forked from blender/blender
Move to use blender::Map container instead std::unordered_map #47
@ -79,9 +79,9 @@ void InstancerData::remove()
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}
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scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
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for (auto &it : light_instances_) {
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it.second.transforms.clear();
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update_light_instance(it.second);
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for (auto &it : light_instances_.values()) {
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it.transforms.clear();
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update_light_instance(it);
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}
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}
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@ -125,10 +125,10 @@ bool InstancerData::update_visibility()
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}
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}
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char name[16];
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for (auto &it : light_instances_) {
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for (int i = 0; i < it.second.count; ++i) {
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for (auto &it : light_instances_.values()) {
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for (int i = 0; i < it.count; ++i) {
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snprintf(name, 16, "L_%08x", i);
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change_tracker.MarkRprimDirty(it.second.data->prim_id.AppendElementString(name),
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change_tracker.MarkRprimDirty(it.data->prim_id.AppendElementString(name),
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pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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@ -215,7 +215,7 @@ void InstancerData::check_update(Object *object)
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if (!is_instance_visible(object)) {
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l_inst->transforms.clear();
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update_light_instance(*l_inst);
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light_instances_.erase(path);
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light_instances_.remove(path);
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return;
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}
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@ -254,31 +254,30 @@ void InstancerData::check_update(Object *object)
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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{
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bool ret = false;
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for (auto it : mesh_instances_.items()) {
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if (available_objects.find(it.key.GetName()) != available_objects.end()) {
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continue;
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}
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it.value.data->remove();
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mesh_instances_.remove(it.key);
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auto it = mesh_instances_.items().begin();
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mesh_instances_.remove_if([&](auto item) {
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bool res = available_objects.find(item.key.GetName()) == available_objects.end();
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if (res){
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item.value.data->remove();
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ret = true;
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}
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};
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return res;
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});
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if (ret) {
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write_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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}
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it->second.transforms.clear();
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update_light_instance(it->second);
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light_instances_.erase(it);
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it = light_instances_.begin();
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}
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light_instances_.remove_if([&](auto item) {
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bool res = available_objects.find(item.key.GetName()) == available_objects.end();
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if (res){
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item.value.transforms.clear();
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update_light_instance(item.value);
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};
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return res;
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});
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}
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void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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@ -346,8 +345,8 @@ void InstancerData::write_instances()
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for (auto &it : mesh_instances_.values()) {
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it.indices.clear();
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}
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for (auto &it : light_instances_) {
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it.second.transforms.clear();
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for (auto &it : light_instances_.values()) {
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it.transforms.clear();
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}
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ListBase *lb = object_duplilist(
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@ -362,7 +361,7 @@ void InstancerData::write_instances()
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if (ob->type == OB_LAMP) {
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LightInstance *inst = light_instance(p_id);
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if (!inst) {
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inst = &light_instances_[p_id];
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inst = light_instances_.lookup_ptr(p_id);
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inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
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inst->data->init();
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}
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@ -390,13 +389,10 @@ void InstancerData::write_instances()
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mesh_instances_.remove_if([&](auto item) {return item.value.indices.empty();});
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/* Update light intances and remove instances without transforms */
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for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
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update_light_instance(it->second);
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if (it->second.transforms.empty()) {
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light_instances_.erase(it);
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it = light_instances_.begin();
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}
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}
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light_instances_.remove_if([&](auto item) {
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update_light_instance(item.value);
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return item.value.transforms.empty();
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});
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}
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void InstancerData::update_light_instance(LightInstance &inst)
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@ -465,11 +461,11 @@ InstancerData::MeshInstance *InstancerData::mesh_instance(pxr::SdfPath const &id
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InstancerData::LightInstance *InstancerData::light_instance(pxr::SdfPath const &id) const
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{
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auto it = light_instances_.find(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
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if (it == light_instances_.end()) {
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auto it = light_instances_.lookup_ptr(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
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if (it == nullptr) {
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return nullptr;
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}
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return const_cast<LightInstance *>(&it->second);
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return const_cast<LightInstance *>(it);
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}
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} // namespace blender::render::hydra
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@ -58,7 +58,7 @@ class InstancerData : public ObjectData {
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LightInstance *light_instance(pxr::SdfPath const &id) const;
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Map<pxr::SdfPath, MeshInstance> mesh_instances_;
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pxr::TfHashMap<pxr::SdfPath, LightInstance, pxr::SdfPath::Hash> light_instances_;
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Map<pxr::SdfPath, LightInstance> light_instances_;
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pxr::VtMatrix4dArray mesh_transforms_;
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};
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