forked from blender/blender
Code improvements and fixes #26
@ -48,7 +48,6 @@ class Engine {
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std::unique_ptr<pxr::HdxFreeCameraSceneDelegate> free_camera_delegate_;
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std::unique_ptr<SimpleLightTaskDelegate> simple_light_task_delegate_;
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std::unique_ptr<pxr::HdEngine> engine_;
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};
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} // namespace blender::render::hydra
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@ -150,7 +150,7 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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return i_data->transform();
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}
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void BlenderSceneDelegate::populate(Depsgraph * deps, bContext * cont)
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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bool is_populated = depsgraph != nullptr;
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@ -116,7 +116,8 @@ bool InstancerData::update_visibility()
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return ret;
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}
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pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpolation interpolation) const
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pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(
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pxr::HdInterpolation interpolation) const
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{
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pxr::HdPrimvarDescriptorVector primvars;
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if (interpolation == pxr::HdInterpolationInstance) {
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@ -179,8 +180,8 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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}
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if (ret) {
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set_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id,
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pxr::HdChangeTracker::AllDirty);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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}
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@ -212,7 +213,8 @@ void InstancerData::set_instances()
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Instance *inst;
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pxr::SdfPath path;
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ListBase *lb = object_duplilist(scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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ListBase *lb = object_duplilist(
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scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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path = object_prim_id(dupli->ob);
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auto it = instances_.find(path);
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@ -53,7 +53,9 @@ using InstancerDataMap =
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class InstanceMeshData : public MeshData {
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public:
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InstanceMeshData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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InstanceMeshData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id);
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pxr::GfMatrix4d transform() override;
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};
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@ -80,7 +80,7 @@ void LightData::init()
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break;
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}
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p_type_ = prim_type(light);
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prim_type_ = prim_type(light);
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/* TODO: temporary value, it should be delivered through Python UI */
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data_[pxr::HdLightTokens->exposure] = 1.0f;
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@ -89,13 +89,13 @@ void LightData::init()
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void LightData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertSprim(p_type_, scene_delegate_, prim_id);
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scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
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}
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void LightData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().RemoveSprim(p_type_, prim_id);
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scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
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}
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void LightData::update()
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@ -103,7 +103,7 @@ void LightData::update()
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ID_LOG(2, "");
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Light *light = (Light *)((Object *)id)->data;
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if (prim_type(light) != p_type_) {
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if (prim_type(light) != prim_type_) {
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remove();
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init();
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insert();
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@ -29,7 +29,7 @@ class LightData : public ObjectData {
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pxr::TfToken prim_type(Light *light);
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std::map<pxr::TfToken, pxr::VtValue> data_;
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pxr::TfToken p_type_;
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pxr::TfToken prim_type_;
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};
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} // namespace blender::render::hydra
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@ -135,7 +135,8 @@ pxr::HdMeshTopology MeshData::mesh_topology() const
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face_vertex_indices_);
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}
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pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(pxr::HdInterpolation interpolation) const
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pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
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pxr::HdInterpolation interpolation) const
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{
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pxr::HdPrimvarDescriptorVector primvars;
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if (interpolation == pxr::HdInterpolationVertex) {
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