forked from blender/blender
Support several instancers on one object #24
@ -170,10 +170,9 @@ void BlenderSceneDelegate::add_update_object(Object *object)
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if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
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add_update_instancer(object);
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}
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//InstancerData *i_data = instancer_data(object);
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//if (i_data) {
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// i_data->update();
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//}
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for (auto &it : instancers) {
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it.second->check_update(object);
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}
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pxr::SdfPath id = ObjectData::prim_id(this, object);
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ObjectData *obj_data = object_data(id);
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@ -114,7 +114,7 @@ pxr::SdfPathVector InstancerData::prototypes()
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return paths;
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}
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void InstancerData::update(Object *object)
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void InstancerData::check_update(Object *object)
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{
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pxr::SdfPath path = ObjectData::prim_id(scene_delegate, object);
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path = p_id.AppendElementString(path.GetName());
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@ -124,6 +124,28 @@ void InstancerData::update(Object *object)
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}
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ObjectData *obj_data = it->second.obj_data.get();
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obj_data->update();
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if (object->id.recalc & ID_RECALC_TRANSFORM) {
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set_instances();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id, bits);
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}
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}
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void InstancerData::check_remove(Object *object)
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{
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pxr::SdfPath path = ObjectData::prim_id(scene_delegate, object);
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path = p_id.AppendElementString(path.GetName());
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auto it = instances.find(path);
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if (it == instances.end()) {
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return;
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}
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set_instances();
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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p_id, pxr::HdChangeTracker::AllDirty);
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}
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void InstancerData::set_instances()
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@ -197,7 +219,7 @@ void InstancerData::update()
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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set_instances();
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bits |= pxr::HdChangeTracker::AllDirty;
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}
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else if (id->recalc & ID_RECALC_TRANSFORM) {
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@ -35,7 +35,8 @@ class InstancerData : public ObjectData {
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pxr::VtIntArray indices(pxr::SdfPath const &id);
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ObjectData *object_data(pxr::SdfPath const &id);
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pxr::SdfPathVector prototypes();
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void update(Object *object);
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void check_update(Object *object);
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void check_remove(Object *object);
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private:
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void set_instances();
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