forked from blender/blender
Caching generated image leads to infinite loop in preview render #53
@ -279,8 +279,6 @@ static PyObject *cache_image_func(PyObject * /*self*/, PyObject *args)
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Image *image = (Image *)PyLong_AsVoidPtr(pyimage);
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std::string image_path = cache_image_file(image, context, scene, NULL, false);
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "Cache image");
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return PyUnicode_FromString(image_path.c_str());
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}
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