forked from blender/blender
Support several instancers on one object #24
@ -375,8 +375,8 @@ void BlenderSceneDelegate::add_new_objects()
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void BlenderSceneDelegate::remove_unused_objects()
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{
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/* Export of new visible objects which were not exported before */
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std::set<pxr::SdfPath> available_objects;
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/* Get available objects */
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std::set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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@ -394,14 +394,26 @@ void BlenderSceneDelegate::remove_unused_objects()
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if (!ObjectData::supported(object)) {
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continue;
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}
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available_objects.insert(ObjectData::prim_id(this, object));
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available_objects.insert(InstancerData::prim_id(this, object));
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available_objects.insert(ObjectData::prim_id(this, object).GetName());
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available_objects.insert(InstancerData::prim_id(this, object).GetName());
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}
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ITER_END;
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/* remove unused objects */
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/* Remove unused instancers */
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for (auto it = instancers.begin(); it != instancers.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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/* Remove objects from instancers */
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it->second->check_remove(available_objects);
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continue;
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}
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it->second->remove();
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instancers.erase(it);
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it = instancers.begin();
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}
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/* Remove unused objects */
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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if (available_objects.find(it->first) != available_objects.end()) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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}
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it->second->remove();
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@ -409,7 +421,8 @@ void BlenderSceneDelegate::remove_unused_objects()
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it = objects.begin();
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}
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/* remove unused materials */
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/* Remove unused materials */
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std::set<pxr::SdfPath> available_materials;
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for (auto &it : objects) {
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MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
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@ -442,6 +455,32 @@ void BlenderSceneDelegate::update_visibility()
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for (auto &it : instancers) {
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it.second->update_visibility(view3d);
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}
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/* Add objects which were invisible before and not added yet */
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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if (!ObjectData::supported(object)) {
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continue;
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}
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if (!object_data(ObjectData::prim_id(this, object))) {
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add_update_object(object);
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}
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}
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ITER_END;
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}
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void BlenderSceneDelegate::clear()
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@ -140,16 +140,23 @@ void InstancerData::check_update(Object *object)
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}
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}
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void InstancerData::check_remove(pxr::SdfPath const &obj_id)
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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{
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pxr::SdfPath path = p_id.AppendElementString(obj_id.GetName());
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auto it = instances.find(path);
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if (it == instances.end()) {
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return;
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bool ret = false;
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for (auto it = instances.begin(); it != instances.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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}
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it->second.obj_data->remove();
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instances.erase(it);
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it = instances.begin();
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ret = true;
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}
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if (ret) {
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set_instances();
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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p_id, pxr::HdChangeTracker::AllDirty);
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id,
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pxr::HdChangeTracker::AllDirty);
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}
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}
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void InstancerData::available_materials(std::set<pxr::SdfPath> &paths)
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@ -218,7 +225,7 @@ void InstancerData::insert()
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void InstancerData::remove()
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{
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ID_LOG(2, "");
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CLOG_INFO(LOG_BSD, 2, "%s", p_id.GetText());
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for (auto &it : instances) {
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it.second.obj_data->remove();
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}
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@ -36,7 +36,7 @@ class InstancerData : public ObjectData {
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ObjectData *object_data(pxr::SdfPath const &id);
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pxr::SdfPathVector prototypes();
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void check_update(Object *object);
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void check_remove(pxr::SdfPath const &obj_id);
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void check_remove(std::set<std::string> &available_objects);
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void available_materials(std::set<pxr::SdfPath> &paths);
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private:
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@ -160,7 +160,7 @@ void LightData::insert()
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void LightData::remove()
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{
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ID_LOG(2, "");
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CLOG_INFO(LOG_BSD, 2, "%s", p_id.GetText());
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scene_delegate->GetRenderIndex().RemoveSprim(p_type, p_id);
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}
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@ -201,7 +201,7 @@ void MeshData::remove()
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return;
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}
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ID_LOG(2, "");
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CLOG_INFO(LOG_BSD, 2, "%s", p_id.GetText());
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scene_delegate->GetRenderIndex().RemoveRprim(p_id);
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}
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