forked from blender/blender
Move to use blender::Map container instead std::unordered_map #47
@ -199,7 +199,7 @@ void CurvesData::write_material()
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pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
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pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
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mat_data_ = scene_delegate_->material_data(p_id);
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mat_data_ = scene_delegate_->material_data(p_id);
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if (!mat_data_) {
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if (!mat_data_) {
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scene_delegate_->materials_[p_id] = std::make_unique<MaterialData>(scene_delegate_, mat, p_id);
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scene_delegate_->materials_.add_overwrite(p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
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Vasyl-Pidhirskyi marked this conversation as resolved
Outdated
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mat_data_ = scene_delegate_->material_data(p_id);
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mat_data_ = scene_delegate_->material_data(p_id);
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mat_data_->init();
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mat_data_->init();
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mat_data_->insert();
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mat_data_->insert();
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@ -60,8 +60,8 @@ void MaterialData::update()
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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pxr::HdMaterial::AllDirty);
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pxr::HdMaterial::AllDirty);
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if (prev_double_sided != double_sided) {
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if (prev_double_sided != double_sided) {
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for (auto &it : scene_delegate_->objects_) {
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for (auto &it : scene_delegate_->objects_.values()) {
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MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
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MeshData *m_data = dynamic_cast<MeshData *>(it.get());
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if (m_data) {
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if (m_data) {
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m_data->update_double_sided(this);
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m_data->update_double_sided(this);
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}
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}
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Reference in New Issue
Block a user
seems like here should be
add_new
.