forked from blender/blender
Caching generated image leads to infinite loop in preview render #53
@ -28,7 +28,7 @@ std::string cache_image_file(
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char file_name[32];
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char file_name[32];
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const char *r_ext[BKE_IMAGE_PATH_EXT_MAX];
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const char *r_ext[BKE_IMAGE_PATH_EXT_MAX];
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snprintf(file_name, sizeof(file_name), "img_%016llx", (uintptr_t)image);
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snprintf(file_name, sizeof(file_name), "img_%016llx", (uintptr_t)image);
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BKE_image_path_ext_from_imtype(opts.im_format.imtype, r_ext);
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BKE_image_path_ext_from_imformat(&scene->r.im_format, r_ext);
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int len = strlen(file_name);
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int len = strlen(file_name);
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STR_CONCAT(file_name, len, *r_ext);
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STR_CONCAT(file_name, len, *r_ext);
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