forked from blender/blender
Rename some functions #25
@ -26,7 +26,7 @@ extern struct CLG_LogRef *LOG_EN; /* EN - Engine */
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class Engine {
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public:
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Engine(RenderEngine *bl_engine, const std::string &render_delegate_id);
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virtual ~Engine(){};
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virtual ~Engine() = default;
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virtual void sync(Depsgraph *depsgraph,
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bContext *context,
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