Code improvements and fixes #26

Merged
Bogdan Nagirniak merged 8 commits from code_improvements_fixes into hydra-render 2023-04-21 07:48:50 +02:00
17 changed files with 360 additions and 380 deletions

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@ -39,6 +39,8 @@ class Engine {
RenderEngine *bl_engine_;
/* The order is important due to deletion order */
pxr::HgiUniquePtr hgi_;
pxr::HdDriver hgi_driver_;
pxr::HdPluginRenderDelegateUniqueHandle render_delegate_;
std::unique_ptr<pxr::HdRenderIndex> render_index_;
std::unique_ptr<BlenderSceneDelegate> scene_delegate_;
@ -46,9 +48,6 @@ class Engine {
std::unique_ptr<pxr::HdxFreeCameraSceneDelegate> free_camera_delegate_;
std::unique_ptr<SimpleLightTaskDelegate> simple_light_task_delegate_;
std::unique_ptr<pxr::HdEngine> engine_;
pxr::HgiUniquePtr hgi_;
pxr::HdDriver hgi_driver_;
};
} // namespace blender::render::hydra

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@ -32,11 +32,11 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
ObjectData *obj_data = object_data(id);
if (obj_data) {
return obj_data->transform();
return obj_data->transform;
}
if (id == WorldData::prim_id(this)) {
return world_data_->transform();
if (id == world_prim_id()) {
return world_data_->transform;
}
return pxr::GfMatrix4d();
@ -71,7 +71,7 @@ pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
if (l_data) {
return l_data->get_data(key);
}
if (id == WorldData::prim_id(this)) {
if (id == world_prim_id()) {
return world_data_->get_data(key);
}
return pxr::VtValue();
@ -111,7 +111,7 @@ pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
{
if (id == WorldData::prim_id(this)) {
if (id == world_prim_id()) {
return true;
}
@ -123,7 +123,7 @@ pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
CLOG_INFO(LOG_BSD, 3, "%s", prim_id.GetText());
InstancerData *i_data = instancer_data(prim_id.GetParentPath());
if (i_data) {
return i_data->p_id_;
return i_data->prim_id;
}
return pxr::SdfPath();
}
@ -147,17 +147,17 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
{
CLOG_INFO(LOG_BSD, 3, "%s", instancer_id.GetText());
InstancerData *i_data = instancer_data(instancer_id);
return i_data->transform();
return i_data->transform;
}
void BlenderSceneDelegate::populate(Depsgraph * deps, bContext * cont)
void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
{
bool is_populated = depsgraph_ != nullptr;
bool is_populated = depsgraph != nullptr;
depsgraph_ = deps;
context_ = cont;
scene_ = DEG_get_input_scene(depsgraph_);
view3d_ = CTX_wm_view3d(context_);
depsgraph = deps;
context = cont;
scene = DEG_get_input_scene(depsgraph);
view3d = CTX_wm_view3d(context);
if (is_populated) {
check_updates();
@ -187,7 +187,35 @@ void BlenderSceneDelegate::clear()
materials_.clear();
}
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
pxr::SdfPath BlenderSceneDelegate::prim_id(ID *id, const char *prefix) const
{
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
char str[32];
snprintf(str, 32, "%s_%016llx", prefix, (uint64_t)id);
return GetDelegateID().AppendElementString(str);
}
pxr::SdfPath BlenderSceneDelegate::object_prim_id(Object *object) const
{
return prim_id((ID *)object, "O");
}
pxr::SdfPath BlenderSceneDelegate::material_prim_id(Material *mat) const
{
return prim_id((ID *)mat, "M");
}
pxr::SdfPath BlenderSceneDelegate::instancer_prim_id(Object *object) const
{
return prim_id((ID *)object, "I");
}
pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
{
return GetDelegateID().AppendElementString("World");
}
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
{
auto it = objects_.find(id);
if (it != objects_.end()) {
@ -200,17 +228,17 @@ ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id)
return nullptr;
}
MeshData *BlenderSceneDelegate::mesh_data(pxr::SdfPath const &id)
MeshData *BlenderSceneDelegate::mesh_data(pxr::SdfPath const &id) const
{
return dynamic_cast<MeshData *>(object_data(id));
}
LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id)
LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id) const
{
return dynamic_cast<LightData *>(object_data(id));
}
MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id) const
{
auto it = materials_.find(id);
if (it == materials_.end()) {
@ -219,7 +247,7 @@ MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id)
return it->second.get();
}
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id)
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id) const
{
auto it = instancers_.find(id);
if (it != instancers_.end()) {
@ -233,18 +261,18 @@ void BlenderSceneDelegate::update_objects(Object *object)
if (!ObjectData::is_supported(object)) {
return;
}
pxr::SdfPath id = ObjectData::prim_id(this, object);
pxr::SdfPath id = object_prim_id(object);
ObjectData *obj_data = object_data(id);
if (obj_data) {
obj_data->update();
return;
}
if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
return;
}
objects_[id] = ObjectData::create(this, object);
objects_[id] = ObjectData::create(this, object, id);
obj_data = object_data(id);
obj_data->update_visibility(view3d_);
obj_data->update_visibility();
}
void BlenderSceneDelegate::update_instancers(Object *object)
@ -254,7 +282,7 @@ void BlenderSceneDelegate::update_instancers(Object *object)
it.second->check_update(object);
}
pxr::SdfPath id = InstancerData::prim_id(this, object);
pxr::SdfPath id = instancer_prim_id(object);
InstancerData *i_data = instancer_data(id);
if (i_data) {
if (object->transflag & OB_DUPLI) {
@ -269,20 +297,20 @@ void BlenderSceneDelegate::update_instancers(Object *object)
if ((object->transflag & OB_DUPLI) == 0) {
return;
}
if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
return;
}
instancers_[id] = InstancerData::create(this, object);
instancers_[id] = InstancerData::create(this, object, id);
i_data = instancer_data(id);
i_data->update_visibility(view3d_);
i_data->update_visibility();
}
void BlenderSceneDelegate::update_world()
{
World *world = scene_->world;
World *world = scene->world;
if (!world_data_) {
if (world) {
world_data_ = WorldData::create(this, world, context_);
world_data_ = WorldData::create(this, world, world_prim_id());
}
}
else {
@ -298,36 +326,12 @@ void BlenderSceneDelegate::update_world()
void BlenderSceneDelegate::check_updates()
{
/* Working with updates */
bool do_update_collection = false;
bool do_update_visibility = false;
bool do_update_world = false;
unsigned int scene_recalc = scene_->id.recalc;
if (scene_recalc) {
/* Checking scene updates */
CLOG_INFO(LOG_BSD,
2,
"Update: %s [%s]",
((ID *)scene_)->name,
std::bitset<32>(scene_recalc).to_string().c_str());
if (scene_recalc & ID_RECALC_BASE_FLAGS) {
do_update_visibility = true;
}
if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
do_update_collection = true;
}
if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
if ((scene_->world && !world_data_) || (!scene_->world && world_data_)) {
do_update_world = true;
}
}
}
/* Checking other objects updates */
DEGIDIterData data = {0};
data.graph = depsgraph_;
data.graph = depsgraph;
data.only_updated = true;
ITER_BEGIN (
DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
@ -343,7 +347,7 @@ void BlenderSceneDelegate::check_updates()
} break;
case ID_MA: {
MaterialData *mat_data = material_data(MaterialData::prim_id(this, (Material *)id));
MaterialData *mat_data = material_data(material_prim_id((Material *)id));
if (mat_data) {
mat_data->update();
}
@ -355,6 +359,20 @@ void BlenderSceneDelegate::check_updates()
}
} break;
case ID_SCE: {
if (id->recalc & ID_RECALC_BASE_FLAGS) {
do_update_visibility = true;
}
if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
do_update_collection = true;
}
if (id->recalc & ID_RECALC_AUDIO_VOLUME) {
if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
do_update_world = true;
}
}
} break;
default:
break;
}
@ -375,7 +393,7 @@ void BlenderSceneDelegate::check_updates()
void BlenderSceneDelegate::add_new_objects()
{
DEGObjectIterSettings settings = {0};
settings.depsgraph = depsgraph_;
settings.depsgraph = depsgraph;
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
DEGObjectIterData data = {0};
@ -405,7 +423,7 @@ void BlenderSceneDelegate::remove_unused_objects()
std::set<std::string> available_objects;
DEGObjectIterSettings settings = {0};
settings.depsgraph = depsgraph_;
settings.depsgraph = depsgraph;
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
DEGObjectIterData data = {0};
data.settings = &settings;
@ -420,8 +438,8 @@ void BlenderSceneDelegate::remove_unused_objects()
if (!ObjectData::is_supported(object)) {
continue;
}
available_objects.insert(ObjectData::prim_id(this, object).GetName());
available_objects.insert(InstancerData::prim_id(this, object).GetName());
available_objects.insert(object_prim_id(object).GetName());
available_objects.insert(instancer_prim_id(object).GetName());
}
ITER_END;
@ -475,15 +493,15 @@ void BlenderSceneDelegate::remove_unused_objects()
void BlenderSceneDelegate::update_visibility()
{
for (auto &it : objects_) {
it.second->update_visibility(view3d_);
it.second->update_visibility();
}
for (auto &it : instancers_) {
it.second->update_visibility(view3d_);
it.second->update_visibility();
}
/* Add objects which were invisible before and not added yet */
DEGObjectIterSettings settings = {0};
settings.depsgraph = depsgraph_;
settings.depsgraph = depsgraph;
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
DEGObjectIterData data = {0};
@ -501,10 +519,10 @@ void BlenderSceneDelegate::update_visibility()
continue;
}
if (!object_data(ObjectData::prim_id(this, object))) {
if (!object_data(object_prim_id(object))) {
update_objects(object);
}
if (!instancer_data(InstancerData::prim_id(this, object))) {
if (!instancer_data(instancer_prim_id(object))) {
update_instancers(object);
}
}

View File

@ -21,8 +21,7 @@ namespace blender::render::hydra {
extern struct CLG_LogRef *LOG_BSD; /* BSD - Blender Scene Delegate */
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
friend MeshData;
friend InstancerData;
friend MeshData; /* has access to materials_*/
public:
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
@ -52,13 +51,23 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
void clear();
EngineType engine_type;
Depsgraph *depsgraph = nullptr;
bContext *context = nullptr;
View3D *view3d = nullptr;
Scene *scene = nullptr;
private:
ObjectData *object_data(pxr::SdfPath const &id);
MeshData *mesh_data(pxr::SdfPath const &id);
LightData *light_data(pxr::SdfPath const &id);
MaterialData *material_data(pxr::SdfPath const &id);
InstancerData *instancer_data(pxr::SdfPath const &id);
pxr::SdfPath prim_id(ID *id, const char *prefix) const;
pxr::SdfPath object_prim_id(Object *object) const;
pxr::SdfPath material_prim_id(Material *mat) const;
pxr::SdfPath instancer_prim_id(Object *object) const;
pxr::SdfPath world_prim_id() const;
ObjectData *object_data(pxr::SdfPath const &id) const;
MeshData *mesh_data(pxr::SdfPath const &id) const;
LightData *light_data(pxr::SdfPath const &id) const;
MaterialData *material_data(pxr::SdfPath const &id) const;
InstancerData *instancer_data(pxr::SdfPath const &id) const;
void update_objects(Object *object);
void update_instancers(Object *object);
@ -68,11 +77,6 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
void remove_unused_objects();
void update_visibility();
Depsgraph *depsgraph_ = nullptr;
bContext *context_ = nullptr;
View3D *view3d_ = nullptr;
Scene *scene_ = nullptr;
ObjectDataMap objects_;
MaterialDataMap materials_;
InstancerDataMap instancers_;

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@ -3,13 +3,12 @@
#include "BKE_lib_id.h"
#include "blender_scene_delegate.h"
#include "id.h"
namespace blender::render::hydra {
IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id)
: scene_delegate_(scene_delegate), id_(id)
IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id, pxr::SdfPath const &prim_id)
: id(id), prim_id(prim_id), scene_delegate_(scene_delegate)
{
}

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@ -12,13 +12,10 @@
namespace blender::render::hydra {
class BlenderSceneDelegate;
class InstancerData;
class IdData {
friend InstancerData;
public:
IdData(BlenderSceneDelegate *scene_delegate, ID *id);
IdData(BlenderSceneDelegate *scene_delegate, ID *id, pxr::SdfPath const &prim_id);
virtual ~IdData() = default;
virtual void init() = 0;
@ -29,10 +26,11 @@ class IdData {
virtual pxr::VtValue get_data(pxr::TfToken const &key) const;
template<class T> const T get_data(pxr::TfToken const &key) const;
ID *id;
pxr::SdfPath prim_id;
protected:
BlenderSceneDelegate *scene_delegate_;
ID *id_;
pxr::SdfPath p_id_;
};
template<class T> const T IdData::get_data(pxr::TfToken const &key) const
@ -41,6 +39,6 @@ template<class T> const T IdData::get_data(pxr::TfToken const &key) const
}
#define ID_LOG(level, msg, ...) \
CLOG_INFO(LOG_BSD, level, "%s (%s): " msg, p_id_.GetText(), id_->name, __VA_ARGS__);
CLOG_INFO(LOG_BSD, level, "%s (%s): " msg, prim_id.GetText(), id->name, __VA_ARGS__);
} // namespace blender::render::hydra

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@ -9,11 +9,21 @@
namespace blender::render::hydra {
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
: ObjectData(scene_delegate, object)
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
{
p_id_ = prim_id(scene_delegate, object);
ID_LOG(2, "");
}
std::unique_ptr<InstancerData> InstancerData::create(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<InstancerData>(scene_delegate, object, prim_id);
data->init();
data->insert();
return data;
}
bool InstancerData::is_supported(Object *object)
@ -32,24 +42,6 @@ bool InstancerData::is_supported(Object *object)
return false;
}
std::unique_ptr<InstancerData> InstancerData::create(BlenderSceneDelegate *scene_delegate,
Object *object)
{
auto data = std::make_unique<InstancerData>(scene_delegate, object);
data->init();
data->insert();
return data;
}
pxr::SdfPath InstancerData::prim_id(BlenderSceneDelegate *scene_delegate, Object *object)
{
/* Making id of instancer in form like I_<pointer in 16 hex digits format>. Example:
* I_000002073e369608 */
char str[32];
snprintf(str, 32, "I_%016llx", (uint64_t)object);
return scene_delegate->GetDelegateID().AppendElementString(str);
}
void InstancerData::init()
{
ID_LOG(2, "");
@ -59,7 +51,7 @@ void InstancerData::init()
void InstancerData::insert()
{
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, p_id_);
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
for (auto &it : instances_) {
it.second.obj_data->insert();
}
@ -67,11 +59,11 @@ void InstancerData::insert()
void InstancerData::remove()
{
CLOG_INFO(LOG_BSD, 2, "%s", p_id_.GetText());
CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
for (auto &it : instances_) {
it.second.obj_data->remove();
}
scene_delegate_->GetRenderIndex().RemoveInstancer(p_id_);
scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
}
void InstancerData::update()
@ -80,17 +72,17 @@ void InstancerData::update()
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
Object *object = (Object *)id_;
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
set_instances();
bits |= pxr::HdChangeTracker::AllDirty;
}
else if (id_->recalc & ID_RECALC_TRANSFORM) {
else if (id->recalc & ID_RECALC_TRANSFORM) {
set_instances();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
}
}
@ -104,31 +96,23 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
return ret;
}
pxr::GfMatrix4d InstancerData::transform()
bool InstancerData::update_visibility()
{
return pxr::GfMatrix4d(1.0);
}
bool InstancerData::update_visibility(View3D *view3d)
{
if (!view3d) {
return false;
}
bool ret = ObjectData::update_visibility(view3d);
bool ret = ObjectData::update_visibility();
if (ret) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
p_id_, pxr::HdChangeTracker::DirtyVisibility);
prim_id, pxr::HdChangeTracker::DirtyVisibility);
for (auto &it : instances_) {
it.second.obj_data->visible = visible;
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
it.second.obj_data->p_id_, pxr::HdChangeTracker::DirtyVisibility);
it.second.obj_data->prim_id, pxr::HdChangeTracker::DirtyVisibility);
}
}
return ret;
}
pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpolation interpolation)
pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(
pxr::HdInterpolation interpolation) const
{
pxr::HdPrimvarDescriptorVector primvars;
if (interpolation == pxr::HdInterpolationInstance) {
@ -138,17 +122,17 @@ pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(pxr::HdInterpo
return primvars;
}
pxr::VtIntArray InstancerData::indices(pxr::SdfPath const &id)
pxr::VtIntArray InstancerData::indices(pxr::SdfPath const &id) const
{
return instances_[id].indices;
return instances_.find(id)->second.indices;
}
ObjectData *InstancerData::object_data(pxr::SdfPath const &id)
ObjectData *InstancerData::object_data(pxr::SdfPath const &id) const
{
return instances_[id].obj_data.get();
return instances_.find(id)->second.obj_data.get();
}
pxr::SdfPathVector InstancerData::prototypes()
pxr::SdfPathVector InstancerData::prototypes() const
{
pxr::SdfPathVector paths;
for (auto &it : instances_) {
@ -159,8 +143,7 @@ pxr::SdfPathVector InstancerData::prototypes()
void InstancerData::check_update(Object *object)
{
pxr::SdfPath path = ObjectData::prim_id(scene_delegate_, object);
path = p_id_.AppendElementString(path.GetName());
pxr::SdfPath path = object_prim_id(object);
auto it = instances_.find(path);
if (it == instances_.end()) {
return;
@ -174,7 +157,7 @@ void InstancerData::check_update(Object *object)
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_, bits);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
}
}
@ -192,12 +175,12 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
}
if (ret) {
set_instances();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(p_id_,
pxr::HdChangeTracker::AllDirty);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
}
void InstancerData::available_materials(std::set<pxr::SdfPath> &paths)
void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
{
for (auto &it : instances_) {
pxr::SdfPath mat_id = ((MeshData *)it.second.obj_data.get())->material_id();
@ -207,6 +190,14 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths)
}
}
pxr::SdfPath InstancerData::object_prim_id(Object *object) const
{
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
char str[32];
snprintf(str, 32, "O_%016llx", (uint64_t)object);
return prim_id.AppendElementString(str);
}
void InstancerData::set_instances()
{
transforms_.clear();
@ -215,28 +206,29 @@ void InstancerData::set_instances()
}
int index = 0;
Instance *inst;
pxr::SdfPath path;
pxr::SdfPath p_id;
ListBase *lb = object_duplilist(scene_delegate_->depsgraph_, scene_delegate_->scene_, (Object *)id_);
ListBase *lb = object_duplilist(
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
path = ObjectData::prim_id(scene_delegate_, dupli->ob);
path = p_id_.AppendElementString(path.GetName());
auto it = instances_.find(path);
p_id = object_prim_id(dupli->ob);
auto it = instances_.find(p_id);
if (it == instances_.end()) {
inst = &instances_[path];
inst = &instances_[p_id];
if (!is_supported(dupli->ob)) {
continue;
}
inst->obj_data = std::make_unique<InstanceMeshData>(scene_delegate_, dupli->ob, path);
inst->obj_data->init();
inst->obj_data->insert();
inst->obj_data = ObjectData::create(scene_delegate_, dupli->ob, p_id);
/* Instance's transform should be identity */
inst->obj_data->transform = pxr::GfMatrix4d(1.0);
}
else {
inst = &it->second;
}
transforms_.push_back(gf_matrix_from_transform(dupli->mat));
inst->indices.push_back(index);
ID_LOG(2, "Instance %s %d", inst->obj_data->id_->name, index);
ID_LOG(2, "%s %d", inst->obj_data->id->name, index);
++index;
}
free_object_duplilist(lb);
@ -252,17 +244,4 @@ void InstancerData::set_instances()
}
}
InstanceMeshData::InstanceMeshData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &p_id)
: MeshData(scene_delegate, object)
{
this->p_id_ = p_id;
}
pxr::GfMatrix4d InstanceMeshData::transform()
{
return pxr::GfMatrix4d(1.0);
}
} // namespace blender::render::hydra

View File

@ -10,20 +10,18 @@
namespace blender::render::hydra {
class InstancerData : public ObjectData {
friend BlenderSceneDelegate;
struct Instance {
std::unique_ptr<ObjectData> obj_data;
pxr::VtIntArray indices;
};
public:
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object);
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
static bool is_supported(Object *object);
static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
Object *object);
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
Object *object,
pxr::SdfPath const &prim_id);
static bool is_supported(Object *object);
void init() override;
void insert() override;
@ -31,18 +29,18 @@ class InstancerData : public ObjectData {
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
pxr::GfMatrix4d transform() override;
bool update_visibility(View3D *view3d) override;
bool update_visibility() override;
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
pxr::VtIntArray indices(pxr::SdfPath const &id);
ObjectData *object_data(pxr::SdfPath const &id);
pxr::SdfPathVector prototypes();
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
pxr::VtIntArray indices(pxr::SdfPath const &id) const;
ObjectData *object_data(pxr::SdfPath const &id) const;
pxr::SdfPathVector prototypes() const;
void check_update(Object *object);
void check_remove(std::set<std::string> &available_objects);
void available_materials(std::set<pxr::SdfPath> &paths);
void available_materials(std::set<pxr::SdfPath> &paths) const;
private:
pxr::SdfPath object_prim_id(Object *object) const;
void set_instances();
pxr::TfHashMap<pxr::SdfPath, Instance, pxr::SdfPath::Hash> instances_;
@ -52,10 +50,4 @@ class InstancerData : public ObjectData {
using InstancerDataMap =
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstancerData>, pxr::SdfPath::Hash>;
class InstanceMeshData : public MeshData {
public:
InstanceMeshData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &p_id);
pxr::GfMatrix4d transform() override;
};
} // namespace blender::render::hydra

View File

@ -14,17 +14,18 @@
namespace blender::render::hydra {
LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
: ObjectData(scene_delegate, object)
LightData::LightData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
{
ID_LOG(2, "");
}
void LightData::init()
{
ID_LOG(2, "");
Light *light = (Light *)((Object *)id_)->data;
Light *light = (Light *)((Object *)id)->data;
data_.clear();
float intensity = light->energy;
@ -79,30 +80,32 @@ void LightData::init()
break;
}
p_type_ = prim_type(light);
prim_type_ = prim_type(light);
/* TODO: temporary value, it should be delivered through Python UI */
data_[pxr::HdLightTokens->exposure] = 1.0f;
set_transform_to_object();
}
void LightData::insert()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().InsertSprim(p_type_, scene_delegate_, p_id_);
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
}
void LightData::remove()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().RemoveSprim(p_type_, p_id_);
CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
}
void LightData::update()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
ID_LOG(2, "");
Light *light = (Light *)((Object *)id_)->data;
if (prim_type(light) != p_type_) {
Light *light = (Light *)((Object *)id)->data;
if (prim_type(light) != prim_type_) {
remove();
init();
insert();
@ -110,14 +113,15 @@ void LightData::update()
}
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
if (id_->recalc & ID_RECALC_GEOMETRY) {
if (id->recalc & ID_RECALC_GEOMETRY) {
init();
bits = pxr::HdLight::AllDirty;
}
else if (id_->recalc & ID_RECALC_TRANSFORM) {
else if (id->recalc & ID_RECALC_TRANSFORM) {
set_transform_to_object();
bits = pxr::HdLight::DirtyTransform;
}
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_, bits);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
}
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
@ -141,11 +145,11 @@ pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
return ret;
}
bool LightData::update_visibility(View3D *view3d)
bool LightData::update_visibility()
{
bool ret = ObjectData::update_visibility(view3d);
bool ret = ObjectData::update_visibility();
if (ret) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdLight::DirtyParams);
}
return ret;

View File

@ -15,7 +15,7 @@ namespace blender::render::hydra {
class LightData : public ObjectData {
public:
LightData(BlenderSceneDelegate *scene_delegate, Object *object);
LightData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
@ -23,13 +23,13 @@ class LightData : public ObjectData {
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
bool update_visibility(View3D *view3d) override;
bool update_visibility() override;
private:
pxr::TfToken prim_type(Light *light);
std::map<pxr::TfToken, pxr::VtValue> data_;
pxr::TfToken p_type_;
pxr::TfToken prim_type_;
};
} // namespace blender::render::hydra

View File

@ -20,31 +20,23 @@
namespace blender::render::hydra {
MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *material)
: IdData(scene_delegate, (ID *)material)
MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate,
Material *material,
pxr::SdfPath const &prim_id)
: IdData(scene_delegate, (ID *)material, prim_id)
{
p_id_ = prim_id(scene_delegate, material);
ID_LOG(2, "");
}
std::unique_ptr<MaterialData> MaterialData::create(BlenderSceneDelegate *scene_delegate,
Material *material)
Material *material,
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<MaterialData>(scene_delegate, material);
auto data = std::make_unique<MaterialData>(scene_delegate, material, prim_id);
data->init();
data->insert();
return data;
}
pxr::SdfPath MaterialData::prim_id(BlenderSceneDelegate *scene_delegate, Material *material)
{
/* Making id of material in form like M_<pointer in 16 hex digits format>.
* Example: M_000002074e812088 */
char str[32];
snprintf(str, 32, "M_%016llx", (uint64_t)material);
return scene_delegate->GetDelegateID().AppendElementString(str);
}
void MaterialData::init()
{
ID_LOG(2, "");
@ -62,7 +54,7 @@ void MaterialData::init()
func = PyDict_GetItemString(dict, "export_mtlx");
PointerRNA materialptr;
RNA_pointer_create(NULL, &RNA_Material, id_, &materialptr);
RNA_pointer_create(NULL, &RNA_Material, id, &materialptr);
PyObject *material = pyrna_struct_CreatePyObject(&materialptr);
result = PyObject_CallFunction(func, "O", material);
@ -76,7 +68,7 @@ void MaterialData::init()
Py_DECREF(result);
}
else {
CLOG_ERROR(LOG_BSD, "Export error for %s", id_->name);
CLOG_ERROR(LOG_BSD, "Export error for %s", id->name);
PyErr_Print();
}
Py_DECREF(module);
@ -85,26 +77,41 @@ void MaterialData::init()
mtlx_path_ = pxr::SdfAssetPath(path, path);
ID_LOG(2, "mtlx=%s", mtlx_path_.GetResolvedPath().c_str());
/* Calculate material network map */
if (!path.empty()) {
pxr::HdRenderDelegate *render_delegate = scene_delegate_->GetRenderIndex().GetRenderDelegate();
pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes();
pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
pxr::HdMaterialNetworkMap network_map;
hdmtlx_convert_to_materialnetworkmap(path, shader_source_types, render_contexts, &network_map);
material_network_map_ = network_map;
}
else {
material_network_map_ = pxr::VtValue();
}
}
void MaterialData::insert()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertSprim(
pxr::HdPrimTypeTokens->material, scene_delegate_, p_id_);
pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
}
void MaterialData::remove()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, p_id_);
CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
}
void MaterialData::update()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
ID_LOG(2, "");
init();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdMaterial::AllDirty);
}
@ -120,23 +127,8 @@ pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
return ret;
}
pxr::VtValue MaterialData::get_material_resource()
pxr::VtValue MaterialData::get_material_resource() const
{
if (material_network_map_.IsEmpty()) {
const std::string &path = mtlx_path_.GetResolvedPath();
if (!path.empty()) {
pxr::HdRenderDelegate *render_delegate =
scene_delegate_->GetRenderIndex().GetRenderDelegate();
pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes();
pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
pxr::HdMaterialNetworkMap network_map;
hdmtlx_convert_to_materialnetworkmap(
path, shader_source_types, render_contexts, &network_map);
material_network_map_ = network_map;
}
}
return material_network_map_;
}

View File

@ -13,17 +13,15 @@
namespace blender::render::hydra {
class MeshData;
class MaterialData : IdData {
friend MeshData;
class MaterialData : public IdData {
public:
MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
MaterialData(BlenderSceneDelegate *scene_delegate,
Material *material,
pxr::SdfPath const &prim_id);
static std::unique_ptr<MaterialData> create(BlenderSceneDelegate *scene_delegate,
Material *material);
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Material *material);
Material *material,
pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
@ -31,7 +29,7 @@ class MaterialData : IdData {
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
pxr::VtValue get_material_resource();
pxr::VtValue get_material_resource() const;
private:
pxr::SdfAssetPath mtlx_path_;

View File

@ -15,17 +15,18 @@
namespace blender::render::hydra {
MeshData::MeshData(BlenderSceneDelegate *scene_delegate, Object *object)
: ObjectData(scene_delegate, object), mat_data_(nullptr)
MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
{
ID_LOG(2, "");
}
void MeshData::init()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
ID_LOG(2, "");
Object *object = (Object *)id_;
Object *object = (Object *)id;
if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
BLI_listbase_is_empty(&object->modifiers)) {
write_mesh((Mesh *)object->data);
@ -39,6 +40,7 @@ void MeshData::init()
}
write_material();
set_transform_to_object();
}
void MeshData::insert()
@ -47,35 +49,36 @@ void MeshData::insert()
return;
}
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertRprim(
pxr::HdPrimTypeTokens->mesh, scene_delegate_, p_id_);
pxr::HdPrimTypeTokens->mesh, scene_delegate_, prim_id);
}
void MeshData::remove()
{
if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
if (!scene_delegate_->GetRenderIndex().HasRprim(prim_id)) {
return;
}
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().RemoveRprim(p_id_);
CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
}
void MeshData::update()
{
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
Object *object = (Object *)id_;
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
bits = pxr::HdChangeTracker::AllDirty;
}
else {
if (id_->recalc & ID_RECALC_SHADING) {
if (id->recalc & ID_RECALC_SHADING) {
write_material();
bits |= pxr::HdChangeTracker::DirtyMaterialId;
}
if (id_->recalc & ID_RECALC_TRANSFORM) {
if (id->recalc & ID_RECALC_TRANSFORM) {
set_transform_to_object();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
}
@ -84,7 +87,7 @@ void MeshData::update()
return;
}
if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
if (!scene_delegate_->GetRenderIndex().HasRprim(prim_id)) {
insert();
return;
}
@ -94,8 +97,8 @@ void MeshData::update()
remove();
return;
}
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(p_id_, bits);
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
}
pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
@ -116,17 +119,17 @@ pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
return ret;
}
bool MeshData::update_visibility(View3D *view3d)
bool MeshData::update_visibility()
{
bool ret = ObjectData::update_visibility(view3d);
bool ret = ObjectData::update_visibility();
if (ret) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
p_id_, pxr::HdChangeTracker::DirtyVisibility);
prim_id, pxr::HdChangeTracker::DirtyVisibility);
}
return ret;
}
pxr::HdMeshTopology MeshData::mesh_topology()
pxr::HdMeshTopology MeshData::mesh_topology() const
{
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
pxr::HdTokens->rightHanded,
@ -134,7 +137,8 @@ pxr::HdMeshTopology MeshData::mesh_topology()
face_vertex_indices_);
}
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(pxr::HdInterpolation interpolation)
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
pxr::HdInterpolation interpolation) const
{
pxr::HdPrimvarDescriptorVector primvars;
if (interpolation == pxr::HdInterpolationVertex) {
@ -156,12 +160,12 @@ pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(pxr::HdInterpolatio
return primvars;
}
pxr::SdfPath MeshData::material_id()
pxr::SdfPath MeshData::material_id() const
{
if (!mat_data_) {
return pxr::SdfPath();
}
return mat_data_->p_id_;
return mat_data_->prim_id;
}
void MeshData::write_mesh(Mesh *mesh)
@ -205,7 +209,7 @@ void MeshData::write_mesh(Mesh *mesh)
void MeshData::write_material()
{
Object *object = (Object *)id_;
Object *object = (Object *)id;
Material *mat = nullptr;
if (BKE_object_material_count_eval(object) > 0) {
mat = BKE_object_material_get_eval(object, object->actcol);
@ -215,11 +219,11 @@ void MeshData::write_material()
mat_data_ = nullptr;
return;
}
pxr::SdfPath id = MaterialData::prim_id(scene_delegate_, mat);
mat_data_ = scene_delegate_->material_data(id);
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
mat_data_ = scene_delegate_->material_data(p_id);
if (!mat_data_) {
scene_delegate_->materials_[id] = MaterialData::create(scene_delegate_, mat);
mat_data_ = scene_delegate_->material_data(id);
scene_delegate_->materials_[p_id] = MaterialData::create(scene_delegate_, mat, p_id);
mat_data_ = scene_delegate_->material_data(p_id);
}
}

View File

@ -15,7 +15,7 @@ namespace blender::render::hydra {
class MeshData : public ObjectData {
public:
MeshData(BlenderSceneDelegate *scene_delegate, Object *object);
MeshData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
@ -23,11 +23,11 @@ class MeshData : public ObjectData {
void update() override;
pxr::VtValue get_data(pxr::TfToken const &key) const override;
bool update_visibility(View3D *view3d) override;
bool update_visibility() override;
pxr::HdMeshTopology mesh_topology();
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
pxr::SdfPath material_id();
pxr::HdMeshTopology mesh_topology() const;
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
pxr::SdfPath material_id() const;
protected:
void write_mesh(Mesh *mesh);
@ -42,7 +42,7 @@ class MeshData : public ObjectData {
pxr::VtVec3fArray normals_;
pxr::VtMatrix4dArray instances_;
MaterialData *mat_data_;
MaterialData *mat_data_ = nullptr;
};
} // namespace blender::render::hydra

View File

@ -11,10 +11,40 @@
namespace blender::render::hydra {
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
: IdData(scene_delegate, (ID *)object), visible(true)
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0)), visible(true)
{
p_id_ = prim_id(scene_delegate, object);
}
std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
{
std::unique_ptr<ObjectData> data;
switch (object->type) {
case OB_MESH:
case OB_SURF:
case OB_FONT:
case OB_CURVES_LEGACY:
case OB_MBALL:
data = std::make_unique<MeshData>(scene_delegate, object, prim_id);
break;
case OB_LAMP:
data = std::make_unique<LightData>(scene_delegate, object, prim_id);
break;
default:
break;
}
if (data) {
data->init();
data->insert();
}
return data;
}
bool ObjectData::is_supported(Object *object)
@ -34,56 +64,14 @@ bool ObjectData::is_supported(Object *object)
return false;
}
std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_delegate,
Object *object)
bool ObjectData::update_visibility()
{
std::unique_ptr<ObjectData> data;
switch (object->type) {
case OB_MESH:
case OB_SURF:
case OB_FONT:
case OB_CURVES_LEGACY:
case OB_MBALL:
data = std::make_unique<MeshData>(scene_delegate, object);
break;
case OB_LAMP:
data = std::make_unique<LightData>(scene_delegate, object);
break;
default:
break;
}
if (data) {
data->init();
data->insert();
}
return data;
}
pxr::SdfPath ObjectData::prim_id(BlenderSceneDelegate *scene_delegate, Object *object)
{
/* Making id of object in form like O_<pointer in 16 hex digits format>. Example:
* O_000002073e369608 */
char str[32];
snprintf(str, 32, "O_%016llx", (uint64_t)object);
return scene_delegate->GetDelegateID().AppendElementString(str);
}
pxr::GfMatrix4d ObjectData::transform()
{
return gf_matrix_from_transform(((Object *)id_)->object_to_world);
}
bool ObjectData::update_visibility(View3D *view3d)
{
if (!view3d) {
if (!scene_delegate_->view3d) {
return false;
}
bool prev_visible = visible;
visible = BKE_object_is_visible_in_viewport(view3d, (Object *)id_);
visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
bool ret = visible != prev_visible;
if (ret) {
ID_LOG(2, "");
@ -91,4 +79,9 @@ bool ObjectData::update_visibility(View3D *view3d)
return ret;
}
void ObjectData::set_transform_to_object()
{
transform = gf_matrix_from_transform(((Object *)id)->object_to_world);
}
} // namespace blender::render::hydra

View File

@ -16,16 +16,20 @@ namespace blender::render::hydra {
class ObjectData : public IdData {
public:
ObjectData(BlenderSceneDelegate *scene_delegate, Object *object);
ObjectData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
static std::unique_ptr<ObjectData> create(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id);
static bool is_supported(Object *object);
static std::unique_ptr<ObjectData> create(BlenderSceneDelegate *scene_delegate, Object *object);
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
virtual pxr::GfMatrix4d transform();
virtual bool update_visibility(View3D *view3d);
virtual bool update_visibility();
pxr::GfMatrix4d transform;
bool visible;
protected:
void set_transform_to_object();
};
using ObjectDataMap =

View File

@ -28,33 +28,30 @@
namespace blender::render::hydra {
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context)
: IdData(scene_delegate, (ID *)world), context_(context)
WorldData::WorldData(BlenderSceneDelegate *scene_delegate,
World *world,
pxr::SdfPath const &prim_id)
: IdData(scene_delegate, (ID *)world, prim_id)
{
p_id_ = prim_id(scene_delegate);
ID_LOG(2, "");
}
std::unique_ptr<WorldData> WorldData::create(BlenderSceneDelegate *scene_delegate,
World *world,
bContext *context)
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<WorldData>(scene_delegate, world, context);
auto data = std::make_unique<WorldData>(scene_delegate, world, prim_id);
data->init();
data->insert();
return data;
}
pxr::SdfPath WorldData::prim_id(BlenderSceneDelegate *scene_delegate)
{
return scene_delegate->GetDelegateID().AppendElementString("World");
}
void WorldData::init()
{
ID_LOG(2, "");
World *world = (World *)id_;
set_transform();
World *world = (World *)id;
data_.clear();
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
@ -101,8 +98,8 @@ void WorldData::init()
Image *image = (Image *)color_input_node->id;
if (image) {
Main *bmain = CTX_data_main(context_);
Scene *scene = CTX_data_scene(context_);
Main *bmain = CTX_data_main(scene_delegate_->context);
Scene *scene = scene_delegate_->scene;
ReportList reports;
ImageSaveOptions opts;
@ -127,44 +124,29 @@ void WorldData::insert()
{
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertSprim(
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, p_id_);
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, prim_id);
}
void WorldData::remove()
{
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id_);
CLOG_INFO(LOG_BSD, 2, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, prim_id);
}
void WorldData::update()
{
ID_LOG(2, "");
init();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdLight::AllDirty);
}
void WorldData::update(World *world)
{
id_ = (ID *)world;
id = (ID *)world;
update();
}
pxr::GfMatrix4d WorldData::transform()
{
pxr::GfMatrix4d transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90),
pxr::GfVec3d());
/* TODO : do this check via RenderSettings*/
if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
pxr::GfVec3d());
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
pxr::GfVec3d());
}
return transform;
}
pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
{
pxr::VtValue ret;
@ -175,4 +157,17 @@ pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
return ret;
}
void WorldData::set_transform()
{
transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
/* TODO : do this check via RenderSettings*/
if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
pxr::GfVec3d());
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
pxr::GfVec3d());
}
}
} // namespace blender::render::hydra

View File

@ -20,12 +20,11 @@ namespace blender::render::hydra {
class WorldData : public IdData {
public:
WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
WorldData(BlenderSceneDelegate *scene_delegate, World *world, pxr::SdfPath const &prim_id);
static std::unique_ptr<WorldData> create(BlenderSceneDelegate *scene_delegate,
World *world,
bContext *context);
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate);
pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
@ -33,12 +32,14 @@ class WorldData : public IdData {
void update() override;
void update(World *world);
pxr::GfMatrix4d transform();
pxr::VtValue get_data(pxr::TfToken const &key) const override;
pxr::GfMatrix4d transform;
private:
void set_transform();
std::map<pxr::TfToken, pxr::VtValue> data_;
bContext *context_;
};
} // namespace blender::render::hydra