forked from blender/blender
Move to use blender::Map container instead std::unordered_map #47
@ -8,7 +8,6 @@
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#include "BKE_context.h"
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#include "DEG_depsgraph.h"
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#include "BLI_hash.hh"
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#include "CLG_log.h"
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@ -19,13 +18,6 @@
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#include "object.h"
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#include "world.h"
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template<> struct blender::DefaultHash<pxr::SdfPath> {
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uint64_t operator()(const pxr::SdfPath &value) const
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{
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return pxr::SdfPath::Hash()(value);
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}
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};
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namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE;
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@ -8,6 +8,14 @@
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#include <pxr/usd/sdf/path.h>
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#include "DNA_ID.h"
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#include "BLI_hash.hh"
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template<> struct blender::DefaultHash<pxr::SdfPath> {
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uint64_t operator()(const pxr::SdfPath &value) const
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{
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return pxr::SdfPath::Hash()(value);
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}
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};
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namespace blender::render::hydra {
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@ -74,8 +74,8 @@ void InstancerData::insert()
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void InstancerData::remove()
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
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for (auto &it : mesh_instances_) {
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it.second.data->remove();
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for (auto &it : mesh_instances_.values()) {
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it.data->remove();
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}
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scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
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@ -118,9 +118,9 @@ bool InstancerData::update_visibility()
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if (ret) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &it : mesh_instances_) {
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it.second.data->visible = visible;
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for (auto &p : it.second.data->submesh_paths()) {
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for (auto &it : mesh_instances_.values()) {
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it.data->visible = visible;
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for (auto &p : it.data->submesh_paths()) {
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change_tracker.MarkRprimDirty(p, pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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@ -179,8 +179,8 @@ ObjectData *InstancerData::object_data(pxr::SdfPath const &id) const
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pxr::SdfPathVector InstancerData::prototypes() const
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{
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pxr::SdfPathVector paths;
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for (auto &it : mesh_instances_) {
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for (auto &p : it.second.data->submesh_paths()) {
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for (auto &it : mesh_instances_.values()) {
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for (auto &p : it.data->submesh_paths()) {
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paths.push_back(p);
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}
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}
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@ -194,7 +194,7 @@ void InstancerData::check_update(Object *object)
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if (m_inst) {
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if (!is_instance_visible(object)) {
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m_inst->data->remove();
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mesh_instances_.erase(path);
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mesh_instances_.remove(path);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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return;
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@ -243,7 +243,7 @@ void InstancerData::check_update(Object *object)
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if (do_write_instances) {
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write_instances();
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if (!mesh_instances_.empty()) {
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if (!mesh_instances_.is_empty()) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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@ -254,13 +254,13 @@ void InstancerData::check_update(Object *object)
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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{
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bool ret = false;
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for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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for (auto it : mesh_instances_.items()) {
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if (available_objects.find(it.key.GetName()) != available_objects.end()) {
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continue;
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}
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it->second.data->remove();
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mesh_instances_.erase(it);
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it = mesh_instances_.begin();
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it.value.data->remove();
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mesh_instances_.remove(it.key);
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auto it = mesh_instances_.items().begin();
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ret = true;
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}
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if (ret) {
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@ -283,8 +283,8 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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{
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for (auto &it : mesh_instances_) {
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((MeshData *)it.second.data.get())->available_materials(paths);
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for (auto &it : mesh_instances_.values()) {
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((MeshData *)it.data.get())->available_materials(paths);
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}
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}
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@ -297,8 +297,8 @@ void InstancerData::update_as_parent()
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void InstancerData::update_double_sided(MaterialData *mat_data)
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{
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for (auto &it : mesh_instances_) {
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it.second.data->update_double_sided(mat_data);
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for (auto &it : mesh_instances_.values()) {
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it.data->update_double_sided(mat_data);
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}
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}
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@ -343,8 +343,8 @@ int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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void InstancerData::write_instances()
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{
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mesh_transforms_.clear();
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for (auto &it : mesh_instances_) {
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it.second.indices.clear();
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for (auto &it : mesh_instances_.values()) {
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it.indices.clear();
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}
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for (auto &it : light_instances_) {
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it.second.transforms.clear();
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@ -372,27 +372,22 @@ void InstancerData::write_instances()
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else {
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MeshInstance *inst = mesh_instance(p_id);
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if (!inst) {
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inst = &mesh_instances_[p_id];
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inst = mesh_instances_.lookup_ptr(p_id);
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if (inst) {
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inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
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inst->data->init();
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inst->data->insert();
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}
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ID_LOG(2, "Mesh %s %d", inst->data->id->name, mesh_transforms_.size());
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inst->indices.push_back(mesh_transforms_.size());
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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}
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}
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}
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}
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free_object_duplilist(lb);
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/* Remove mesh intances without indices */
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for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
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if (!it->second.indices.empty()) {
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continue;
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}
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it->second.data->remove();
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mesh_instances_.erase(it);
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it = mesh_instances_.begin();
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}
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mesh_instances_.remove_if([&](auto item) {return item.value.indices.empty();});
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/* Update light intances and remove instances without transforms */
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for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
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@ -461,11 +456,11 @@ void InstancerData::update_light_instance(LightInstance &inst)
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InstancerData::MeshInstance *InstancerData::mesh_instance(pxr::SdfPath const &id) const
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{
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auto it = mesh_instances_.find(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
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if (it == mesh_instances_.end()) {
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auto it = mesh_instances_.lookup_ptr(id.GetPathElementCount() == 4 ? id.GetParentPath() : id);
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if (it == nullptr) {
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return nullptr;
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}
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return const_cast<MeshInstance *>(&it->second);
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return const_cast<MeshInstance *>(it);
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}
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InstancerData::LightInstance *InstancerData::light_instance(pxr::SdfPath const &id) const
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@ -57,7 +57,7 @@ class InstancerData : public ObjectData {
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MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
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LightInstance *light_instance(pxr::SdfPath const &id) const;
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pxr::TfHashMap<pxr::SdfPath, MeshInstance, pxr::SdfPath::Hash> mesh_instances_;
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Map<pxr::SdfPath, MeshInstance> mesh_instances_;
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pxr::TfHashMap<pxr::SdfPath, LightInstance, pxr::SdfPath::Hash> light_instances_;
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pxr::VtMatrix4dArray mesh_transforms_;
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};
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