forked from blender/blender
Rename some functions #25
@ -196,8 +196,13 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
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std::vector<float> &pixels = render_images["Combined"];
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GPUFrameBuffer *framebuffer = GPU_framebuffer_create("fb_hdyra_render_final");
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GPUTexture *texture = GPU_texture_create_2d(
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"tex_hydra_render_final", res[0], res[1], 1, GPU_RGBA32F, GPU_TEXTURE_USAGE_GENERAL, nullptr);
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GPUTexture *texture = GPU_texture_create_2d("tex_hydra_render_final",
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res[0],
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res[1],
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1,
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GPU_RGBA32F,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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GPU_texture_filter_mode(texture, true);
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GPU_texture_mipmap_mode(texture, true, true);
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GPU_framebuffer_texture_attach(framebuffer, texture, 0, 0);
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@ -16,8 +16,7 @@ CLG_LOGREF_DECLARE_GLOBAL(LOG_BSD, "rhd.bsd");
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BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id,
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BlenderSceneDelegate::EngineType engine_type)
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: HdSceneDelegate(parent_index, delegate_id),
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engine_type(engine_type)
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: HdSceneDelegate(parent_index, delegate_id), engine_type(engine_type)
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{
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}
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