forked from blender/blender
Code improvements and fixes #26
@ -32,11 +32,11 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform();
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return obj_data->transform;
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}
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if (id == world_prim_id()) {
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return world_data_->transform();
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return world_data_->transform;
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}
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return pxr::GfMatrix4d();
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@ -147,7 +147,7 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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{
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CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform();
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return i_data->transform;
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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@ -96,11 +96,6 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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return ret;
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}
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pxr::GfMatrix4d InstancerData::transform()
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{
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return pxr::GfMatrix4d(1.0);
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}
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bool InstancerData::update_visibility()
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{
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bool ret = ObjectData::update_visibility();
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@ -211,21 +206,22 @@ void InstancerData::set_instances()
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}
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int index = 0;
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Instance *inst;
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pxr::SdfPath path;
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pxr::SdfPath p_id;
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ListBase *lb = object_duplilist(
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scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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path = object_prim_id(dupli->ob);
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auto it = instances_.find(path);
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p_id = object_prim_id(dupli->ob);
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auto it = instances_.find(p_id);
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if (it == instances_.end()) {
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inst = &instances_[path];
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inst = &instances_[p_id];
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if (!is_supported(dupli->ob)) {
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continue;
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}
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inst->obj_data = std::make_unique<InstanceMeshData>(scene_delegate_, dupli->ob, path);
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inst->obj_data->init();
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inst->obj_data->insert();
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inst->obj_data = ObjectData::create(scene_delegate_, dupli->ob, p_id);
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/* Instance's transform should be identity */
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inst->obj_data->transform = pxr::GfMatrix4d(1.0);
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}
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else {
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inst = &it->second;
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@ -248,16 +244,4 @@ void InstancerData::set_instances()
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}
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}
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InstanceMeshData::InstanceMeshData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: MeshData(scene_delegate, object, prim_id)
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{
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}
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pxr::GfMatrix4d InstanceMeshData::transform()
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{
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return pxr::GfMatrix4d(1.0);
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}
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} // namespace blender::render::hydra
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@ -29,7 +29,6 @@ class InstancerData : public ObjectData {
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void update() override;
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::GfMatrix4d transform() override;
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bool update_visibility() override;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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@ -51,12 +50,4 @@ class InstancerData : public ObjectData {
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using InstancerDataMap =
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pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstancerData>, pxr::SdfPath::Hash>;
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class InstanceMeshData : public MeshData {
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public:
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InstanceMeshData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id);
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pxr::GfMatrix4d transform() override;
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};
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} // namespace blender::render::hydra
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@ -84,6 +84,8 @@ void LightData::init()
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/* TODO: temporary value, it should be delivered through Python UI */
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data_[pxr::HdLightTokens->exposure] = 1.0f;
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set_transform_to_object();
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}
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void LightData::insert()
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@ -116,6 +118,7 @@ void LightData::update()
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bits = pxr::HdLight::AllDirty;
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}
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else if (id->recalc & ID_RECALC_TRANSFORM) {
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set_transform_to_object();
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bits = pxr::HdLight::DirtyTransform;
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}
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
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@ -40,6 +40,7 @@ void MeshData::init()
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}
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write_material();
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set_transform_to_object();
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}
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void MeshData::insert()
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@ -77,6 +78,7 @@ void MeshData::update()
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bits |= pxr::HdChangeTracker::DirtyMaterialId;
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}
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if (id->recalc & ID_RECALC_TRANSFORM) {
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set_transform_to_object();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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}
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@ -14,7 +14,7 @@ namespace blender::render::hydra {
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ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: IdData(scene_delegate, (ID *)object, prim_id), visible(true)
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: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0)), visible(true)
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{
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}
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@ -64,11 +64,6 @@ bool ObjectData::is_supported(Object *object)
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return false;
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}
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pxr::GfMatrix4d ObjectData::transform()
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{
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return gf_matrix_from_transform(((Object *)id)->object_to_world);
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}
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bool ObjectData::update_visibility()
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{
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if (!scene_delegate_->view3d) {
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@ -84,4 +79,9 @@ bool ObjectData::update_visibility()
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return ret;
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}
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void ObjectData::set_transform_to_object()
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{
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transform = gf_matrix_from_transform(((Object *)id)->object_to_world);
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}
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} // namespace blender::render::hydra
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@ -23,10 +23,13 @@ class ObjectData : public IdData {
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pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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virtual pxr::GfMatrix4d transform();
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virtual bool update_visibility();
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pxr::GfMatrix4d transform;
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bool visible;
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protected:
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void set_transform_to_object();
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};
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using ObjectDataMap =
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@ -49,6 +49,8 @@ void WorldData::init()
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{
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ID_LOG(2, "");
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set_transform();
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World *world = (World *)id;
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data_.clear();
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@ -145,21 +147,6 @@ void WorldData::update(World *world)
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update();
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}
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pxr::GfMatrix4d WorldData::transform()
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{
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pxr::GfMatrix4d transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90),
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pxr::GfVec3d());
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/* TODO : do this check via RenderSettings*/
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if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
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pxr::GfVec3d());
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}
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return transform;
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}
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pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
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{
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pxr::VtValue ret;
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@ -170,4 +157,17 @@ pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
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return ret;
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}
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void WorldData::set_transform()
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{
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transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
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/* TODO : do this check via RenderSettings*/
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if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
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pxr::GfVec3d());
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}
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}
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} // namespace blender::render::hydra
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@ -32,10 +32,13 @@ class WorldData : public IdData {
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void update() override;
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void update(World *world);
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pxr::GfMatrix4d transform();
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::GfMatrix4d transform;
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private:
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void set_transform();
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std::map<pxr::TfToken, pxr::VtValue> data_;
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};
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