forked from blender/blender
Code improvements and fixes #26
@ -123,7 +123,7 @@ pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
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InstancerData *i_data = instancer_data(prim_id.GetParentPath());
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if (i_data) {
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return i_data->p_id_;
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return i_data->prim_id;
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}
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return pxr::SdfPath();
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}
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@ -152,12 +152,12 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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void BlenderSceneDelegate::populate(Depsgraph * deps, bContext * cont)
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{
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bool is_populated = depsgraph_ != nullptr;
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bool is_populated = depsgraph != nullptr;
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depsgraph_ = deps;
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context_ = cont;
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scene_ = DEG_get_input_scene(depsgraph_);
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view3d_ = CTX_wm_view3d(context_);
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depsgraph = deps;
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context = cont;
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scene = DEG_get_input_scene(depsgraph);
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view3d = CTX_wm_view3d(context);
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if (is_populated) {
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check_updates();
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@ -267,7 +267,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
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obj_data->update();
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return;
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}
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if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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return;
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}
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objects_[id] = ObjectData::create(this, object, id);
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@ -297,7 +297,7 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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return;
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}
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instancers_[id] = InstancerData::create(this, object, id);
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@ -307,7 +307,7 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene_->world;
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World *world = scene->world;
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if (!world_data_) {
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if (world) {
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world_data_ = WorldData::create(this, world, world_prim_id());
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@ -331,13 +331,13 @@ void BlenderSceneDelegate::check_updates()
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = scene_->id.recalc;
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unsigned int scene_recalc = scene->id.recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_BSD,
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2,
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"Update: %s [%s]",
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((ID *)scene_)->name,
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((ID *)scene)->name,
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std::bitset<32>(scene_recalc).to_string().c_str());
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if (scene_recalc & ID_RECALC_BASE_FLAGS) {
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@ -347,7 +347,7 @@ void BlenderSceneDelegate::check_updates()
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do_update_collection = true;
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}
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if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene_->world && !world_data_) || (!scene_->world && world_data_)) {
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if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
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do_update_world = true;
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}
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}
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@ -355,7 +355,7 @@ void BlenderSceneDelegate::check_updates()
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph_;
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data.graph = depsgraph;
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data.only_updated = true;
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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@ -403,7 +403,7 @@ void BlenderSceneDelegate::check_updates()
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void BlenderSceneDelegate::add_new_objects()
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph_;
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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@ -433,7 +433,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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std::set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph_;
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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@ -511,7 +511,7 @@ void BlenderSceneDelegate::update_visibility()
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/* Add objects which were invisible before and not added yet */
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph_;
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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@ -51,10 +51,10 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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void clear();
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EngineType engine_type;
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Depsgraph *depsgraph_ = nullptr;
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bContext *context_ = nullptr;
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View3D *view3d_ = nullptr;
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Scene *scene_ = nullptr;
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Depsgraph *depsgraph = nullptr;
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bContext *context = nullptr;
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View3D *view3d = nullptr;
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Scene *scene = nullptr;
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private:
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pxr::SdfPath prim_id(ID *id, const char *prefix) const;
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@ -9,7 +9,7 @@
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namespace blender::render::hydra {
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IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id, pxr::SdfPath const &prim_id)
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: id_(id), p_id_(prim_id), scene_delegate_(scene_delegate)
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: id(id), prim_id(prim_id), scene_delegate_(scene_delegate)
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{
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}
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@ -26,8 +26,8 @@ class IdData {
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virtual pxr::VtValue get_data(pxr::TfToken const &key) const;
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template<class T> const T get_data(pxr::TfToken const &key) const;
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ID *id_;
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pxr::SdfPath p_id_;
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ID *id;
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pxr::SdfPath prim_id;
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protected:
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BlenderSceneDelegate *scene_delegate_;
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@ -39,6 +39,6 @@ template<class T> const T IdData::get_data(pxr::TfToken const &key) const
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}
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#define ID_LOG(level, msg, ...) \
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CLOG_INFO(LOG_BSD, level, "%s (%s): " msg, p_id_.GetText(), id_->name, __VA_ARGS__);
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CLOG_INFO(LOG_BSD, level, "%s (%s): " msg, prim_id.GetText(), id->name, __VA_ARGS__);
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} // namespace blender::render::hydra
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@ -51,7 +51,7 @@ void InstancerData::init()
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void InstancerData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, p_id_);
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scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
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for (auto &it : instances_) {
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it.second.obj_data->insert();
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}
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@ -59,11 +59,11 @@ void InstancerData::insert()
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void InstancerData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", p_id_.GetText());
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CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
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for (auto &it : instances_) {
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it.second.obj_data->remove();
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}
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scene_delegate_->GetRenderIndex().RemoveInstancer(p_id_);
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scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
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}
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void InstancerData::update()
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@ -72,17 +72,17 @@ void InstancerData::update()
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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Object *object = (Object *)id_;
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if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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set_instances();
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bits |= pxr::HdChangeTracker::AllDirty;
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}
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else if (id_->recalc & ID_RECALC_TRANSFORM) {
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else if (id->recalc & ID_RECALC_TRANSFORM) {
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set_instances();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
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}
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}
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@ -106,11 +106,11 @@ bool InstancerData::update_visibility()
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bool ret = ObjectData::update_visibility();
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if (ret) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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p_id_, pxr::HdChangeTracker::DirtyVisibility);
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prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &it : instances_) {
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it.second.obj_data->visible = visible;
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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it.second.obj_data->p_id_, pxr::HdChangeTracker::DirtyVisibility);
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it.second.obj_data->prim_id, pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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return ret;
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@ -161,7 +161,7 @@ void InstancerData::check_update(Object *object)
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
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}
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}
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@ -179,7 +179,7 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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}
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if (ret) {
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set_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_,
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id,
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pxr::HdChangeTracker::AllDirty);
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}
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}
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@ -199,7 +199,7 @@ pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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char str[32];
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snprintf(str, 32, "O_%016llx", (uint64_t)object);
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return p_id_.AppendElementString(str);
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return prim_id.AppendElementString(str);
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}
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void InstancerData::set_instances()
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@ -212,7 +212,7 @@ void InstancerData::set_instances()
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Instance *inst;
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pxr::SdfPath path;
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ListBase *lb = object_duplilist(scene_delegate_->depsgraph_, scene_delegate_->scene_, (Object *)id_);
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ListBase *lb = object_duplilist(scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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path = object_prim_id(dupli->ob);
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auto it = instances_.find(path);
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@ -230,7 +230,7 @@ void InstancerData::set_instances()
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}
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transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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inst->indices.push_back(index);
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ID_LOG(2, "%s %d", inst->obj_data->id_->name, index);
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ID_LOG(2, "%s %d", inst->obj_data->id->name, index);
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++index;
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}
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free_object_duplilist(lb);
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@ -25,7 +25,7 @@ void LightData::init()
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{
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ID_LOG(2, "");
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Light *light = (Light *)((Object *)id_)->data;
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Light *light = (Light *)((Object *)id)->data;
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data_.clear();
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float intensity = light->energy;
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@ -89,20 +89,20 @@ void LightData::init()
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void LightData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertSprim(p_type_, scene_delegate_, p_id_);
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scene_delegate_->GetRenderIndex().InsertSprim(p_type_, scene_delegate_, prim_id);
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}
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void LightData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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scene_delegate_->GetRenderIndex().RemoveSprim(p_type_, p_id_);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate_->GetRenderIndex().RemoveSprim(p_type_, prim_id);
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}
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void LightData::update()
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{
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ID_LOG(2, "");
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Light *light = (Light *)((Object *)id_)->data;
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Light *light = (Light *)((Object *)id)->data;
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if (prim_type(light) != p_type_) {
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remove();
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init();
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@ -111,14 +111,14 @@ void LightData::update()
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}
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pxr::HdDirtyBits bits = pxr::HdLight::Clean;
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if (id_->recalc & ID_RECALC_GEOMETRY) {
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if (id->recalc & ID_RECALC_GEOMETRY) {
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init();
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bits = pxr::HdLight::AllDirty;
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}
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else if (id_->recalc & ID_RECALC_TRANSFORM) {
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else if (id->recalc & ID_RECALC_TRANSFORM) {
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bits = pxr::HdLight::DirtyTransform;
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}
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_, bits);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
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}
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pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
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@ -146,7 +146,7 @@ bool LightData::update_visibility()
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{
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bool ret = ObjectData::update_visibility();
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if (ret) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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pxr::HdLight::DirtyParams);
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}
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return ret;
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@ -54,7 +54,7 @@ void MaterialData::init()
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func = PyDict_GetItemString(dict, "export_mtlx");
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PointerRNA materialptr;
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RNA_pointer_create(NULL, &RNA_Material, id_, &materialptr);
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RNA_pointer_create(NULL, &RNA_Material, id, &materialptr);
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PyObject *material = pyrna_struct_CreatePyObject(&materialptr);
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result = PyObject_CallFunction(func, "O", material);
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@ -68,7 +68,7 @@ void MaterialData::init()
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Py_DECREF(result);
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}
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else {
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CLOG_ERROR(LOG_BSD, "Export error for %s", id_->name);
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CLOG_ERROR(LOG_BSD, "Export error for %s", id->name);
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PyErr_Print();
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}
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Py_DECREF(module);
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@ -81,22 +81,22 @@ void MaterialData::init()
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void MaterialData::insert()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate_->GetRenderIndex().InsertSprim(
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pxr::HdPrimTypeTokens->material, scene_delegate_, p_id_);
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pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
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}
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void MaterialData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, p_id_);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
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}
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void MaterialData::update()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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init();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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pxr::HdMaterial::AllDirty);
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}
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|
@ -26,7 +26,7 @@ void MeshData::init()
|
||||
{
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||||
ID_LOG(2, "");
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||||
|
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Object *object = (Object *)id_;
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Object *object = (Object *)id;
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if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
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BLI_listbase_is_empty(&object->modifiers)) {
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write_mesh((Mesh *)object->data);
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@ -48,35 +48,35 @@ void MeshData::insert()
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return;
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}
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate_->GetRenderIndex().InsertRprim(
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pxr::HdPrimTypeTokens->mesh, scene_delegate_, p_id_);
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pxr::HdPrimTypeTokens->mesh, scene_delegate_, prim_id);
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}
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void MeshData::remove()
|
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{
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if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
|
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if (!scene_delegate_->GetRenderIndex().HasRprim(prim_id)) {
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return;
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}
|
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CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
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scene_delegate_->GetRenderIndex().RemoveRprim(p_id_);
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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}
|
||||
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void MeshData::update()
|
||||
{
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||
Object *object = (Object *)id_;
|
||||
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
Object *object = (Object *)id;
|
||||
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
bits = pxr::HdChangeTracker::AllDirty;
|
||||
}
|
||||
else {
|
||||
if (id_->recalc & ID_RECALC_SHADING) {
|
||||
if (id->recalc & ID_RECALC_SHADING) {
|
||||
write_material();
|
||||
bits |= pxr::HdChangeTracker::DirtyMaterialId;
|
||||
}
|
||||
if (id_->recalc & ID_RECALC_TRANSFORM) {
|
||||
if (id->recalc & ID_RECALC_TRANSFORM) {
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
}
|
||||
@ -85,7 +85,7 @@ void MeshData::update()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
|
||||
if (!scene_delegate_->GetRenderIndex().HasRprim(prim_id)) {
|
||||
insert();
|
||||
return;
|
||||
}
|
||||
@ -95,8 +95,8 @@ void MeshData::update()
|
||||
remove();
|
||||
return;
|
||||
}
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(p_id_, bits);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
|
||||
}
|
||||
|
||||
pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
|
||||
@ -122,7 +122,7 @@ bool MeshData::update_visibility()
|
||||
bool ret = ObjectData::update_visibility();
|
||||
if (ret) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id_, pxr::HdChangeTracker::DirtyVisibility);
|
||||
prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@ -162,7 +162,7 @@ pxr::SdfPath MeshData::material_id()
|
||||
if (!mat_data_) {
|
||||
return pxr::SdfPath();
|
||||
}
|
||||
return mat_data_->p_id_;
|
||||
return mat_data_->prim_id;
|
||||
}
|
||||
|
||||
void MeshData::write_mesh(Mesh *mesh)
|
||||
@ -206,7 +206,7 @@ void MeshData::write_mesh(Mesh *mesh)
|
||||
|
||||
void MeshData::write_material()
|
||||
{
|
||||
Object *object = (Object *)id_;
|
||||
Object *object = (Object *)id;
|
||||
Material *mat = nullptr;
|
||||
if (BKE_object_material_count_eval(object) > 0) {
|
||||
mat = BKE_object_material_get_eval(object, object->actcol);
|
||||
|
@ -66,17 +66,17 @@ bool ObjectData::is_supported(Object *object)
|
||||
|
||||
pxr::GfMatrix4d ObjectData::transform()
|
||||
{
|
||||
return gf_matrix_from_transform(((Object *)id_)->object_to_world);
|
||||
return gf_matrix_from_transform(((Object *)id)->object_to_world);
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility()
|
||||
{
|
||||
if (!scene_delegate_->view3d_) {
|
||||
if (!scene_delegate_->view3d) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool prev_visible = visible;
|
||||
visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d_, (Object *)id_);
|
||||
visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
|
||||
bool ret = visible != prev_visible;
|
||||
if (ret) {
|
||||
ID_LOG(2, "");
|
||||
|
@ -49,7 +49,7 @@ void WorldData::init()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
|
||||
World *world = (World *)id_;
|
||||
World *world = (World *)id;
|
||||
data_.clear();
|
||||
|
||||
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
|
||||
@ -96,8 +96,8 @@ void WorldData::init()
|
||||
Image *image = (Image *)color_input_node->id;
|
||||
|
||||
if (image) {
|
||||
Main *bmain = CTX_data_main(scene_delegate_->context_);
|
||||
Scene *scene = scene_delegate_->scene_;
|
||||
Main *bmain = CTX_data_main(scene_delegate_->context);
|
||||
Scene *scene = scene_delegate_->scene;
|
||||
|
||||
ReportList reports;
|
||||
ImageSaveOptions opts;
|
||||
@ -122,26 +122,26 @@ void WorldData::insert()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
scene_delegate_->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, p_id_);
|
||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, prim_id);
|
||||
}
|
||||
|
||||
void WorldData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id_);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, prim_id);
|
||||
}
|
||||
|
||||
void WorldData::update()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
init();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
||||
pxr::HdLight::AllDirty);
|
||||
}
|
||||
|
||||
void WorldData::update(World *world)
|
||||
{
|
||||
id_ = (ID *)world;
|
||||
id = (ID *)world;
|
||||
update();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user