Move to use blender::Map container instead std::unordered_map #47

Merged
Bogdan Nagirniak merged 17 commits from Vasyl-Pidhirskyi/blender_bn:BLEN-418 into hydra-render 2023-06-02 12:02:46 +02:00
12 changed files with 160 additions and 153 deletions

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@ -211,14 +211,14 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
void BlenderSceneDelegate::clear()
{
for (auto &it : objects_) {
it.second->remove();
for (auto &obj_data : objects_.values()) {
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

rename please it -> val as it misleads because values() doesn't return iterator.

rename please `it` -> `val` as it misleads because `values()` doesn't return iterator.

rename val -> data

rename `val` -> `data`
obj_data->remove();
}
for (auto &it : instancers_) {
it.second->remove();
for (auto &i_data : instancers_.values()) {
i_data->remove();
}
for (auto &it : materials_) {
it.second->remove();
for (auto &mat_data : materials_.values()) {
BogdanNagirniak marked this conversation as resolved Outdated

rename val -> obj_data, i_data, m_data

rename `val` -> `obj_data`, `i_data`, `m_data`
mat_data->remove();
}
objects_.clear();
@ -269,9 +269,9 @@ pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
{
pxr::SdfPath p_id = (id.GetName().find("SM_") == 0) ? id.GetParentPath() : id;
auto it = objects_.find(p_id);
if (it != objects_.end()) {
return it->second.get();
auto obj_data = objects_.lookup_ptr(p_id);
if (obj_data) {
BogdanNagirniak marked this conversation as resolved Outdated
auto obj_data = objects_.lookup_ptr(p_id);
if (obj_data) {
``` auto obj_data = objects_.lookup_ptr(p_id); if (obj_data) { ```
return obj_data->get();
}
InstancerData *i_data = instancer_data(p_id, true);
if (i_data) {
@ -297,11 +297,11 @@ LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id) const
MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id) const
{
auto it = materials_.find(id);
if (it == materials_.end()) {
auto mat_data = materials_.lookup_ptr(id);
if (!mat_data) {
return nullptr;
}
return it->second.get();
return mat_data->get();
}
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool child_id) const
@ -322,9 +322,9 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool
p_id = id;
}
auto it = instancers_.find(p_id);
if (it != instancers_.end()) {
return it->second.get();
auto i_data = instancers_.lookup_ptr(p_id);
if (i_data) {
return i_data->get();
}
return nullptr;
}
@ -349,7 +349,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
return;
}
objects_[id] = ObjectData::create(this, object, id);
objects_.add_new(id, ObjectData::create(this, object, id));
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

seems like here should be add_new.

seems like here should be `add_new`.
obj_data = object_data(id);
obj_data->update_parent();
obj_data->init();
@ -359,8 +359,8 @@ void BlenderSceneDelegate::update_objects(Object *object)
void BlenderSceneDelegate::update_instancers(Object *object)
{
/* Check object inside instancers */
for (auto &it : instancers_) {
it.second->check_update(object);
for (auto &i_data : instancers_.values()) {
BogdanNagirniak marked this conversation as resolved Outdated

val -> i_data

`val` -> `i_data`
i_data->check_update(object);
}
pxr::SdfPath id = instancer_prim_id(object);
@ -369,7 +369,7 @@ void BlenderSceneDelegate::update_instancers(Object *object)
if ((object->transflag & OB_DUPLI) == 0) {
/* Object isn't instancer anymore and should be removed */
i_data->remove();
instancers_.erase(id);
instancers_.remove(id);
return;
}
@ -386,8 +386,7 @@ void BlenderSceneDelegate::update_instancers(Object *object)
return;
}
instancers_[id] = std::make_unique<InstancerData>(this, object, id);
i_data = instancer_data(id);
i_data = instancers_.lookup_or_add(id, std::make_unique<InstancerData>(this, object, id)).get();
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

seems like here should be add_new.

seems like here should be `add_new`.

use lookup_or_add_default

use `lookup_or_add_default`

implemented via lookup_or_add

implemented via `lookup_or_add`
i_data->init();
i_data->insert();
}
@ -524,7 +523,7 @@ void BlenderSceneDelegate::add_new_objects()
void BlenderSceneDelegate::remove_unused_objects()
{
/* Get available objects */
std::set<std::string> available_objects;
Set<std::string> available_objects;
DEGObjectIterSettings settings = {0};
settings.depsgraph = depsgraph;
@ -542,67 +541,66 @@ void BlenderSceneDelegate::remove_unused_objects()
object)
{
if (ObjectData::is_supported(object)) {
available_objects.insert(object_prim_id(object).GetName());
available_objects.add(object_prim_id(object).GetName());
}
available_objects.insert(instancer_prim_id(object).GetName());
available_objects.add(instancer_prim_id(object).GetName());
}
ITER_END;
/* Remove unused instancers */
for (auto it = instancers_.begin(); it != instancers_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
/* Remove objects from instancers */
it->second->check_remove(available_objects);
continue;
instancers_.remove_if([&](auto item) {
bool ret = !available_objects.contains(item.key.GetName());
if (ret) {
item.value->remove();
}
it->second->remove();
instancers_.erase(it);
it = instancers_.begin();
}
else {
item.value->check_remove(available_objects);
}
return ret;
});
/* Remove unused objects */
for (auto it = objects_.begin(); it != objects_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
continue;
objects_.remove_if([&](auto item) {
bool ret = !available_objects.contains(item.key.GetName());
if (ret) {
item.value->remove();
}
it->second->remove();
objects_.erase(it);
it = objects_.begin();
}
return ret;
});
/* Remove unused materials */
std::set<pxr::SdfPath> available_materials;
for (auto &it : objects_) {
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
Set<pxr::SdfPath> available_materials;
for (auto &val : objects_.values()) {
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

Try to use blender::Set here

Try to use `blender::Set` here
MeshData *m_data = dynamic_cast<MeshData *>(val.get());
if (m_data) {
m_data->available_materials(available_materials);
}
CurvesData *c_data = dynamic_cast<CurvesData *>(it.second.get());
CurvesData *c_data = dynamic_cast<CurvesData *>(val.get());
if (c_data) {
c_data->available_materials(available_materials);
}
}
for (auto &it : instancers_) {
it.second->available_materials(available_materials);
for (auto &val : instancers_.values()) {
val->available_materials(available_materials);
}
for (auto it = materials_.begin(); it != materials_.end(); ++it) {
if (available_materials.find(it->first) != available_materials.end()) {
continue;
materials_.remove_if([&](auto item) {
bool ret = !available_materials.contains(item.key);
if (ret) {
item.value->remove();
}
it->second->remove();
materials_.erase(it);
it = materials_.begin();
}
return ret;
});
}
void BlenderSceneDelegate::update_visibility()
{
/* Updating visibility of existing objects/instancers */
for (auto &it : objects_) {
it.second->update_visibility();
for (auto &val : objects_.values()) {
val->update_visibility();
}
for (auto &it : instancers_) {
it.second->update_visibility();
for (auto &val : instancers_.values()) {
val->update_visibility();
}
/* Add objects/instancers which were invisible before and not added yet */

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@ -11,6 +11,7 @@
#include "CLG_log.h"
#include "BLI_set.hh"
#include "curves.h"
#include "instancer.h"
#include "light.h"

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@ -134,10 +134,10 @@ pxr::SdfPath CurvesData::material_id() const
return mat_data_->prim_id;
}
void CurvesData::available_materials(std::set<pxr::SdfPath> &paths) const
void CurvesData::available_materials(Set<pxr::SdfPath> &paths) const
{
if (mat_data_ && !mat_data_->prim_id.IsEmpty()) {
paths.insert(mat_data_->prim_id);
paths.add(mat_data_->prim_id);
}
}
@ -199,7 +199,8 @@ void CurvesData::write_material()
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
mat_data_ = scene_delegate_->material_data(p_id);
if (!mat_data_) {
scene_delegate_->materials_[p_id] = std::make_unique<MaterialData>(scene_delegate_, mat, p_id);
scene_delegate_->materials_.add_new(
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

seems like here should be add_new.

seems like here should be `add_new`.
p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
mat_data_ = scene_delegate_->material_data(p_id);
mat_data_->init();
mat_data_->insert();

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@ -9,6 +9,7 @@
#include "BKE_duplilist.h"
#include "DNA_Curves_types.h"
#include "BLI_set.hh"
#include "material.h"
#include "object.h"
@ -29,7 +30,7 @@ class CurvesData : public ObjectData {
pxr::HdBasisCurvesTopology curves_topology(pxr::SdfPath const &id) const;
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
pxr::SdfPath material_id() const;
void available_materials(std::set<pxr::SdfPath> &paths) const;
void available_materials(Set<pxr::SdfPath> &paths) const;
private:
void write_curves(Curves *curves);

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@ -7,8 +7,16 @@
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/path.h>
#include "BLI_hash.hh"
#include "DNA_ID.h"
template<> struct blender::DefaultHash<pxr::SdfPath> {
uint64_t operator()(const pxr::SdfPath &value) const
{
return pxr::SdfPath::Hash()(value);
}
};
namespace blender::render::hydra {
class BlenderSceneDelegate;

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@ -74,14 +74,14 @@ void InstancerData::insert()
void InstancerData::remove()
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
for (auto &it : mesh_instances_) {
it.second.data->remove();
for (auto &m_inst : mesh_instances_.values()) {
m_inst.data->remove();
}
scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
for (auto &it : light_instances_) {
it.second.transforms.clear();
update_light_instance(it.second);
for (auto &l_inst : light_instances_.values()) {
l_inst.transforms.clear();
update_light_instance(l_inst);
}
}
@ -118,17 +118,17 @@ bool InstancerData::update_visibility()
if (ret) {
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
for (auto &it : mesh_instances_) {
it.second.data->visible = visible;
for (auto &p : it.second.data->submesh_paths()) {
for (auto &m_inst : mesh_instances_.values()) {
m_inst.data->visible = visible;
for (auto &p : m_inst.data->submesh_paths()) {
change_tracker.MarkRprimDirty(p, pxr::HdChangeTracker::DirtyVisibility);
}
}
char name[16];
for (auto &it : light_instances_) {
for (int i = 0; i < it.second.count; ++i) {
for (auto &l_inst : light_instances_.values()) {
for (int i = 0; i < l_inst.count; ++i) {
snprintf(name, 16, "L_%08x", i);
change_tracker.MarkRprimDirty(it.second.data->prim_id.AppendElementString(name),
change_tracker.MarkRprimDirty(l_inst.data->prim_id.AppendElementString(name),
pxr::HdChangeTracker::DirtyVisibility);
}
}
@ -179,8 +179,8 @@ ObjectData *InstancerData::object_data(pxr::SdfPath const &id) const
pxr::SdfPathVector InstancerData::prototypes() const
{
pxr::SdfPathVector paths;
for (auto &it : mesh_instances_) {
for (auto &p : it.second.data->submesh_paths()) {
for (auto &m_inst : mesh_instances_.values()) {
for (auto &p : m_inst.data->submesh_paths()) {
paths.push_back(p);
}
}
@ -194,7 +194,7 @@ void InstancerData::check_update(Object *object)
if (m_inst) {
if (!is_instance_visible(object)) {
m_inst->data->remove();
mesh_instances_.erase(path);
mesh_instances_.remove(path);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
return;
@ -215,7 +215,7 @@ void InstancerData::check_update(Object *object)
if (!is_instance_visible(object)) {
l_inst->transforms.clear();
update_light_instance(*l_inst);
light_instances_.erase(path);
light_instances_.remove(path);
return;
}
@ -243,7 +243,7 @@ void InstancerData::check_update(Object *object)
if (do_write_instances) {
write_instances();
if (!mesh_instances_.empty()) {
if (!mesh_instances_.is_empty()) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
@ -251,40 +251,39 @@ void InstancerData::check_update(Object *object)
}
}
void InstancerData::check_remove(std::set<std::string> &available_objects)
void InstancerData::check_remove(Set<std::string> &available_objects)
{
bool ret = false;
for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
continue;
}
it->second.data->remove();
mesh_instances_.erase(it);
it = mesh_instances_.begin();
ret = true;
}
mesh_instances_.remove_if([&](auto item) {
bool res = !available_objects.contains(item.key.GetName());
if (res) {
item.value.data->remove();
ret = true;
};
return res;
});
if (ret) {
write_instances();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
continue;
}
it->second.transforms.clear();
update_light_instance(it->second);
light_instances_.erase(it);
it = light_instances_.begin();
}
light_instances_.remove_if([&](auto item) {
bool res = !available_objects.contains(item.key.GetName());
if (res) {
item.value.transforms.clear();
update_light_instance(item.value);
};
return res;
});
}
void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
void InstancerData::available_materials(Set<pxr::SdfPath> &paths) const
{
for (auto &it : mesh_instances_) {
((MeshData *)it.second.data.get())->available_materials(paths);
for (auto &m_inst : mesh_instances_.values()) {
((MeshData *)m_inst.data.get())->available_materials(paths);
}
}
@ -297,8 +296,8 @@ void InstancerData::update_as_parent()
void InstancerData::update_double_sided(MaterialData *mat_data)
{
for (auto &it : mesh_instances_) {
it.second.data->update_double_sided(mat_data);
for (auto &m_inst : mesh_instances_.values()) {
m_inst.data->update_double_sided(mat_data);
}
}
@ -343,11 +342,11 @@ int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
void InstancerData::write_instances()
{
mesh_transforms_.clear();
for (auto &it : mesh_instances_) {
it.second.indices.clear();
for (auto &m_inst : mesh_instances_.values()) {
m_inst.indices.clear();
}
for (auto &it : light_instances_) {
it.second.transforms.clear();
for (auto &l_inst : light_instances_.values()) {
l_inst.transforms.clear();
}
ListBase *lb = object_duplilist(
@ -362,7 +361,7 @@ void InstancerData::write_instances()
if (ob->type == OB_LAMP) {
LightInstance *inst = light_instance(p_id);
if (!inst) {
inst = &light_instances_[p_id];
inst = &light_instances_.lookup_or_add_default(p_id);
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

lookup instead of lookup_ptr also crash here due to inst is empty

`lookup` instead of `lookup_ptr` also crash here due to `inst` is empty
inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
inst->data->init();
}
@ -372,7 +371,7 @@ void InstancerData::write_instances()
else {
MeshInstance *inst = mesh_instance(p_id);
if (!inst) {
inst = &mesh_instances_[p_id];
inst = &mesh_instances_.lookup_or_add_default(p_id);
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

lookup instead of lookup_ptr

`lookup` instead of `lookup_ptr`
inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

check logic here

check logic here
inst->data->init();
inst->data->insert();
@ -385,23 +384,19 @@ void InstancerData::write_instances()
free_object_duplilist(lb);
/* Remove mesh intances without indices */
for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
if (!it->second.indices.empty()) {
continue;
mesh_instances_.remove_if([&](auto item) {
bool res = item.value.indices.empty();
if (res) {
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

missed .data->remove()?

missed `.data->remove()`?
item.value.data->remove();
}
it->second.data->remove();
mesh_instances_.erase(it);
it = mesh_instances_.begin();
}
return res;
});
/* Update light intances and remove instances without transforms */
for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
update_light_instance(it->second);
if (it->second.transforms.empty()) {
light_instances_.erase(it);
it = light_instances_.begin();
}
}
light_instances_.remove_if([&](auto item) {
update_light_instance(item.value);
return item.value.transforms.empty();
});
}
void InstancerData::update_light_instance(LightInstance &inst)
@ -461,20 +456,22 @@ void InstancerData::update_light_instance(LightInstance &inst)
InstancerData::MeshInstance *InstancerData::mesh_instance(pxr::SdfPath const &id) const
{
auto it = mesh_instances_.find(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
if (it == mesh_instances_.end()) {
auto m_inst = mesh_instances_.lookup_ptr(id.GetPathElementCount() == 4 ? id.GetParentPath() :
id);
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

if (!it) {
}

if (!it) { }
if (!m_inst) {
return nullptr;
}
return const_cast<MeshInstance *>(&it->second);
return const_cast<MeshInstance *>(m_inst);
}
InstancerData::LightInstance *InstancerData::light_instance(pxr::SdfPath const &id) const
{
auto it = light_instances_.find(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
if (it == light_instances_.end()) {
auto l_inst = light_instances_.lookup_ptr(id.GetPathElementCount() == 4 ? id.GetParentPath() :
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

if (!it) {
}

if (!it) { }
id);
if (!l_inst) {
return nullptr;
}
return const_cast<LightInstance *>(&it->second);
return const_cast<LightInstance *>(l_inst);
}
} // namespace blender::render::hydra

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@ -4,6 +4,8 @@
#pragma once
#include "BKE_duplilist.h"
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "light.h"
#include "mesh.h"
@ -41,8 +43,8 @@ class InstancerData : public ObjectData {
ObjectData *object_data(pxr::SdfPath const &id) const;
pxr::SdfPathVector prototypes() const;
void check_update(Object *object);
void check_remove(std::set<std::string> &available_objects);
void available_materials(std::set<pxr::SdfPath> &paths) const;
void check_remove(Set<std::string> &available_objects);
void available_materials(Set<pxr::SdfPath> &paths) const;
void update_as_parent();
void update_double_sided(MaterialData *mat_data);
@ -56,12 +58,11 @@ class InstancerData : public ObjectData {
MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
LightInstance *light_instance(pxr::SdfPath const &id) const;
pxr::TfHashMap<pxr::SdfPath, MeshInstance, pxr::SdfPath::Hash> mesh_instances_;
pxr::TfHashMap<pxr::SdfPath, LightInstance, pxr::SdfPath::Hash> light_instances_;
Map<pxr::SdfPath, MeshInstance> mesh_instances_;
Map<pxr::SdfPath, LightInstance> light_instances_;
pxr::VtMatrix4dArray mesh_transforms_;
};
using InstancerDataMap =
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstancerData>, pxr::SdfPath::Hash>;
using InstancerDataMap = Map<pxr::SdfPath, std::unique_ptr<InstancerData>>;
} // namespace blender::render::hydra

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@ -60,14 +60,14 @@ void MaterialData::update()
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdMaterial::AllDirty);
if (prev_double_sided != double_sided) {
for (auto &it : scene_delegate_->objects_) {
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
for (auto &obj_data : scene_delegate_->objects_.values()) {
MeshData *m_data = dynamic_cast<MeshData *>(obj_data.get());
if (m_data) {
m_data->update_double_sided(this);
}
}
for (auto &it : scene_delegate_->instancers_) {
it.second->update_double_sided(this);
for (auto &i_data : scene_delegate_->instancers_.values()) {
i_data->update_double_sided(this);
}
}
}

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@ -7,6 +7,7 @@
#include <pxr/usd/sdf/assetPath.h>
#include <pxr/usd/sdf/path.h>
#include "BLI_map.hh"
#include "DNA_material_types.h"
#include "id.h"
@ -37,7 +38,6 @@ class MaterialData : public IdData {
pxr::VtValue material_network_map_;
};
using MaterialDataMap =
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<MaterialData>, pxr::SdfPath::Hash>;
using MaterialDataMap = Map<pxr::SdfPath, std::unique_ptr<MaterialData>>;
} // namespace blender::render::hydra

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@ -173,11 +173,11 @@ void MeshData::update_double_sided(MaterialData *mat_data)
}
}
void MeshData::available_materials(std::set<pxr::SdfPath> &paths) const
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
{
for (auto &sm : submeshes_) {
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
paths.insert(sm.mat_data->prim_id);
paths.add(sm.mat_data->prim_id);
}
}
}
@ -301,15 +301,14 @@ void MeshData::write_materials()
m.mat_data = nullptr;
continue;
}
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
m.mat_data = scene_delegate_->material_data(p_id);
if (!m.mat_data) {
scene_delegate_->materials_[p_id] = std::make_unique<MaterialData>(
scene_delegate_, mat, p_id);
m.mat_data = scene_delegate_->material_data(p_id);
m.mat_data->init();
m.mat_data->insert();
}
m.mat_data = scene_delegate_->materials_
.lookup_or_add(p_id,
Vasyl-Pidhirskyi marked this conversation as resolved Outdated

seems like here should be add_new.

seems like here should be `add_new`.

lookup_or_add_default

`lookup_or_add_default`

implemented via lookup_or_add

implemented via `lookup_or_add`
std::make_unique<MaterialData>(scene_delegate_, mat, p_id))
.get();
m.mat_data->init();
m.mat_data->insert();
}
}

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@ -7,6 +7,7 @@
#include <pxr/imaging/hd/sceneDelegate.h>
#include "BKE_duplilist.h"
#include "BLI_set.hh"
#include "material.h"
#include "object.h"
@ -39,7 +40,7 @@ class MeshData : public ObjectData {
pxr::SdfPath material_id(pxr::SdfPath const &id) const;
bool double_sided(pxr::SdfPath const &id) const;
void update_double_sided(MaterialData *mat_data);
void available_materials(std::set<pxr::SdfPath> &paths) const;
void available_materials(Set<pxr::SdfPath> &paths) const;
pxr::SdfPathVector submesh_paths() const;
pxr::HdCullStyle cull_style = pxr::HdCullStyleBackUnlessDoubleSided;

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@ -7,6 +7,7 @@
#include <pxr/base/gf/matrix4d.h>
#include "BKE_layer.h"
#include "BLI_map.hh"
#include "DNA_object_types.h"
#include "id.h"
@ -36,8 +37,7 @@ class ObjectData : public IdData {
Object *parent_ = nullptr;
};
using ObjectDataMap =
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<ObjectData>, pxr::SdfPath::Hash>;
using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]);