forked from blender/blender
Support several instancers on one object #24
@ -101,7 +101,6 @@ pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
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pxr::VtValue MaterialData::material_resource()
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{
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return material_network_map;
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if (material_network_map.IsEmpty()) {
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const std::string &path = mtlx_path.GetResolvedPath();
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if (!path.empty()) {
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@ -157,7 +157,7 @@ void WorldData::insert()
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void WorldData::remove()
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{
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ID_LOG(2, "");
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CLOG_INFO(LOG_BSD, 2, "%s", p_id.GetText());
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scene_delegate->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id);
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}
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