forked from blender/blender
Support several instancers on one object #24
@ -20,24 +20,6 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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{
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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bool is_populated = depsgraph_ != nullptr;
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depsgraph_ = deps;
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context_ = cont;
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scene_ = DEG_get_input_scene(depsgraph_);
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view3d_ = CTX_wm_view3d(context_);
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if (is_populated) {
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check_updates();
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}
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else {
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add_new_objects();
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update_world();
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}
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}
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pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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@ -45,6 +27,21 @@ pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id
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return m_data->mesh_topology();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform();
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}
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if (id == WorldData::prim_id(this)) {
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return world_data_->transform();
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}
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return pxr::GfMatrix4d();
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}
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", id.GetText(), key.GetText());
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@ -67,6 +64,19 @@ pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken cons
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return pxr::VtValue();
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}
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pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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pxr::TfToken const &key)
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{
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LightData *l_data = light_data(id);
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if (l_data) {
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return l_data->get_data(key);
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}
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if (id == WorldData::prim_id(this)) {
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return world_data_->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
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{
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@ -94,55 +104,194 @@ pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
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{
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MaterialData *mat_data = material_data(id);
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if (mat_data) {
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return mat_data->material_resource();
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return mat_data->get_material_resource();
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}
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return pxr::VtValue();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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if (id == WorldData::prim_id(this)) {
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return true;
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}
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return object_data(id)->visible;
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}
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
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InstancerData *i_data = instancer_data(prim_id.GetParentPath());
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if (i_data) {
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return i_data->p_id_;
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}
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return pxr::SdfPath();
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}
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pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancer_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->prototypes();
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}
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pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::SdfPath const &prototype_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", instancer_id.GetText(), prototype_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->indices(prototype_id);
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancer_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform();
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}
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void BlenderSceneDelegate::populate(Depsgraph * deps, bContext * cont)
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{
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bool is_populated = depsgraph_ != nullptr;
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depsgraph_ = deps;
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context_ = cont;
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scene_ = DEG_get_input_scene(depsgraph_);
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view3d_ = CTX_wm_view3d(context_);
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if (is_populated) {
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check_updates();
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}
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else {
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add_new_objects();
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update_world();
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}
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}
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void BlenderSceneDelegate::clear()
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{
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for (auto &it : objects_) {
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it.second->remove();
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}
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for (auto &it : instancers_) {
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it.second->remove();
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}
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for (auto &it : materials_) {
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it.second->remove();
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}
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objects_.clear();
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instancers_.clear();
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materials_.clear();
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}
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
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{
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auto it = objects_.find(id);
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if (it != objects_.end()) {
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return it->second.get();
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}
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InstancerData *i_data = instancer_data(id.GetParentPath());
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if (i_data) {
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return i_data->object_data(id);
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}
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return nullptr;
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}
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MeshData *BlenderSceneDelegate::mesh_data(pxr::SdfPath const &id)
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{
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return dynamic_cast<MeshData *>(object_data(id));
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}
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LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id)
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{
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return dynamic_cast<LightData *>(object_data(id));
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}
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MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
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{
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auto it = materials_.find(id);
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if (it == materials_.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id)
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{
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auto it = instancers_.find(id);
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if (it != instancers_.end()) {
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return it->second.get();
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}
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return nullptr;
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}
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void BlenderSceneDelegate::update_objects(Object *object)
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{
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if (!ObjectData::is_supported(object)) {
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return;
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}
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pxr::SdfPath id = ObjectData::prim_id(this, object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform();
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obj_data->update();
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return;
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}
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if (id == WorldData::prim_id(this)) {
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return world_data->transform();
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if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
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return;
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}
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return pxr::GfMatrix4d();
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objects_[id] = ObjectData::create(this, object);
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obj_data = object_data(id);
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obj_data->update_visibility(view3d_);
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}
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pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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pxr::TfToken const &key)
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void BlenderSceneDelegate::update_instancers(Object *object)
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{
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LightData *l_data = light_data(id);
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if (l_data) {
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return l_data->get_data(key);
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/* Check object inside instancers */
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for (auto &it : instancers_) {
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it.second->check_update(object);
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}
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if (id == WorldData::prim_id(this)) {
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return world_data->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::SdfPath id = InstancerData::prim_id(this, object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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if (object->transflag & OB_DUPLI) {
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i_data->update();
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}
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else {
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i_data->remove();
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instancers_.erase(id);
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}
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return;
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}
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
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return;
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}
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instancers_[id] = InstancerData::create(this, object);
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i_data = instancer_data(id);
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i_data->update_visibility(view3d_);
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}
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene->world;
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if (!world_data) {
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World *world = scene_->world;
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if (!world_data_) {
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if (world) {
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world_data = WorldData::create(this, world, context);
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world_data_ = WorldData::create(this, world, context_);
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}
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}
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else {
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if (world) {
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world_data->update(world);
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world_data_->update(world);
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}
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else {
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world_data->remove();
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world_data = nullptr;
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world_data_->remove();
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world_data_ = nullptr;
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}
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}
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}
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@ -154,7 +303,7 @@ void BlenderSceneDelegate::check_updates()
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = scene_->id->recalc;
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unsigned int scene_recalc = scene_->id.recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_BSD,
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@ -223,308 +372,8 @@ void BlenderSceneDelegate::check_updates()
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}
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}
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void BlenderSceneDelegate::clear()
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void BlenderSceneDelegate::add_new_objects()
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{
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for (auto &it : materials_) {
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it.second->remove();
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}
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for (auto &it : objects_) {
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it.second->remove();
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}
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materials_.clear();
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objects_.clear();
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}
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pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform();
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}
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if (id == WorldData::prim_id(this)) {
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return world_data_->transform();
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->transform();
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}
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return pxr::GfMatrix4d();
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}
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", id.GetText(), key.GetText());
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update_objects(object);
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update_instancers(object);
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}
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ITER_END;
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}
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pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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pxr::TfToken const &key)
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{
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LightData *l_data = light_data(id);
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if (l_data) {
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return l_data->get_data(key);
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}
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if (id == WorldData::prim_id(this)) {
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return world_data_->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
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{
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/* Get available objects */
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std::set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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if (!ObjectData::supported(object)) {
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continue;
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}
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available_objects.insert(ObjectData::prim_id(this, object).GetName());
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available_objects.insert(InstancerData::prim_id(this, object).GetName());
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}
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ITER_END;
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/* Remove unused instancers */
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for (auto it = instancers.begin(); it != instancers.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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/* Remove objects from instancers */
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it->second->check_remove(available_objects);
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continue;
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}
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it->second->remove();
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instancers.erase(it);
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it = instancers.begin();
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}
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/* Remove unused objects */
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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}
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it->second->remove();
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objects.erase(it);
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it = objects.begin();
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}
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pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
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{
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MaterialData *mat_data = material_data(id);
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if (mat_data) {
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return mat_data->get_material_resource();
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}
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for (auto &it : instancers) {
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it.second->available_materials(available_materials);
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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if (available_materials.find(it->first) != available_materials.end()) {
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continue;
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}
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it->second->remove();
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materials.erase(it);
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it = materials.begin();
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}
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}
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bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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{
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if (id == WorldData::prim_id(this)) {
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return true;
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}
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return object_data(id)->visible;
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}
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
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InstancerData *i_data = instancer_data(prim_id, true);
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if (i_data) {
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return i_data->instancer_id;
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}
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return pxr::SdfPath();
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}
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pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancer_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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pxr::SdfPathVector paths;
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paths.push_back(instancer_id.GetParentPath());
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return paths;
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}
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pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::SdfPath const &prototype_id)
|
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{
|
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CLOG_INFO(LOG_BSD, 3, "%s, %s", instancer_id.GetText(), prototype_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->instance_indices();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancer_id)
|
||||
{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform();
|
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}
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|
||||
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
|
||||
{
|
||||
auto it = objects_.find(id);
|
||||
if (it == objects_.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
MeshData *BlenderSceneDelegate::mesh_data(pxr::SdfPath const &id)
|
||||
{
|
||||
return dynamic_cast<MeshData *>(object_data(id));
|
||||
}
|
||||
|
||||
LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id)
|
||||
{
|
||||
return dynamic_cast<LightData *>(object_data(id));
|
||||
}
|
||||
|
||||
MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
|
||||
{
|
||||
auto it = materials_.find(id);
|
||||
if (it == materials_.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool base_prim)
|
||||
{
|
||||
if (base_prim) {
|
||||
return dynamic_cast<InstancerData *>(object_data(id));
|
||||
}
|
||||
return dynamic_cast<InstancerData *>(object_data(id.GetParentPath()));
|
||||
}
|
||||
|
||||
InstancerData *BlenderSceneDelegate::instancer_data(Object *object)
|
||||
{
|
||||
InstancerData *i_data;
|
||||
for (auto &it : objects_) {
|
||||
i_data = dynamic_cast<InstancerData *>(it.second.get());
|
||||
if (i_data && i_data->is_base(object)) {
|
||||
return i_data;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::add_update_object(Object *object)
|
||||
{
|
||||
if ((object->transflag & OB_DUPLI) && InstancerData::is_supported(object)) {
|
||||
add_update_instancer(object);
|
||||
}
|
||||
InstancerData *i_data = instancer_data(object);
|
||||
if (i_data) {
|
||||
i_data->update();
|
||||
}
|
||||
|
||||
pxr::SdfPath id = ObjectData::prim_id(this, object);
|
||||
ObjectData *obj_data = object_data(id);
|
||||
if (obj_data) {
|
||||
obj_data->update();
|
||||
return;
|
||||
}
|
||||
if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
|
||||
return;
|
||||
}
|
||||
objects_[id] = ObjectData::create(this, object);
|
||||
obj_data = object_data(id);
|
||||
obj_data->update_visibility(view3d_);
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::add_update_instancer(Object *object)
|
||||
{
|
||||
pxr::SdfPath id = InstancerData::prim_id(this, object);
|
||||
InstancerData *i_data = instancer_data(id, true);
|
||||
if (i_data) {
|
||||
i_data->update();
|
||||
return;
|
||||
}
|
||||
objects_[id] = InstancerData::create(this, object);
|
||||
i_data = instancer_data(id, true);
|
||||
i_data->update_visibility(view3d_);
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::update_world()
|
||||
{
|
||||
World *world = scene_->world;
|
||||
if (!world_data_) {
|
||||
if (world) {
|
||||
world_data_ = WorldData::create(this, world, context_);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (world) {
|
||||
world_data_->update(world);
|
||||
}
|
||||
else {
|
||||
world_data_->remove();
|
||||
world_data_ = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
|
||||
{
|
||||
if (visibility) {
|
||||
/* Check and update visibility */
|
||||
for (auto &obj : objects_) {
|
||||
obj.second->update_visibility(view3d_);
|
||||
}
|
||||
}
|
||||
|
||||
/* Export of new visible objects which were not exported before */
|
||||
std::set<pxr::SdfPath> available_objects;
|
||||
pxr::SdfPath id;
|
||||
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph_;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
|
||||
@ -540,57 +389,126 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
|
||||
Object *,
|
||||
object) {
|
||||
|
||||
CLOG_INFO(LOG_BSD, 2, "Add %s", ((ID *)object)->name);
|
||||
if (!ObjectData::is_supported(object)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
id = ObjectData::prim_id(this, object);
|
||||
if (remove) {
|
||||
available_objects.insert(id);
|
||||
if ((object->transflag & OB_DUPLI) && InstancerData::is_supported(object)) {
|
||||
available_objects.insert(InstancerData::prim_id(this, object));
|
||||
}
|
||||
}
|
||||
update_objects(object);
|
||||
update_instancers(object);
|
||||
}
|
||||
ITER_END;
|
||||
}
|
||||
|
||||
if (!object_data(id)) {
|
||||
add_update_object(object);
|
||||
void BlenderSceneDelegate::remove_unused_objects()
|
||||
{
|
||||
/* Get available objects */
|
||||
std::set<std::string> available_objects;
|
||||
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph_;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
DEGObjectIterData data = {0};
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
data.flag = settings.flags;
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
if (!ObjectData::is_supported(object)) {
|
||||
continue;
|
||||
}
|
||||
available_objects.insert(ObjectData::prim_id(this, object).GetName());
|
||||
available_objects.insert(InstancerData::prim_id(this, object).GetName());
|
||||
}
|
||||
ITER_END;
|
||||
|
||||
if (remove) {
|
||||
/* remove unused objects */
|
||||
for (auto it = objects_.begin(); it != objects_.end(); ++it) {
|
||||
if (available_objects.find(it->first) != available_objects.end()) {
|
||||
continue;
|
||||
}
|
||||
it->second->remove();
|
||||
objects_.erase(it);
|
||||
it = objects_.begin();
|
||||
/* Remove unused instancers */
|
||||
for (auto it = instancers_.begin(); it != instancers_.end(); ++it) {
|
||||
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
|
||||
/* Remove objects from instancers */
|
||||
it->second->check_remove(available_objects);
|
||||
continue;
|
||||
}
|
||||
it->second->remove();
|
||||
instancers_.erase(it);
|
||||
it = instancers_.begin();
|
||||
}
|
||||
|
||||
/* remove unused materials */
|
||||
std::set<pxr::SdfPath> available_materials;
|
||||
for (auto &obj : objects_) {
|
||||
MeshData *m_data = dynamic_cast<MeshData *>(obj.second.get());
|
||||
if (!m_data) {
|
||||
continue;
|
||||
}
|
||||
pxr::SdfPath mat_id = m_data->material_id();
|
||||
if (!mat_id.IsEmpty()) {
|
||||
available_materials.insert(mat_id);
|
||||
}
|
||||
/* Remove unused objects */
|
||||
for (auto it = objects_.begin(); it != objects_.end(); ++it) {
|
||||
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
|
||||
continue;
|
||||
}
|
||||
for (auto it = materials_.begin(); it != materials_.end(); ++it) {
|
||||
if (available_materials.find(it->first) != available_materials.end()) {
|
||||
continue;
|
||||
}
|
||||
it->second->remove();
|
||||
materials_.erase(it);
|
||||
it = materials_.begin();
|
||||
it->second->remove();
|
||||
objects_.erase(it);
|
||||
it = objects_.begin();
|
||||
}
|
||||
|
||||
/* Remove unused materials */
|
||||
std::set<pxr::SdfPath> available_materials;
|
||||
for (auto &it : objects_) {
|
||||
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
|
||||
if (!m_data) {
|
||||
continue;
|
||||
}
|
||||
pxr::SdfPath mat_id = m_data->material_id();
|
||||
if (!mat_id.IsEmpty()) {
|
||||
available_materials.insert(mat_id);
|
||||
}
|
||||
}
|
||||
for (auto &it : instancers_) {
|
||||
it.second->available_materials(available_materials);
|
||||
}
|
||||
for (auto it = materials_.begin(); it != materials_.end(); ++it) {
|
||||
if (available_materials.find(it->first) != available_materials.end()) {
|
||||
continue;
|
||||
}
|
||||
it->second->remove();
|
||||
materials_.erase(it);
|
||||
it = materials_.begin();
|
||||
}
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::update_visibility()
|
||||
{
|
||||
for (auto &it : objects_) {
|
||||
it.second->update_visibility(view3d_);
|
||||
}
|
||||
for (auto &it : instancers_) {
|
||||
it.second->update_visibility(view3d_);
|
||||
}
|
||||
|
||||
/* Add objects which were invisible before and not added yet */
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph_;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
|
||||
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
DEGObjectIterData data = {0};
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
data.flag = settings.flags;
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
|
||||
if (!ObjectData::is_supported(object)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!object_data(ObjectData::prim_id(this, object))) {
|
||||
update_objects(object);
|
||||
}
|
||||
if (!instancer_data(InstancerData::prim_id(this, object))) {
|
||||
update_instancers(object);
|
||||
}
|
||||
}
|
||||
ITER_END;
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -12,8 +12,11 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class BlenderSceneDelegate;
|
||||
class InstancerData;
|
||||
|
||||
class IdData {
|
||||
friend InstancerData;
|
||||
|
||||
public:
|
||||
IdData(BlenderSceneDelegate *scene_delegate, ID *id);
|
||||
virtual ~IdData() = default;
|
||||
|
@ -10,12 +10,10 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: MeshData(scene_delegate, object), parent_obj_(object)
|
||||
: ObjectData(scene_delegate, object)
|
||||
{
|
||||
id_ = nullptr;
|
||||
p_id_ = prim_id(scene_delegate, object);
|
||||
instancer_id = p_id_.AppendElementString("Instancer");
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", ((ID *)parent_obj_)->name, instancer_id.GetText());
|
||||
ID_LOG(2, "");
|
||||
}
|
||||
|
||||
bool InstancerData::is_supported(Object *object)
|
||||
@ -52,13 +50,6 @@ pxr::SdfPath InstancerData::prim_id(BlenderSceneDelegate *scene_delegate, Object
|
||||
return scene_delegate->GetDelegateID().AppendElementString(str);
|
||||
}
|
||||
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: ObjectData(scene_delegate, object)
|
||||
{
|
||||
p_id = prim_id(scene_delegate, object);
|
||||
ID_LOG(2, "");
|
||||
}
|
||||
|
||||
void InstancerData::init()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
@ -68,19 +59,19 @@ void InstancerData::init()
|
||||
void InstancerData::insert()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, p_id);
|
||||
for (auto &it : instances) {
|
||||
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, p_id_);
|
||||
for (auto &it : instances_) {
|
||||
it.second.obj_data->insert();
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", p_id.GetText());
|
||||
for (auto &it : instances) {
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", p_id_.GetText());
|
||||
for (auto &it : instances_) {
|
||||
it.second.obj_data->remove();
|
||||
}
|
||||
scene_delegate->GetRenderIndex().RemoveInstancer(p_id);
|
||||
scene_delegate_->GetRenderIndex().RemoveInstancer(p_id_);
|
||||
}
|
||||
|
||||
void InstancerData::update()
|
||||
@ -89,17 +80,17 @@ void InstancerData::update()
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||
|
||||
Object *object = (Object *)id;
|
||||
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
Object *object = (Object *)id_;
|
||||
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
set_instances();
|
||||
bits |= pxr::HdChangeTracker::AllDirty;
|
||||
}
|
||||
else if (id->recalc & ID_RECALC_TRANSFORM) {
|
||||
else if (id_->recalc & ID_RECALC_TRANSFORM) {
|
||||
set_instances();
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
if (bits != pxr::HdChangeTracker::Clean) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id, bits);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
|
||||
}
|
||||
}
|
||||
|
||||
@ -108,7 +99,7 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
ID_LOG(3, "%s", key.GetText());
|
||||
pxr::VtValue ret;
|
||||
if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
ret = transforms;
|
||||
ret = transforms_;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@ -126,12 +117,12 @@ bool InstancerData::update_visibility(View3D *view3d)
|
||||
|
||||
bool ret = ObjectData::update_visibility(view3d);
|
||||
if (ret) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
p_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
for (auto &it : instances) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
p_id_, pxr::HdChangeTracker::DirtyVisibility);
|
||||
for (auto &it : instances_) {
|
||||
it.second.obj_data->visible = visible;
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
it.second.obj_data->p_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
it.second.obj_data->p_id_, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
@ -149,18 +140,18 @@ pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpo
|
||||
|
||||
pxr::VtIntArray InstancerData::indices(pxr::SdfPath const &id)
|
||||
{
|
||||
return instances[id].indices;
|
||||
return instances_[id].indices;
|
||||
}
|
||||
|
||||
ObjectData *InstancerData::object_data(pxr::SdfPath const &id)
|
||||
{
|
||||
return instances[id].obj_data.get();
|
||||
return instances_[id].obj_data.get();
|
||||
}
|
||||
|
||||
pxr::SdfPathVector InstancerData::prototypes()
|
||||
{
|
||||
pxr::SdfPathVector paths;
|
||||
for (auto &it : instances) {
|
||||
for (auto &it : instances_) {
|
||||
paths.push_back(it.first);
|
||||
}
|
||||
return paths;
|
||||
@ -168,10 +159,10 @@ pxr::SdfPathVector InstancerData::prototypes()
|
||||
|
||||
void InstancerData::check_update(Object *object)
|
||||
{
|
||||
pxr::SdfPath path = ObjectData::prim_id(scene_delegate, object);
|
||||
path = p_id.AppendElementString(path.GetName());
|
||||
auto it = instances.find(path);
|
||||
if (it == instances.end()) {
|
||||
pxr::SdfPath path = ObjectData::prim_id(scene_delegate_, object);
|
||||
path = p_id_.AppendElementString(path.GetName());
|
||||
auto it = instances_.find(path);
|
||||
if (it == instances_.end()) {
|
||||
return;
|
||||
}
|
||||
ObjectData *obj_data = it->second.obj_data.get();
|
||||
@ -183,32 +174,32 @@ void InstancerData::check_update(Object *object)
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
if (bits != pxr::HdChangeTracker::Clean) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id, bits);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::check_remove(std::set<std::string> &available_objects)
|
||||
{
|
||||
bool ret = false;
|
||||
for (auto it = instances.begin(); it != instances.end(); ++it) {
|
||||
for (auto it = instances_.begin(); it != instances_.end(); ++it) {
|
||||
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
|
||||
continue;
|
||||
}
|
||||
it->second.obj_data->remove();
|
||||
instances.erase(it);
|
||||
it = instances.begin();
|
||||
instances_.erase(it);
|
||||
it = instances_.begin();
|
||||
ret = true;
|
||||
}
|
||||
if (ret) {
|
||||
set_instances();
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id,
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_,
|
||||
pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::available_materials(std::set<pxr::SdfPath> &paths)
|
||||
{
|
||||
for (auto &it : instances) {
|
||||
for (auto &it : instances_) {
|
||||
pxr::SdfPath mat_id = ((MeshData *)it.second.obj_data.get())->material_id();
|
||||
if (!mat_id.IsEmpty()) {
|
||||
paths.insert(mat_id);
|
||||
@ -218,25 +209,25 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths)
|
||||
|
||||
void InstancerData::set_instances()
|
||||
{
|
||||
transforms.clear();
|
||||
for (auto &it : instances) {
|
||||
transforms_.clear();
|
||||
for (auto &it : instances_) {
|
||||
it.second.indices.clear();
|
||||
}
|
||||
int index = 0;
|
||||
Instance *inst;
|
||||
pxr::SdfPath path;
|
||||
|
||||
ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, (Object *)id);
|
||||
ListBase *lb = object_duplilist(scene_delegate_->depsgraph_, scene_delegate_->scene_, (Object *)id_);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
path = ObjectData::prim_id(scene_delegate, dupli->ob);
|
||||
path = p_id.AppendElementString(path.GetName());
|
||||
auto it = instances.find(path);
|
||||
if (it == instances.end()) {
|
||||
inst = &instances[path];
|
||||
if (!supported(dupli->ob)) {
|
||||
path = ObjectData::prim_id(scene_delegate_, dupli->ob);
|
||||
path = p_id_.AppendElementString(path.GetName());
|
||||
auto it = instances_.find(path);
|
||||
if (it == instances_.end()) {
|
||||
inst = &instances_[path];
|
||||
if (!is_supported(dupli->ob)) {
|
||||
continue;
|
||||
}
|
||||
inst->obj_data = std::make_unique<InstanceMeshData>(scene_delegate, dupli->ob, path);
|
||||
inst->obj_data = std::make_unique<InstanceMeshData>(scene_delegate_, dupli->ob, path);
|
||||
inst->obj_data->init();
|
||||
inst->obj_data->insert();
|
||||
}
|
||||
@ -245,19 +236,19 @@ void InstancerData::set_instances()
|
||||
}
|
||||
transforms_.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
inst->indices.push_back(index);
|
||||
ID_LOG(2, "Instance %s %d", inst->obj_data->id->name, index);
|
||||
ID_LOG(2, "Instance %s %d", inst->obj_data->id_->name, index);
|
||||
++index;
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
/* Remove intances without indices */
|
||||
for (auto it = instances.begin(); it != instances.end(); ++it) {
|
||||
for (auto it = instances_.begin(); it != instances_.end(); ++it) {
|
||||
if (!it->second.indices.empty()) {
|
||||
continue;
|
||||
}
|
||||
it->second.obj_data->remove();
|
||||
instances.erase(it);
|
||||
it = instances.begin();
|
||||
instances_.erase(it);
|
||||
it = instances_.begin();
|
||||
}
|
||||
}
|
||||
|
||||
@ -266,7 +257,7 @@ InstanceMeshData::InstanceMeshData(BlenderSceneDelegate *scene_delegate,
|
||||
pxr::SdfPath const &p_id)
|
||||
: MeshData(scene_delegate, object)
|
||||
{
|
||||
this->p_id = p_id;
|
||||
this->p_id_ = p_id;
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d InstanceMeshData::transform()
|
||||
|
@ -10,6 +10,8 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class InstancerData : public ObjectData {
|
||||
friend BlenderSceneDelegate;
|
||||
|
||||
struct Instance {
|
||||
std::unique_ptr<ObjectData> obj_data;
|
||||
pxr::VtIntArray indices;
|
||||
@ -39,13 +41,12 @@ class InstancerData : public ObjectData {
|
||||
void check_update(Object *object);
|
||||
void check_remove(std::set<std::string> &available_objects);
|
||||
void available_materials(std::set<pxr::SdfPath> &paths);
|
||||
bool is_base(Object *object) const;
|
||||
|
||||
private:
|
||||
void set_instances();
|
||||
|
||||
pxr::TfHashMap<pxr::SdfPath, Instance, pxr::SdfPath::Hash> instances;
|
||||
pxr::VtMatrix4dArray transforms;
|
||||
pxr::TfHashMap<pxr::SdfPath, Instance, pxr::SdfPath::Hash> instances_;
|
||||
pxr::VtMatrix4dArray transforms_;
|
||||
};
|
||||
|
||||
using InstancerDataMap =
|
||||
|
Loading…
Reference in New Issue
Block a user