forked from blender/blender
Move to use blender::Map container instead std::unordered_map #47
@ -524,7 +524,7 @@ void BlenderSceneDelegate::add_new_objects()
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void BlenderSceneDelegate::remove_unused_objects()
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{
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/* Get available objects */
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std::set<std::string> available_objects;
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Set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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@ -542,15 +542,15 @@ void BlenderSceneDelegate::remove_unused_objects()
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object)
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{
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if (ObjectData::is_supported(object)) {
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available_objects.insert(object_prim_id(object).GetName());
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available_objects.add(object_prim_id(object).GetName());
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}
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available_objects.insert(instancer_prim_id(object).GetName());
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available_objects.add(instancer_prim_id(object).GetName());
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}
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ITER_END;
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/* Remove unused instancers */
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instancers_.remove_if([&](auto item) {
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bool ret = available_objects.find(item.key.GetName()) == available_objects.end();
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bool ret = !available_objects.contains(item.key.GetName());
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if (ret) {
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item.value->remove();
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}
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@ -562,7 +562,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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/* Remove unused objects */
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objects_.remove_if([&](auto item) {
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bool ret = available_objects.find(item.key.GetName()) == available_objects.end();
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bool ret = !available_objects.contains(item.key.GetName());
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if (ret) {
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item.value->remove();
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}
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@ -570,7 +570,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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});
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/* Remove unused materials */
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std::set<pxr::SdfPath> available_materials;
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Set<pxr::SdfPath> available_materials;
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Vasyl-Pidhirskyi marked this conversation as resolved
Outdated
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for (auto &val : objects_.values()) {
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MeshData *m_data = dynamic_cast<MeshData *>(val.get());
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if (m_data) {
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@ -586,7 +586,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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}
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materials_.remove_if([&](auto item) {
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bool ret = available_materials.find(item.key) == available_materials.end();
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bool ret = !available_materials.contains(item.key);
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if (ret) {
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item.value->remove();
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}
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@ -11,6 +11,7 @@
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#include "CLG_log.h"
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#include "BLI_set.hh"
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#include "curves.h"
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#include "instancer.h"
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#include "light.h"
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@ -134,10 +134,10 @@ pxr::SdfPath CurvesData::material_id() const
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return mat_data_->prim_id;
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}
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void CurvesData::available_materials(std::set<pxr::SdfPath> &paths) const
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void CurvesData::available_materials(Set<pxr::SdfPath> &paths) const
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{
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if (mat_data_ && !mat_data_->prim_id.IsEmpty()) {
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paths.insert(mat_data_->prim_id);
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paths.add(mat_data_->prim_id);
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}
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}
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@ -9,6 +9,7 @@
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#include "BKE_duplilist.h"
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#include "DNA_Curves_types.h"
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#include "BLI_set.hh"
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#include "material.h"
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#include "object.h"
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@ -29,7 +30,7 @@ class CurvesData : public ObjectData {
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pxr::HdBasisCurvesTopology curves_topology(pxr::SdfPath const &id) const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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pxr::SdfPath material_id() const;
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void available_materials(Set<pxr::SdfPath> &paths) const;
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private:
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void write_curves(Curves *curves);
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@ -251,12 +251,12 @@ void InstancerData::check_update(Object *object)
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}
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}
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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void InstancerData::check_remove(Set<std::string> &available_objects)
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{
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bool ret = false;
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mesh_instances_.remove_if([&](auto item) {
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bool res = available_objects.find(item.key.GetName()) == available_objects.end();
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bool res = !available_objects.contains(item.key.GetName());
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if (res) {
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item.value.data->remove();
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ret = true;
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@ -271,7 +271,7 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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}
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light_instances_.remove_if([&](auto item) {
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bool res = available_objects.find(item.key.GetName()) == available_objects.end();
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bool res = !available_objects.contains(item.key.GetName());
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if (res) {
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item.value.transforms.clear();
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update_light_instance(item.value);
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@ -280,7 +280,7 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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});
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}
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void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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void InstancerData::available_materials(Set<pxr::SdfPath> &paths) const
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{
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for (auto &m_inst : mesh_instances_.values()) {
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((MeshData *)m_inst.data.get())->available_materials(paths);
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@ -5,6 +5,7 @@
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#include "BKE_duplilist.h"
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#include "BLI_map.hh"
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#include "BLI_set.hh"
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#include "light.h"
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#include "mesh.h"
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@ -42,8 +43,8 @@ class InstancerData : public ObjectData {
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ObjectData *object_data(pxr::SdfPath const &id) const;
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pxr::SdfPathVector prototypes() const;
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void check_update(Object *object);
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void check_remove(std::set<std::string> &available_objects);
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void check_remove(Set<std::string> &available_objects);
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void available_materials(Set<pxr::SdfPath> &paths) const;
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void update_as_parent();
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void update_double_sided(MaterialData *mat_data);
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@ -173,11 +173,11 @@ void MeshData::update_double_sided(MaterialData *mat_data)
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}
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}
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void MeshData::available_materials(std::set<pxr::SdfPath> &paths) const
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void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
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{
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for (auto &sm : submeshes_) {
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if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
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paths.insert(sm.mat_data->prim_id);
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paths.add(sm.mat_data->prim_id);
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}
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}
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}
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@ -7,6 +7,7 @@
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "BKE_duplilist.h"
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#include "BLI_set.hh"
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#include "material.h"
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#include "object.h"
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@ -39,7 +40,7 @@ class MeshData : public ObjectData {
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pxr::SdfPath material_id(pxr::SdfPath const &id) const;
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bool double_sided(pxr::SdfPath const &id) const;
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void update_double_sided(MaterialData *mat_data);
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void available_materials(Set<pxr::SdfPath> &paths) const;
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pxr::SdfPathVector submesh_paths() const;
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pxr::HdCullStyle cull_style = pxr::HdCullStyleBackUnlessDoubleSided;
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Block a user
Try to use
blender::Set
here