forked from blender/blender
Fix visibility of instancer object #40
@ -301,9 +301,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
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if (obj_data) {
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obj_data->update_parent();
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obj_data->update();
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return;
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}
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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obj_data->update_visibility();
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return;
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}
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objects_[id] = ObjectData::create(this, object, id);
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@ -326,8 +324,13 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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if (i_data) {
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if (object->transflag & OB_DUPLI) {
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i_data->update();
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i_data->update_visibility();
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}
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else {
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InstancerData *parent_i_data = instancer_data(instancer_prim_id(object->parent));
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if (object->parent && parent_i_data) {
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parent_i_data->update_visibility();
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}
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i_data->remove();
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instancers_.erase(id);
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}
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@ -336,9 +339,6 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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return;
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}
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instancers_[id] = std::make_unique<InstancerData>(this, object, id);
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i_data = instancer_data(id);
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i_data->init();
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@ -376,8 +376,8 @@ void BlenderSceneDelegate::check_updates()
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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ITER_BEGIN (DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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@ -406,12 +406,15 @@ void BlenderSceneDelegate::check_updates()
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} break;
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case ID_SCE: {
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
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do_update_collection = true;
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}
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if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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}
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (id->recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
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do_update_world = true;
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@ -440,8 +443,7 @@ void BlenderSceneDelegate::add_new_objects()
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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@ -451,7 +453,8 @@ void BlenderSceneDelegate::add_new_objects()
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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object)
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{
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update_objects(object);
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update_instancers(object);
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@ -476,7 +479,8 @@ void BlenderSceneDelegate::remove_unused_objects()
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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object)
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{
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DagerD marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
move algorithm back, as this potentially could produce undefined behavior move algorithm back, as this potentially could produce undefined behavior
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if (ObjectData::is_supported(object)) {
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available_objects.insert(object_prim_id(object).GetName());
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}
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@ -485,25 +489,29 @@ void BlenderSceneDelegate::remove_unused_objects()
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ITER_END;
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/* Remove unused instancers */
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for (auto it = instancers_.begin(); it != instancers_.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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auto it_inst = instancers_.begin();
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while (it_inst != instancers_.end()) {
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if (available_objects.find(it_inst->first.GetName()) != available_objects.end()) {
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/* Remove objects from instancers */
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it->second->check_remove(available_objects);
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continue;
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it_inst->second->check_remove(available_objects);
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++it_inst;
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}
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else {
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it_inst->second->remove();
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instancers_.erase(it_inst++);
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}
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it->second->remove();
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instancers_.erase(it);
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it = instancers_.begin();
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}
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/* Remove unused objects */
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for (auto it = objects_.begin(); it != objects_.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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auto it_obj = objects_.begin();
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while (it_obj != objects_.end()) {
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if (available_objects.find(it_obj->first.GetName()) != available_objects.end()) {
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++it_obj;
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}
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else {
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it_obj->second->remove();
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objects_.erase(it_obj++);
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}
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it->second->remove();
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objects_.erase(it);
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it = objects_.begin();
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}
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/* Remove unused materials */
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@ -521,13 +529,15 @@ void BlenderSceneDelegate::remove_unused_objects()
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for (auto &it : instancers_) {
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it.second->available_materials(available_materials);
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}
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for (auto it = materials_.begin(); it != materials_.end(); ++it) {
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if (available_materials.find(it->first) != available_materials.end()) {
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continue;
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auto it_mat = materials_.begin();
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while (it_mat != materials_.end()) {
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if (available_materials.find(it_mat->first) != available_materials.end()) {
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++it_mat;
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}
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else {
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it_mat->second->remove();
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materials_.erase(it_mat++);
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}
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it->second->remove();
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materials_.erase(it);
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it = materials_.begin();
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}
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}
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@ -554,7 +564,8 @@ void BlenderSceneDelegate::update_visibility()
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DEG_iterator_objects_end,
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&data,
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Object *,
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object) {
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object)
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{
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if (!object_data(object_prim_id(object))) {
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update_objects(object);
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@ -23,6 +23,7 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE;
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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friend ObjectData; /* has access to instances */
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friend InstancerData; /* has access to instances */
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friend MeshData; /* has access to materials */
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friend MaterialData; /* has access to objects and instancers */
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@ -4,6 +4,9 @@
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#include <pxr/base/gf/vec2f.h>
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#include <pxr/imaging/hd/light.h>
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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#include "instancer.h"
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@ -66,7 +69,8 @@ void InstancerData::update()
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Object *object = (Object *)id;
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if (id->recalc & ID_RECALC_GEOMETRY ||
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(object->data && ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) ||
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id->recalc & ID_RECALC_TRANSFORM) {
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id->recalc & ID_RECALC_TRANSFORM)
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{
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set_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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@ -83,10 +87,66 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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return ret;
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}
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bool InstancerData::is_duplicator_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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bool ret = true;
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if (object->transflag & OB_DUPLI) {
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Bogdan Nagirniak
commented
Use Use `DEG_get_mode(scene_delegate_->depsgraph)` instead `EngineType`
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int flag = DEG_get_mode(scene_delegate->depsgraph) == DAG_EVAL_VIEWPORT ?
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OB_DUPLI_FLAG_VIEWPORT :
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OB_DUPLI_FLAG_RENDER;
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ret = object->duplicator_visibility_flag & flag;
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}
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return ret;
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}
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bool InstancerData::update_duplicator_visibility()
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{
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bool prev_visible = duplicator_visible;
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duplicator_visible = is_duplicator_visible(scene_delegate_, (Object *)id);
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bool ret = duplicator_visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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}
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return ret;
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}
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bool InstancerData::update_instances_visibility()
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{
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bool prev_visible = instances_visible;
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instances_visible = BKE_object_visibility((Object *)id,
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DEG_get_mode(scene_delegate_->depsgraph)) &
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Bogdan Nagirniak
commented
remove extra line remove extra line
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OB_VISIBLE_INSTANCES;
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Bogdan Nagirniak
commented
braces ? braces ?
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bool ret = instances_visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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}
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return ret;
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}
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bool InstancerData::update_visibility()
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{
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bool ret = ObjectData::update_visibility();
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if (ret) {
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bool dup_ret = update_duplicator_visibility();
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bool inst_ret = update_instances_visibility();
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Object *ob = ((Object *)id)->parent;
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InstancerData *parent_i_data = scene_delegate_->instancer_data(
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scene_delegate_->instancer_prim_id(ob));
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if (dup_ret || (ob && parent_i_data && parent_i_data->visible != duplicator_visible)) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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if (ob && parent_i_data) {
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parent_i_data->visible = duplicator_visible;
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change_tracker.MarkInstancerDirty(parent_i_data->prim_id,
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pxr::HdChangeTracker::DirtyVisibility);
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}
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visible = instances_visible;
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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}
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if (ret || inst_ret) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &it : mesh_instances_) {
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@ -103,7 +163,7 @@ bool InstancerData::update_visibility()
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}
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}
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}
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return ret;
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return ret || dup_ret || inst_ret;
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}
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pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
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@ -174,7 +234,8 @@ void InstancerData::check_update(Object *object)
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if (l_it != light_instances_.end()) {
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Object *obj = (Object *)l_it->second.data->id;
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if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
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((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
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((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY)
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{
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set_instances();
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}
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return;
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@ -25,6 +25,7 @@ class InstancerData : public ObjectData {
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public:
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InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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static bool is_duplicator_visible(BlenderSceneDelegate *scene_delegate, Object *object);
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void init() override;
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void insert() override;
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@ -32,7 +33,10 @@ class InstancerData : public ObjectData {
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void update() override;
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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bool update_visibility() override;
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bool update_duplicator_visibility();
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bool update_instances_visibility();
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pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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@ -45,6 +49,9 @@ class InstancerData : public ObjectData {
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void update_as_parent();
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void update_double_sided(MaterialData *mat_data);
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bool duplicator_visible = true;
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bool instances_visible = true;
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
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@ -27,7 +27,8 @@ void MeshData::init()
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Object *object = (Object *)id;
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if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
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BLI_listbase_is_empty(&object->modifiers)) {
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BLI_listbase_is_empty(&object->modifiers))
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{
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write_mesh((Mesh *)object->data);
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}
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else {
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@ -2,6 +2,7 @@
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* Copyright 2011-2022 Blender Foundation */
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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#include "light.h"
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@ -59,14 +60,30 @@ bool ObjectData::is_supported(Object *object)
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return false;
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}
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bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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DagerD marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
`objectData` is not need here, use `object->parent`
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bool ret = true;
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if (DEG_get_mode(scene_delegate->depsgraph) == DAG_EVAL_VIEWPORT) {
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ret = BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
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if (ret && object->transflag & OB_DUPLI) {
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ret = object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT;
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DagerD marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
simplify algorithm, example:
simplify algorithm, example:
```
ret = BKE_object_is_visible_in_viewport(scene_delegate->view3d, object) &&
object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT;
```
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}
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}
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else {
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if (object->transflag & OB_DUPLI) {
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ret = object->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER;
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Bogdan Nagirniak
commented
`else` ?
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}
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if (object->parent && (object->parent->transflag & OB_DUPLI)) {
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ret = false;
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}
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}
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return ret;
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}
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bool ObjectData::update_visibility()
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{
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if (!scene_delegate_->view3d) {
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return false;
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}
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bool prev_visible = visible;
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visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
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visible = is_visible(scene_delegate_, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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@ -22,6 +22,7 @@ class ObjectData : public IdData {
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Object *object,
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pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
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virtual bool update_visibility();
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void update_parent();
|
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|
Loading…
Reference in New Issue
Block a user
Checking for
object->transflag & OB_DUPLI
should be there and we have to remove instancer