forked from blender/blender
Change log severity for better maintability #50
@ -116,6 +116,7 @@ bool InstancerData::update_visibility()
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &it : mesh_instances_) {
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@ -133,7 +134,6 @@ bool InstancerData::update_visibility()
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}
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}
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}
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ID_LOG(2, "");
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return ret;
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}
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