forked from blender/blender
Support several instancers on one object #24
@ -24,25 +24,6 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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{
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}
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene->world;
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if (!world_data) {
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if (world) {
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world_data = WorldData::create(this, world, context);
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}
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}
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else {
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if (world) {
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world_data->update(world);
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}
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else {
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world_data->remove();
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world_data = nullptr;
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}
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}
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}
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bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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{
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if (id == WorldData::prim_id(this)) {
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@ -84,93 +65,6 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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return i_data->transform();
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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{
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if (visibility) {
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/* Check and update visibility */
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for (auto &it : objects) {
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it.second->update_visibility(view3d);
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}
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for (auto &it : instancers) {
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it.second->update_visibility(view3d);
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}
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}
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/* Export of new visible objects which were not exported before */
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std::set<pxr::SdfPath> available_objects;
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pxr::SdfPath id;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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CLOG_INFO(LOG_BSD, 2, "Add %s", ((ID *)object)->name);
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if (!ObjectData::supported(object)) {
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continue;
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}
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id = ObjectData::prim_id(this, object);
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if (remove) {
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available_objects.insert(id);
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if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
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available_objects.insert(InstancerData::prim_id(this, object));
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}
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}
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if (!object_data(id)) {
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add_update_object(object);
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}
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}
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ITER_END;
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if (remove) {
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/* remove unused objects */
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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if (available_objects.find(it->first) != available_objects.end()) {
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continue;
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}
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it->second->remove();
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objects.erase(it);
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it = objects.begin();
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}
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/* remove unused materials */
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std::set<pxr::SdfPath> available_materials;
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for (auto &it : objects) {
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MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
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if (!m_data) {
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continue;
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}
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pxr::SdfPath mat_id = m_data->material_id();
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if (!mat_id.IsEmpty()) {
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available_materials.insert(mat_id);
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}
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}
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for (auto &it : instancers) {
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it.second->available_materials(available_materials);
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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if (available_materials.find(it->first) != available_materials.end()) {
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continue;
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}
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it->second->remove();
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materials.erase(it);
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it = materials.begin();
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}
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}
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}
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void BlenderSceneDelegate::add_update_object(Object *object)
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{
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if ((object->transflag & OB_DUPLI) && InstancerData::supported(object)) {
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@ -257,82 +151,11 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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scene = DEG_get_input_scene(depsgraph);
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view3d = CTX_wm_view3d(context);
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if (!is_populated) {
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/* Export initial objects */
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update_collection(false, false);
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update_world();
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return;
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if (is_populated) {
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check_updates();
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}
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/* Working with updates */
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bool do_update_collection = false;
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = ((ID *)scene)->recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_BSD,
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2,
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"Update: %s [%s]",
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((ID *)scene)->name,
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std::bitset<32>(scene_recalc).to_string().c_str());
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if (scene_recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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}
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if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data) || (!scene->world && world_data)) {
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do_update_world = true;
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}
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}
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if (do_update_collection || do_update_visibility) {
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update_collection(do_update_collection, do_update_visibility);
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}
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}
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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CLOG_INFO(
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LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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if (!ObjectData::supported(object)) {
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break;
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}
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add_update_object(object);
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} break;
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case ID_MA: {
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MaterialData *mat_data = material_data(MaterialData::prim_id(this, (Material *)id));
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if (mat_data) {
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mat_data->update();
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}
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} break;
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case ID_WO: {
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if (id->recalc & ID_RECALC_SHADING) {
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do_update_world = true;
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}
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} break;
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default:
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break;
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}
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}
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ITER_END;
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if (do_update_world) {
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else {
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add_new_objects();
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update_world();
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}
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}
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@ -426,6 +249,201 @@ pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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return pxr::VtValue();
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}
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene->world;
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if (!world_data) {
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if (world) {
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world_data = WorldData::create(this, world, context);
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}
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}
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else {
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if (world) {
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world_data->update(world);
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}
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else {
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world_data->remove();
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world_data = nullptr;
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}
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}
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}
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void BlenderSceneDelegate::check_updates()
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{
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/* Working with updates */
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bool do_update_collection = false;
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = scene->id.recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_BSD,
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2,
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"Update: %s [%s]",
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((ID *)scene)->name,
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std::bitset<32>(scene_recalc).to_string().c_str());
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if (scene_recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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}
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if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data) || (!scene->world && world_data)) {
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do_update_world = true;
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}
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}
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}
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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CLOG_INFO(
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LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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if (!ObjectData::supported(object)) {
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break;
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}
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add_update_object(object);
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} break;
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case ID_MA: {
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MaterialData *mat_data = material_data(MaterialData::prim_id(this, (Material *)id));
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if (mat_data) {
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mat_data->update();
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}
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} break;
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case ID_WO: {
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if (id->recalc & ID_RECALC_SHADING) {
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do_update_world = true;
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}
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} break;
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default:
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break;
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}
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}
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ITER_END;
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if (do_update_world) {
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update_world();
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}
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if (do_update_collection) {
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remove_unused_objects();
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}
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if (do_update_visibility) {
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update_visibility();
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}
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}
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void BlenderSceneDelegate::add_new_objects()
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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if (!ObjectData::supported(object)) {
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continue;
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}
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add_update_object(object);
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}
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ITER_END;
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}
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void BlenderSceneDelegate::remove_unused_objects()
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{
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/* Export of new visible objects which were not exported before */
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std::set<pxr::SdfPath> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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if (!ObjectData::supported(object)) {
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continue;
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}
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available_objects.insert(ObjectData::prim_id(this, object));
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available_objects.insert(InstancerData::prim_id(this, object));
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}
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ITER_END;
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/* remove unused objects */
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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if (available_objects.find(it->first) != available_objects.end()) {
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continue;
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}
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it->second->remove();
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objects.erase(it);
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it = objects.begin();
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}
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/* remove unused materials */
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std::set<pxr::SdfPath> available_materials;
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for (auto &it : objects) {
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MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
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if (!m_data) {
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continue;
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}
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pxr::SdfPath mat_id = m_data->material_id();
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if (!mat_id.IsEmpty()) {
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available_materials.insert(mat_id);
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}
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}
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for (auto &it : instancers) {
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it.second->available_materials(available_materials);
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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if (available_materials.find(it->first) != available_materials.end()) {
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continue;
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}
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it->second->remove();
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materials.erase(it);
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it = materials.begin();
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}
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}
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void BlenderSceneDelegate::update_visibility()
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{
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for (auto &it : objects) {
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it.second->update_visibility(view3d);
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}
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for (auto &it : instancers) {
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it.second->update_visibility(view3d);
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}
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}
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void BlenderSceneDelegate::clear()
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{
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for (auto &it : materials) {
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|
@ -32,9 +32,6 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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BlenderSceneDelegate::EngineType engine_type);
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~BlenderSceneDelegate() override = default;
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void populate(Depsgraph *depsgraph, bContext *context);
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void clear();
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// delegate methods
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pxr::HdMeshTopology GetMeshTopology(pxr::SdfPath const &id) override;
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pxr::GfMatrix4d GetTransform(pxr::SdfPath const &id) override;
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@ -51,6 +48,9 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::SdfPath const &prototype_id) override;
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
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void populate(Depsgraph *depsgraph, bContext *context);
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void clear();
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EngineType engine_type;
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private:
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@ -63,7 +63,11 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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void add_update_object(Object *object);
|
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void add_update_instancer(Object *object);
|
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void update_world();
|
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void update_collection(bool remove, bool visibility);
|
||||
void check_updates();
|
||||
void add_new_objects();
|
||||
void remove_unused_objects();
|
||||
void update_visibility();
|
||||
|
||||
|
||||
private:
|
||||
Depsgraph *depsgraph;
|
||||
|
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Reference in New Issue
Block a user