Implement instancing for light objects #35

Merged
Bogdan Nagirniak merged 18 commits from BLEN-395 into hydra-render 2023-05-04 15:12:27 +02:00
4 changed files with 31 additions and 18 deletions
Showing only changes of commit 86b735d20b - Show all commits

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@ -38,7 +38,6 @@ __all__ = (
import os
import platform
import traceback
from pathlib import Path
import bpy
@ -107,6 +106,9 @@ def export_mtlx(material):
""" Exports material to .mtlx file. It is called from Blender source code. """
try:
import materialx.utils as mx_utils
except ImportError:
print("ERROR: no MaterialX addon available")
return ""
doc = mx_utils.export(material, None)
if not doc:
@ -115,13 +117,3 @@ def export_mtlx(material):
mtlx_file = mx_utils.get_temp_file(".mtlx", f"mat_{material.as_pointer():016x}")
mx_utils.export_to_file(doc, mtlx_file, export_deps=True, copy_deps=False)
return str(mtlx_file)
except ImportError:
print("ERROR: no MaterialX addon available")
except:
# This is a placeholder, this code will be moved to C part later
# This code shouldn't raise any exception due to breaking refcounts on RenderEngine
traceback.print_exc()
return ""

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@ -68,8 +68,28 @@ void MaterialData::init()
Py_DECREF(result);
}
else {
CLOG_ERROR(LOG_RENDER_HYDRA_SCENE, "Export error for %s", id->name);
PyErr_Print();
/* Clearing and logging exception data */
PyObject *type, *value, *traceback;
PyErr_Fetch(&type, &value, &traceback);
PyErr_NormalizeException(&type, &value, &traceback);
std::string err_str = ((PyTypeObject *)type)->tp_name;
if (value) {
PyObject *pstr = PyObject_Str(value);
err_str += ": ";
err_str += PyUnicode_AsUTF8(pstr);
Py_DECREF(pstr);
}
CLOG_ERROR(LOG_RENDER_HYDRA_SCENE,
"Export error for %s (%s): %s",
prim_id.GetText(),
id->name,
err_str.c_str());
if (traceback) {
PyTraceBack_Print(traceback, PySys_GetObject("stderr"));
}
Py_XDECREF(traceback);
Py_XDECREF(value);
Py_DECREF(type);
}
Py_DECREF(module);

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@ -17,7 +17,7 @@ namespace blender::render::hydra {
MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
: ObjectData(scene_delegate, object, prim_id), parent_(object->parent)
{
}

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@ -42,6 +42,7 @@ class MeshData : public ObjectData {
pxr::VtVec3fArray normals_;
MaterialData *mat_data_ = nullptr;
Object *parent_;
};
} // namespace blender::render::hydra