forked from blender/blender
Support several instancers on one object #24
@ -55,9 +55,12 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
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InstancerData *i_data = instancer_data(prim_id, true);
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if (prim_id.GetParentPath() == GetDelegateID()) {
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return pxr::SdfPath();
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}
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InstancerData *i_data = instancer_data(prim_id.GetParentPath());
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if (i_data) {
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return i_data->instancer_id;
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return i_data->p_id;
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}
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return pxr::SdfPath();
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}
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@ -75,7 +78,7 @@ pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &ins
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", instancer_id.GetText(), prototype_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->instance_indices();
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return i_data->indices();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancer_id)
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@ -381,7 +384,7 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->instancer_primvar_descriptors(interpolation);
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return i_data->primvar_descriptors(interpolation);
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}
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return pxr::HdPrimvarDescriptorVector();
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@ -26,10 +26,11 @@ class IdData {
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virtual pxr::VtValue get_data(pxr::TfToken const &key) const;
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template<class T> const T get_data(pxr::TfToken const &key) const;
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protected:
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BlenderSceneDelegate *scene_delegate;
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ID *id;
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pxr::SdfPath p_id;
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protected:
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BlenderSceneDelegate *scene_delegate;
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};
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template<class T> const T IdData::get_data(pxr::TfToken const &key) const
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@ -37,4 +38,7 @@ template<class T> const T IdData::get_data(pxr::TfToken const &key) const
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return get_data(key).Get<T>();
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}
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#define ID_LOG(level, msg, ...) \
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CLOG_INFO(LOG_BSD, level, "%s (%s): " msg, p_id.GetText(), id->name, __VA_ARGS__);
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} // namespace blender::render::hydra
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@ -44,20 +44,16 @@ pxr::SdfPath InstancerData::prim_id(BlenderSceneDelegate *scene_delegate, Object
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}
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InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
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: MeshData(scene_delegate, object), parent_obj(object)
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: ObjectData(scene_delegate, object)
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{
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id = nullptr;
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p_id = prim_id(scene_delegate, object);
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instancer_id = p_id.AppendElementString("Instancer");
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CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", ((ID *)parent_obj)->name, instancer_id.GetText());
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ID_LOG(2, "");
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}
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void InstancerData::init()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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ID_LOG(2, "");
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set_instances();
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MeshData::init();
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}
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pxr::GfMatrix4d InstancerData::transform()
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@ -71,11 +67,9 @@ bool InstancerData::update_visibility(View3D *view3d)
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return false;
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}
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bool prev_visible = visible;
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visible = BKE_object_is_visible_in_viewport(view3d, parent_obj);
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bool ret = visible != prev_visible;
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bool ret = ObjectData::update_visibility(view3d);
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if (ret) {
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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p_id, pxr::HdChangeTracker::DirtyVisibility);
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}
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return ret;
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@ -83,16 +77,15 @@ bool InstancerData::update_visibility(View3D *view3d)
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pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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{
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CLOG_INFO(LOG_BSD, 3, "%s [%s]", id->name, key.GetText());
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ID_LOG(3, "%s", key.GetText());
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pxr::VtValue ret;
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if (key == pxr::HdInstancerTokens->instanceTransform) {
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return pxr::VtValue(transforms);
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ret = transforms;
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}
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return MeshData::get_data(key);
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return ret;
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}
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pxr::HdPrimvarDescriptorVector InstancerData::instancer_primvar_descriptors(
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pxr::HdInterpolation interpolation)
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pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpolation interpolation)
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{
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pxr::HdPrimvarDescriptorVector primvars;
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if (interpolation == pxr::HdInterpolationInstance) {
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@ -102,7 +95,7 @@ pxr::HdPrimvarDescriptorVector InstancerData::instancer_primvar_descriptors(
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return primvars;
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}
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pxr::VtIntArray InstancerData::instance_indices()
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pxr::VtIntArray InstancerData::indices()
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{
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pxr::VtIntArray ret(transforms.size());
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for (size_t i = 0; i < ret.size(); ++i) {
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@ -116,78 +109,57 @@ bool InstancerData::is_base(Object *object) const
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return (ID *)object == id;
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}
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bool InstancerData::set_instances()
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void InstancerData::set_instances()
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{
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ID *prev_id = id;
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id = nullptr;
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transforms.clear();
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
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ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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if (!id) {
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if (!m_data) {
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/* TODO: We create instances only for object in first dupli.
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Instances should be created for all objects */
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id = (ID *)dupli->ob;
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m_data = ObjectData::create(scene_delegate, dupli->ob);
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m_data->p_id = p_id.AppendElementString(m_data->p_id.GetName());
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}
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if (id != (ID *)dupli->ob) {
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if (m_data->id != (ID *)dupli->ob) {
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continue;
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}
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transforms.push_back(gf_matrix_from_transform(dupli->mat));
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CLOG_INFO(
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LOG_BSD, 2, "Instance %s (%s) %d", id->name, ((ID *)dupli->ob)->name, dupli->random_id);
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ID_LOG(2, "Instance %s %d", m_data->id->name, dupli->random_id);
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}
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free_object_duplilist(lb);
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return id != prev_id;
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}
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void InstancerData::insert()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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MeshData::insert();
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if (face_vertex_counts.empty()) {
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return;
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}
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scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, instancer_id);
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ID_LOG(2, "");
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scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, p_id);
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m_data->insert();
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}
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void InstancerData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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if (!scene_delegate->GetRenderIndex().HasInstancer(instancer_id)) {
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return;
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}
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scene_delegate->GetRenderIndex().RemoveInstancer(instancer_id);
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MeshData::remove();
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ID_LOG(2, "");
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m_data->remove();
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scene_delegate->GetRenderIndex().RemoveInstancer(p_id);
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}
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void InstancerData::update()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
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ID_LOG(2, "");
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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unsigned int recalc = ((ID *)parent_obj)->recalc;
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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p_id, pxr::HdChangeTracker::AllDirty);
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return;
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}
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if ((recalc & ID_RECALC_GEOMETRY) || (((ID *)parent_obj->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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bits |= pxr::HdChangeTracker::AllDirty;
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}
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else if (recalc & ID_RECALC_TRANSFORM || id->recalc & ID_RECALC_TRANSFORM) {
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else if (id->recalc & ID_RECALC_TRANSFORM) {
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set_instances();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(instancer_id, bits);
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id, bits);
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}
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}
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@ -5,11 +5,11 @@
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#include "BKE_duplilist.h"
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#include "mesh.h"
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#include "object.h"
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namespace blender::render::hydra {
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class InstancerData : public MeshData {
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class InstancerData : public ObjectData {
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public:
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static bool supported(Object *object);
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static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
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@ -26,17 +26,17 @@ class InstancerData : public MeshData {
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pxr::GfMatrix4d transform() override;
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bool update_visibility(View3D *view3d) override;
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pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::VtIntArray instance_indices();
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
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pxr::VtIntArray indices();
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bool is_base(Object *object) const;
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pxr::SdfPath instancer_id;
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std::unique_ptr<ObjectData> m_data;
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private:
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Object *parent_obj;
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pxr::VtMatrix4dArray transforms;
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bool set_instances();
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void set_instances();
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};
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} // namespace blender::render::hydra
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@ -84,7 +84,11 @@ bool ObjectData::update_visibility(View3D *view3d)
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bool prev_visible = visible;
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visible = BKE_object_is_visible_in_viewport(view3d, (Object *)id);
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return visible != prev_visible;
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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}
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return ret;
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}
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} // namespace blender::render::hydra
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