Move to use blender::Map container instead std::unordered_map #47

Merged
Bogdan Nagirniak merged 17 commits from Vasyl-Pidhirskyi/blender_bn:BLEN-418 into hydra-render 2023-06-02 12:02:46 +02:00
2 changed files with 20 additions and 19 deletions
Showing only changes of commit 5061ccded6 - Show all commits

View File

@ -211,8 +211,8 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
void BlenderSceneDelegate::clear() void BlenderSceneDelegate::clear()
{ {
for (auto &it : objects_) { for (auto &it : objects_.values()) {
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

rename please it -> val as it misleads because values() doesn't return iterator.

rename please `it` -> `val` as it misleads because `values()` doesn't return iterator.

rename val -> data

rename `val` -> `data`
it.second->remove(); it->remove();
} }
for (auto &it : instancers_) { for (auto &it : instancers_) {
it.second->remove(); it.second->remove();
@ -267,9 +267,9 @@ pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
{ {
pxr::SdfPath p_id = (id.GetName().find("SM_") == 0) ? id.GetParentPath() : id; pxr::SdfPath p_id = (id.GetName().find("SM_") == 0) ? id.GetParentPath() : id;
auto it = objects_.find(p_id); const std::unique_ptr<ObjectData> *value = objects_.lookup_ptr(p_id);
if (it != objects_.end()) { if (value != nullptr) {
return it->second.get(); return value->get();
} }
BogdanNagirniak marked this conversation as resolved Outdated
auto obj_data = objects_.lookup_ptr(p_id);
if (obj_data) {
``` auto obj_data = objects_.lookup_ptr(p_id); if (obj_data) { ```
InstancerData *i_data = instancer_data(p_id, true); InstancerData *i_data = instancer_data(p_id, true);
if (i_data) { if (i_data) {
@ -347,7 +347,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
return; return;
} }
objects_[id] = ObjectData::create(this, object, id); objects_.add_overwrite(id, ObjectData::create(this, object, id));
obj_data = object_data(id); obj_data = object_data(id);
obj_data->update_parent(); obj_data->update_parent();
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

seems like here should be add_new.

seems like here should be `add_new`.
obj_data->init(); obj_data->init();
@ -559,23 +559,23 @@ void BlenderSceneDelegate::remove_unused_objects()
} }
/* Remove unused objects */ /* Remove unused objects */
for (auto it = objects_.begin(); it != objects_.end(); ++it) { objects_.remove_if([&](auto item) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) { bool ret = available_objects.find(item.key.GetName()) == available_objects.end();
continue; if (ret){
} item.value->remove();
it->second->remove();
objects_.erase(it);
it = objects_.begin();
} }
return ret;
});
/* Remove unused materials */ /* Remove unused materials */
std::set<pxr::SdfPath> available_materials; std::set<pxr::SdfPath> available_materials;
for (auto &it : objects_) { for (auto &it : objects_.values()) {
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

Try to use blender::Set here

Try to use `blender::Set` here
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get()); MeshData *m_data = dynamic_cast<MeshData *>(it.get());
if (m_data) { if (m_data) {
m_data->available_materials(available_materials); m_data->available_materials(available_materials);
} }
CurvesData *c_data = dynamic_cast<CurvesData *>(it.second.get()); CurvesData *c_data = dynamic_cast<CurvesData *>(it.get());
if (c_data) { if (c_data) {
c_data->available_materials(available_materials); c_data->available_materials(available_materials);
} }
@ -596,8 +596,8 @@ void BlenderSceneDelegate::remove_unused_objects()
void BlenderSceneDelegate::update_visibility() void BlenderSceneDelegate::update_visibility()
{ {
/* Updating visibility of existing objects/instancers */ /* Updating visibility of existing objects/instancers */
for (auto &it : objects_) { for (auto &it : objects_.values()) {
it.second->update_visibility(); it->update_visibility();
} }
for (auto &it : instancers_) { for (auto &it : instancers_) {
it.second->update_visibility(); it.second->update_visibility();

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@ -8,6 +8,7 @@
#include "BKE_layer.h" #include "BKE_layer.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "BLI_map.hh"
#include "id.h" #include "id.h"
#include "material.h" #include "material.h"
@ -37,7 +38,7 @@ class ObjectData : public IdData {
}; };
using ObjectDataMap = using ObjectDataMap =
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<ObjectData>, pxr::SdfPath::Hash>; Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]); pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]);