forked from blender/blender
Support several instancers on one object #24
@ -65,10 +65,8 @@ pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancer_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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pxr::SdfPathVector paths;
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InstancerData *i_data = instancer_data(instancer_id);
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paths.push_back(i_data->m_data->p_id);
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return paths;
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return i_data->prototypes();
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}
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pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancer_id,
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@ -76,7 +74,7 @@ pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &ins
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", instancer_id.GetText(), prototype_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->indices();
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return i_data->indices(prototype_id);
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancer_id)
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@ -213,7 +211,7 @@ ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
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it = objects.find(id.GetParentPath());
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if (it != objects.end()) {
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InstancerData *i_data = (InstancerData *)it->second.get();
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return i_data->m_data.get();
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return i_data->object_data(id);
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}
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return nullptr;
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}
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@ -244,13 +242,13 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id)
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InstancerData *BlenderSceneDelegate::instancer_data(Object *object)
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{
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InstancerData *i_data;
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for (auto &it : objects) {
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i_data = dynamic_cast<InstancerData *>(it.second.get());
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if (i_data && i_data->is_base(object)) {
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return i_data;
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}
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}
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//InstancerData *i_data;
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//for (auto &it : objects) {
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// i_data = dynamic_cast<InstancerData *>(it.second.get());
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// if (i_data && i_data->is_base(object)) {
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// return i_data;
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// }
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//}
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return nullptr;
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}
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@ -95,36 +95,52 @@ pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpo
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return primvars;
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}
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pxr::VtIntArray InstancerData::indices()
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pxr::VtIntArray InstancerData::indices(pxr::SdfPath const &id)
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{
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pxr::VtIntArray ret(transforms.size());
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for (size_t i = 0; i < ret.size(); ++i) {
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ret[i] = i;
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}
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return ret;
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return instances[id].indices;
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}
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bool InstancerData::is_base(Object *object) const
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ObjectData *InstancerData::object_data(pxr::SdfPath const &id)
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{
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return (ID *)object == id;
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return instances[id].obj_data.get();
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}
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pxr::SdfPathVector InstancerData::prototypes()
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{
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pxr::SdfPathVector paths;
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for (auto &it : instances) {
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paths.push_back(it.first);
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}
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return paths;
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}
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void InstancerData::set_instances()
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{
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transforms.clear();
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for (auto &it : instances) {
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it.second.indices.clear();
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}
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int index = 0;
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Instance *inst;
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pxr::SdfPath path;
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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if (!m_data) {
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/* TODO: We create instances only for object in first dupli.
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Instances should be created for all objects */
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m_data = ObjectData::create(scene_delegate, dupli->ob);
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m_data->p_id = p_id.AppendElementString(m_data->p_id.GetName());
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path = ObjectData::prim_id(scene_delegate, dupli->ob);
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path = p_id.AppendElementString(path.GetName());
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auto it = instances.find(path);
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if (it == instances.end()) {
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inst = &instances[path];
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inst->obj_data = ObjectData::create(scene_delegate, dupli->ob);
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inst->obj_data->p_id = path;
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}
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if (m_data->id != (ID *)dupli->ob) {
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continue;
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else {
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inst = &it->second;
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}
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transforms.push_back(gf_matrix_from_transform(dupli->mat));
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ID_LOG(2, "Instance %s %d", m_data->id->name, dupli->random_id);
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inst->indices.push_back(index);
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ID_LOG(2, "Instance %s %d", inst->obj_data->id->name, index);
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++index;
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}
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free_object_duplilist(lb);
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}
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@ -133,13 +149,17 @@ void InstancerData::insert()
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{
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ID_LOG(2, "");
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scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, p_id);
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m_data->insert();
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for (auto &it : instances) {
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it.second.obj_data->insert();
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}
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}
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void InstancerData::remove()
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{
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ID_LOG(2, "");
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m_data->remove();
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for (auto &it : instances) {
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it.second.obj_data->remove();
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}
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scene_delegate->GetRenderIndex().RemoveInstancer(p_id);
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}
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@ -10,6 +10,11 @@
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namespace blender::render::hydra {
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class InstancerData : public ObjectData {
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struct Instance {
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std::unique_ptr<ObjectData> obj_data;
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pxr::VtIntArray indices;
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};
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public:
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static bool supported(Object *object);
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static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
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@ -27,16 +32,15 @@ class InstancerData : public ObjectData {
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bool update_visibility(View3D *view3d) override;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::VtIntArray indices();
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bool is_base(Object *object) const;
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std::unique_ptr<ObjectData> m_data;
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pxr::VtIntArray indices(pxr::SdfPath const &id);
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ObjectData *object_data(pxr::SdfPath const &id);
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pxr::SdfPathVector prototypes();
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private:
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pxr::VtMatrix4dArray transforms;
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void set_instances();
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pxr::TfHashMap<pxr::SdfPath, Instance, pxr::SdfPath::Hash> instances;
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pxr::VtMatrix4dArray transforms;
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};
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} // namespace blender::render::hydra
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