath();
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init();
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bits = pxr::HdChangeTracker::AllDirty;
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}
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|
@ -28,20 +28,6 @@ class MeshData : public ObjectData {
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::SdfPath material_id();
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pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::VtIntArray instance_indices();
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size_t sample_instancer_transform(size_t max_sample_count,
|
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float *sample_times,
|
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pxr::GfMatrix4d *sample_values);
|
||||
size_t sample_instancer_primvar(pxr::TfToken const &key,
|
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size_t max_sample_count,
|
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float *sample_times,
|
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pxr::VtValue *sample_values);
|
||||
|
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void add_instance(DupliObject *dupli);
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|
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pxr::SdfPath instancer_id;
|
||||
|
||||
protected:
|
||||
void set_mesh(Mesh *mesh);
|
||||
void set_material();
|
||||
|
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Block a user