forked from blender/blender
Caching generated image leads to infinite loop in preview render #53
@ -16,8 +16,8 @@
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#include "final_engine.h"
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#include "final_engine.h"
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#include "preview_engine.h"
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#include "preview_engine.h"
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#include "viewport_engine.h"
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#include "scene_delegate/image.h"
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#include "scene_delegate/image.h"
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#include "viewport_engine.h"
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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@ -5,8 +5,8 @@
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#include "BKE_appdir.h"
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#include "BKE_appdir.h"
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#include "BKE_image.h"
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#include "BKE_image.h"
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#include "BKE_image_save.h"
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#include "BKE_image_format.h"
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#include "BKE_image_format.h"
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#include "BKE_image_save.h"
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#include "BLI_fileops.h"
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#include "BLI_fileops.h"
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#include "BLI_path_util.h"
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#include "BLI_path_util.h"
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@ -17,10 +17,8 @@
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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std::string cache_image_file(Image *image,
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std::string cache_image_file(
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bContext *context, Scene *scene,
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Image *image, bContext *context, Scene *scene, ImageUser *iuser, bool check_exist)
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ImageUser *iuser,
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bool check_exist)
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{
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{
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std::string file_path(FILE_MAX, 0);
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std::string file_path(FILE_MAX, 0);
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Main *main = CTX_data_main(context);
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Main *main = CTX_data_main(context);
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@ -10,10 +10,8 @@ namespace blender::render::hydra {
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class BlenderSceneDelegate;
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class BlenderSceneDelegate;
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std::string cache_image_file(Image *image,
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std::string cache_image_file(
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bContext *context, Scene *scene,
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Image *image, bContext *context, Scene *scene, ImageUser *iuser, bool check_exist);
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ImageUser *iuser,
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bool check_exist);
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std::string cache_or_get_image_file(Image *image,
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std::string cache_or_get_image_file(Image *image,
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BlenderSceneDelegate *scene_delegate,
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BlenderSceneDelegate *scene_delegate,
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