forked from blender/blender
Add IBL support #29
@ -9,6 +9,7 @@
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#include <pxr/imaging/hd/light.h>
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#include <pxr/imaging/hd/renderDelegate.h>
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#include <pxr/imaging/hd/tokens.h>
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#include <pxr/imaging/hio/imageRegistry.h>
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#include <pxr/usd/usdLux/tokens.h>
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#include "BKE_context.h"
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@ -97,18 +98,23 @@ void WorldData::init()
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NodeTexImage *tex = static_cast<NodeTexImage *>(color_input_node->storage);
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Image *image = (Image *)color_input_node->id;
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char image_path[1024];
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Main *main = CTX_data_main(scene_delegate_->context);
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if (image) {
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Main *bmain = CTX_data_main(scene_delegate_->context);
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Scene *scene = scene_delegate_->scene;
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if (!pxr::HioImageRegistry::GetInstance().IsSupportedImageFile(image->filepath)) {
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ReportList reports;
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ImageSaveOptions opts;
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opts.im_format.imtype = R_IMF_IMTYPE_PNG;
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ReportList reports;
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ImageSaveOptions opts;
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opts.im_format.imtype = R_IMF_IMTYPE_PNG;
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std::string image_path = cache_image(bmain, scene, image, &tex->iuser, &opts, &reports);
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if (!image_path.empty()) {
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data_[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(image_path, image_path);
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strcpy(image_path,
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cache_image(main, scene_delegate_->scene, image, &tex->iuser, &opts, &reports)
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.c_str());
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if (image_path && !image_path[0]) {
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data_[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(image_path, image_path);
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}
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}
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BKE_image_user_file_path_ex(main, &tex->iuser, image, image_path, false, true);
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data_[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(image_path, image_path);
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}
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}
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}
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@ -1535,6 +1535,7 @@ if((DEFINED LIBDIR) AND TARGETDIR_LIB)
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/usdShaders
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${LIBDIR}/usd/plugin/usd/hioOiio
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DESTINATION "./blender.shared/usd"
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)
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elseif(USD_PYTHON_SUPPORT)
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