forked from blender/blender
Fix review comments #51
@ -185,7 +185,7 @@ void CurvesData::write_material()
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Object *object = (Object *)id;
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Material *mat = nullptr;
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if (BKE_object_material_count_eval(object) > 0) {
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mat = BKE_object_material_get_eval(object, object->actcol);
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mat = BKE_object_material_get_eval(object, 0);
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}
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if (!mat) {
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Add comment here about using first material and TODO about support multimaterial