forked from blender/blender
Caching generated image leads to infinite loop in preview render #53
@ -16,8 +16,8 @@
|
||||
|
||||
#include "final_engine.h"
|
||||
#include "preview_engine.h"
|
||||
#include "viewport_engine.h"
|
||||
#include "scene_delegate/image.h"
|
||||
#include "viewport_engine.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
|
@ -5,8 +5,8 @@
|
||||
|
||||
#include "BKE_appdir.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_image_save.h"
|
||||
#include "BKE_image_format.h"
|
||||
#include "BKE_image_save.h"
|
||||
#include "BLI_fileops.h"
|
||||
#include "BLI_path_util.h"
|
||||
|
||||
@ -17,10 +17,8 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
std::string cache_image_file(Image *image,
|
||||
bContext *context, Scene *scene,
|
||||
ImageUser *iuser,
|
||||
bool check_exist)
|
||||
std::string cache_image_file(
|
||||
Image *image, bContext *context, Scene *scene, ImageUser *iuser, bool check_exist)
|
||||
{
|
||||
std::string file_path(FILE_MAX, 0);
|
||||
Main *main = CTX_data_main(context);
|
||||
|
@ -10,10 +10,8 @@ namespace blender::render::hydra {
|
||||
|
||||
class BlenderSceneDelegate;
|
||||
|
||||
std::string cache_image_file(Image *image,
|
||||
bContext *context, Scene *scene,
|
||||
ImageUser *iuser,
|
||||
bool check_exist);
|
||||
std::string cache_image_file(
|
||||
Image *image, bContext *context, Scene *scene, ImageUser *iuser, bool check_exist);
|
||||
|
||||
std::string cache_or_get_image_file(Image *image,
|
||||
BlenderSceneDelegate *scene_delegate,
|
||||
|
Loading…
Reference in New Issue
Block a user