forked from blender/blender
Recreate PreviewEngine when render_delegate_name is changed #36
@ -25,7 +25,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
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/* Current USD (23.02) has limited support for Vulkan. To make it works USD should be built
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/* USD has limited support for Vulkan. To make it works USD should be built
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
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if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
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BLI_setenv("HGI_ENABLE_VULKAN", "1");
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BLI_setenv("HGI_ENABLE_VULKAN", "1");
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@ -15,7 +15,7 @@ CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA_SCENE, "render.hydra.scene");
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BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id,
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pxr::SdfPath const &delegate_id,
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BlenderSceneDelegate::EngineType engine_type,
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BlenderSceneDelegate::EngineType engine_type,
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std::string render_delegate_name)
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const std::string &render_delegate_name)
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: HdSceneDelegate(parent_index, delegate_id),
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: HdSceneDelegate(parent_index, delegate_id),
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engine_type(engine_type),
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engine_type(engine_type),
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render_delegate_name(render_delegate_name)
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render_delegate_name(render_delegate_name)
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@ -258,6 +258,8 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool
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{
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{
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pxr::SdfPath p_id;
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pxr::SdfPath p_id;
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if (child_id) {
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if (child_id) {
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/* Getting instancer path id from child Mesh instance (consist with 3 path elements) and
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* Light instance (consist with 4 path elements) */
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int n = id.GetPathElementCount();
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int n = id.GetPathElementCount();
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if (n == 3) {
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if (n == 3) {
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p_id = id.GetParentPath();
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p_id = id.GetParentPath();
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@ -30,7 +30,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id,
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pxr::SdfPath const &delegate_id,
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BlenderSceneDelegate::EngineType engine_type,
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BlenderSceneDelegate::EngineType engine_type,
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std::string render_delegate_name);
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const std::string &render_delegate_name);
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~BlenderSceneDelegate() override = default;
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~BlenderSceneDelegate() override = default;
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/* Delegate methods */
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/* Delegate methods */
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