forked from blender/blender
Fix visibility of instancer object #40
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@ -21,7 +21,7 @@
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namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA; /* EN - Engine */
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extern struct CLG_LogRef *LOG_RENDER_HYDRA;
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class Engine {
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public:
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@ -122,6 +122,18 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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return object_data(id)->visible;
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}
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bool BlenderSceneDelegate::GetDoubleSided(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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return mesh_data(id)->double_sided();
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}
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pxr::HdCullStyle BlenderSceneDelegate::GetCullStyle(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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return mesh_data(id)->cull_style;
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}
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", prim_id.GetText());
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@ -3,6 +3,7 @@
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#pragma once
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#include <pxr/base/gf/vec2f.h>
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "BKE_context.h"
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@ -18,11 +19,12 @@
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namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE;
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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friend ObjectData; /* has access to instances */
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friend MeshData; /* has access to materials */
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friend ObjectData; /* has access to instances */
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friend MeshData; /* has access to materials */
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friend MaterialData; /* has access to objects and instancers */
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public:
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enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
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@ -43,6 +45,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprim_id) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &material_id) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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bool GetDoubleSided(pxr::SdfPath const &id) override;
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pxr::HdCullStyle GetCullStyle(pxr::SdfPath const &id) override;
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pxr::SdfPath GetInstancerId(pxr::SdfPath const &prim_id) override;
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancer_id) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
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@ -5,7 +5,7 @@
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#include <pxr/base/tf/token.h>
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#include <pxr/base/vt/value.h>
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include <pxr/usd/sdf/path.h>
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#include "DNA_ID.h"
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@ -39,7 +39,11 @@ template<class T> const T IdData::get_data(pxr::TfToken const &key) const
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}
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#define ID_LOG(level, msg, ...) \
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CLOG_INFO( \
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LOG_RENDER_HYDRA_SCENE, level, "%s (%s): " msg, prim_id.GetText(), id->name, __VA_ARGS__);
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, \
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level, \
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"%s (%s): " msg, \
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prim_id.GetText(), \
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id->name, \
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##__VA_ARGS__);
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} // namespace blender::render::hydra
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@ -228,6 +228,13 @@ void InstancerData::update_as_parent()
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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void InstancerData::update_double_sided(MaterialData *mat_data)
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{
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for (auto &it : mesh_instances_) {
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it.second.data->update_double_sided(mat_data);
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}
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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{
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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@ -246,7 +253,7 @@ pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index)
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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{
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int index;
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sscanf_s(id.GetName().c_str(), "L_%x", &index);
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sscanf(id.GetName().c_str(), "L_%x", &index);
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return index;
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}
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@ -43,6 +43,7 @@ class InstancerData : public ObjectData {
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void check_remove(std::set<std::string> &available_objects);
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void update_as_parent();
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void update_double_sided(MaterialData *mat_data);
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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@ -30,7 +30,7 @@ MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate,
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void MaterialData::init()
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{
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ID_LOG(2, "");
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double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
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material_network_map_ = pxr::VtValue();
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/* Call of python function hydra.export_mtlx() */
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@ -120,9 +120,21 @@ void MaterialData::remove()
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void MaterialData::update()
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{
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ID_LOG(2, "");
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bool prev_double_sided = double_sided;
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init();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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pxr::HdMaterial::AllDirty);
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if (prev_double_sided != double_sided) {
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for (auto &it : scene_delegate_->objects_) {
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MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
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if (m_data) {
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m_data->update_double_sided(this);
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}
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}
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for (auto &it : scene_delegate_->instancers_) {
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it.second->update_double_sided(this);
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}
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}
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}
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pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
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@ -27,6 +27,8 @@ class MaterialData : public IdData {
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::VtValue get_material_resource() const;
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bool double_sided = true;
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private:
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pxr::SdfAssetPath mtlx_path_;
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pxr::VtValue material_network_map_;
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@ -74,7 +74,7 @@ void MeshData::update()
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else {
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if (id->recalc & ID_RECALC_SHADING) {
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write_material();
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bits |= pxr::HdChangeTracker::DirtyMaterialId;
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bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
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}
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if (id->recalc & ID_RECALC_TRANSFORM) {
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write_transform();
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@ -119,6 +119,7 @@ bool MeshData::update_visibility()
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{
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bool ret = ObjectData::update_visibility();
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if (ret) {
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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prim_id, pxr::HdChangeTracker::DirtyVisibility);
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}
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@ -164,6 +165,23 @@ pxr::SdfPath MeshData::material_id() const
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return mat_data_->prim_id;
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}
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bool MeshData::double_sided() const
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{
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if (mat_data_) {
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return mat_data_->double_sided;
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}
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return true;
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}
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void MeshData::update_double_sided(MaterialData *mat_data)
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{
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if (mat_data_ == mat_data) {
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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prim_id, pxr::HdChangeTracker::DirtyDoubleSided);
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}
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}
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void MeshData::write_mesh(Mesh *mesh)
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{
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face_vertex_counts_.clear();
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@ -28,6 +28,10 @@ class MeshData : public ObjectData {
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pxr::HdMeshTopology mesh_topology() const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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pxr::SdfPath material_id() const;
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bool double_sided() const;
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void update_double_sided(MaterialData *mat_data);
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pxr::HdCullStyle cull_style = pxr::HdCullStyleBackUnlessDoubleSided;
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private:
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void write_mesh(Mesh *mesh);
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@ -22,6 +22,8 @@
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namespace mx = MaterialX;
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namespace blender::render::hydra {
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void hdmtlx_convert_to_materialnetworkmap(std::string const &mtlx_path,
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pxr::TfTokenVector const &shader_source_types,
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pxr::TfTokenVector const &render_contexts,
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@ -77,3 +79,5 @@ void hdmtlx_convert_to_materialnetworkmap(std::string const &mtlx_path,
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}
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}
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}
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} // namespace blender::render::hydra
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@ -4,13 +4,13 @@
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#pragma once
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#include <pxr/base/tf/token.h>
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#include <pxr/pxr.h>
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#include <pxr/imaging/hd/material.h>
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#include <string>
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struct pxr::HdMaterialNetworkMap;
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namespace blender::render::hydra {
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void hdmtlx_convert_to_materialnetworkmap(std::string const &mtlx_path,
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pxr::TfTokenVector const &shader_source_types,
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pxr::TfTokenVector const &render_contexts,
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pxr::HdMaterialNetworkMap *out);
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} // namespace blender::render::hydra
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